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== House Rules == |
== House Rules == |
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* Potion Luck: When rolling for healing on a health potion the player may choose to keep their roll or choose an unknown roll made by the Dungeon Master. |
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* Other Potion Rules: The first 3 potions in a combat can be used on oneself as an action OR a bonus action as they are kept ready to use. Potions beyond that always require an action to use. Potions used on another character always require an action to use. |
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== Magic Variations == |
== Magic Variations == |
Revision as of 01:29, 19 May 2024
Infernal Invasion is a Private Online campaign that began on May 5th, 2024.
The campaign involves a group of powerful souls consigned to eternity in The Ten Hells instead put to work to combat a demonic incursion into the Sixth layer of the Hells, Malbolge.
About
The campaign primarily takes place in the Hells, with different events
Player Characters
Characters in the campaign are:
- Aestrik (Edelio)
- Damian Shryke (Keller)
- Kanari Meldros (Nin)
- Orlog (Cody)
- Zandar Krith (Jon)
NPCs
The Story So Far
It's likely you'll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called Infernal Invasion/The Story So Far
HA! There will be a summary of events. We'll have to see how close it is to my outline at the end.
House Rules
- Potion Luck: When rolling for healing on a health potion the player may choose to keep their roll or choose an unknown roll made by the Dungeon Master.
- Other Potion Rules: The first 3 potions in a combat can be used on oneself as an action OR a bonus action as they are kept ready to use. Potions beyond that always require an action to use. Potions used on another character always require an action to use.
Magic Variations
Some spells either function differently from what you may be used to, or do not function at all. This list is not exhaustive, but includes the following: Summoning spells that call on beings from other planes will not function for the majority of the campaign. This includes spells like Find Familiar, Summon Fey, Conjure Woodland Beings, and so on.
Magic that allows for interplanar travel is already limited within the Hells, but has been further restricted within the plane to prevent any demons who normally have such capabilities from spreading across all of the infernal layers. This, does, however mean that spells like Plane Shift will not function.
Because the character’s souls are currently trapped in the Hells, resurrection magic can return them to life no matter how much time has passed so long as their body is not destroyed. If their body is destroyed, however, then not even a Wish or True Resurrection can bring the character back to life.
Clerics and Warlocks with gods or patrons not native to the Hells require additional DM approval for this campaign, as the channels which allow external power to flow through the domain have been constrained in this time of crisis.
All magic is likely to have strange infernal twists to it. Feel free to flavor your spells and magical effects appropriately without causing a mechanical change.
Infernal Initiations
Hellmar Survivor
You were born in the devastated plane of Hellmar, ruled by the absolute tyrant that is Asmodeus. It’s practically a miracle you’re alive, if you can call a life spent barely surviving in the burned-out wasteland Hellmar has become. You never let yourself imagine things could be better, but still you sometimes dreamed of a world full of life, and a life you might have there. You’ve fought and killed devils before in your efforts to stay as free as you can, but eventually, as everyone you’ve ever known has, or will, you were captured by the seemingly infinite infernal powers. Just before you are forced to become a fiend yourself one of the devils makes you an offer with the one thing that could torment you more than anything else: hope. There is a living world still out there, and you can have your life there… if the fiend gets what it wants. Gain your choice of one of the following feats: Gunner, Inspiring Leader, Lucky.
Murder Victim
Maybe you were a bad person, but you didn’t deserve or expect to die. Maybe you had an infernal contract that you were planning on fulfilling, but circumstances interrupted your plans. Or maybe you were a good person, and one of those pesky infernal cultists killed you and sent your soul to Hell instead of where it belongs. Either way, you died and found yourself in Hell. Your reasons for wanting to return to life and escape Hell may be just as varied as the cause that sent you here. You’ve been dead for some time now though, and you know things will be different if only you can get a second chance. Gain your choice of one of the Alert, Durable, or Fighting Initiate feats to reflect the new skill you’ve practiced to ensure things go better this time around.
Willing Martyr
You sacrificed your life to take the place of another whose soul was otherwise damned to the Hells. This person may have been someone you loved or a complete stranger, but the terms were clear, and you fully expected to spend the rest of your existence suffering the torments of Hell with the only solace being that the person you saved wouldn’t have to face the same thing. Gain your choice of one of the Sentinel, Shield Master, or Tough feats. This opportunity to escape from your fate seems almost too good to be true, but you know there is still more good you can do, and you don’t deserve to suffer for an eternity. Killing demons and putting a particular archfiend in power is a price you are willing to pay for your soul’s freedom.
Unwelcome Guest
You entered the Hells on your own terms, or by accident. Either way, you didn’t come the traditional way by dying. Still, you got caught by that patrol of devils, and now you’re stuck here, whatever means of escape you had in mind, far out of reach. Gain your choice of one of the Actor, Skulker, or Skill Expert feats reflecting your particular set of skills that convinced you that a trip in and out of the Hells was a good idea in the first place, or at least survivable.
Infernal Initiate
You were familiar with and have embraced your Infernal nature to some degree even before this opportunity presented itself. You have experience making deals with powers to gain some of your own. Gain either the Eldritch Adept feat or the Elemental Adept feat. If you are a Tiefling, you may instead choose either the Flames of Phlegethos or the Infernal Constitution feats. You died and were brought to Hell, but your work or desires in the land of the living are incomplete. You know that your soul will most likely return to Hell when you die again, but there are things you can only do in the living world, and you want to get back out and do them.