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Sylphine Nightfall: Difference between revisions

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ower planes and cutting off the [[The Abyss|Abyss]] from Quelmar. This left them as the Last Demon in Quelmar.

== Physical Appearance ==
== Physical Appearance ==
Long, Dark brown hair, 5' 5" tall. Eyes are normally a vibrant green but are currently a vibrant red. Green clothing with brown leather accessories and armor.
Long, Dark brown hair, 5' 5" tall. Eyes are normally a vibrant green but are currently a vibrant red. Green clothing with brown leather accessories and armor.

Revision as of 20:53, 24 October 2025

Relatives Adrona Nightfall (Mother), Paarth Nightfall (Father)
Gender Female
Birth Place Faelon
Spieces Wood Elf
Age 100 Years Old

Physical Appearance

Long, Dark brown hair, 5' 5" tall. Eyes are normally a vibrant green but are currently a vibrant red. Green clothing with brown leather accessories and armor.

Personality

Cunning, rebellious, mischievous, kind, open-minded.

Backstory

I, Sylphine Nightfall—Sylphy to anyone who's spoken to me more than once—grew up in Faelon, a peaceful, hidden village tucked high in the forest canopy. It was the kind of place where things rarely changed and the days slipped by like a quiet stream. But me? I was always moving—climbing higher, sneaking further, testing myself.

I have a natural talent for staying unnoticed, picking up on details others missed, and getting into (and out of) places I shouldn’t be. The scouts of the village took me under their wing more out of necessity than choice, figuring if I was going to be a handful, I might as well be a useful one.

When a band of mercenaries broke through the outer wards one night and raided the village, they didn’t leave much destruction—but they left behind a sense of vulnerability and devastation.

I decided to leave after that. My parents, Adrona and Paarth, supported my decision and encouraged me to go out on my own and see what the world has to offer.

I left soon after with my trusty shortbow, a lockpick set I "borrowed" from a scout’s satchel, and a mind set on one thing: get better. At everything. Sneaking, scouting, blades, magic, maps, people. I want to know how things work, and I want the kind of precision that comes from years of practice—not because I  want glory, but because if trouble comes again, I want to be ready.

Now I wander from town to town, eavesdropping on deals, navigating ruins for forgotten knowledge, and slipping through locked doors like a breeze. I'm always learning, always improving, always testing myself. Every night, I sharpens my knives and my mind.

I don't need recognition. I just need to know that when it counts, I won’t miss. The most important thing to me is my village and my parents. I need to know why those mercenaries attacked, and I'm going to find out.


Weapons

Daggers, shortsword, shortbow.

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