Spiderjjr45 (talk | contribs) No edit summary |
Spiderjjr45 (talk | contribs) No edit summary |
||
| Line 169: | Line 169: | ||
* <s><u>Players can start their session with any mundane object of their choice</u>, provided it can be reasonably crafted using any of the tools available to players in game (A list which includes: Carpenter’s Tools, Cobbler’s Tools, Glassblower’s Tools, Jeweler’s Tools, Leatherworker’s Tools, Mason’s Tools, Painter’s Tools, Potter’s Tools, Tinker’s Tools, Weaver’s Tools, Woodcarver’s Tools)</s> |
* <s><u>Players can start their session with any mundane object of their choice</u>, provided it can be reasonably crafted using any of the tools available to players in game (A list which includes: Carpenter’s Tools, Cobbler’s Tools, Glassblower’s Tools, Jeweler’s Tools, Leatherworker’s Tools, Mason’s Tools, Painter’s Tools, Potter’s Tools, Tinker’s Tools, Weaver’s Tools, Woodcarver’s Tools)</s> |
||
* <s>Anyone players in this bastion with the '''Artisan''' feat or other crafting ability can now halve the required cost and salvage of a creation, utilizing the tools and help provided by the craftsmen here.</s> |
* <s>Anyone players in this bastion with the '''Artisan''' feat or other crafting ability can now halve the required cost and salvage of a creation, utilizing the tools and help provided by the craftsmen here.</s> |
||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
== [https://miro.com/app/board/uXjVJQ_pZOs=/?share_link_id=979156241731 The Davenwood Farm Bastion] == |
== [https://miro.com/app/board/uXjVJQ_pZOs=/?share_link_id=979156241731 The Davenwood Farm Bastion] == |
||
| Line 210: | Line 243: | ||
(Alternatively, a downtime can be spent to switch this Greenhouse to growing potent poisons) |
(Alternatively, a downtime can be spent to switch this Greenhouse to growing potent poisons) |
||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
[[Category:Fantasial Freeze]] |
[[Category:Fantasial Freeze]] |
||
Revision as of 18:31, 29 October 2025
"Bitchhouse" @ the Manquel Garrison (with Attached Orbis Alius Teleportation Circle)

Located in Manquel, based on a small garrison destroyed by a Blowt that was called there the night before, and handed over to the heroes looking for some semblance of lasting shelter.
Home to: Three, Jaxzo'Ilan, Red, Mundy, Fahrländer, Dak, Cecilia, Quimbleton, Clover Softpaw, Sweet Baby Clementine, Luv, Kludzu, Dr Burdock (13/24)
Residential benefits, with one benefit given out at each PC's 1st Session a Month:
- The Gohei PLUS one of the following:
- Roll on the Caravan Table
- 10% Wealth Increase
- 3d12 Rations
- A Healing Word Token
- Add Any Weapon to Inventory
- Add Any Armor to Inventory

Basic Facilities
- 1 Cramped Bedroom (Sleeps 1)
- 1 Cramped Storage (Sleeps 1)
- 1 Roomy Bedroom (Sleeps 1)
- 1 Roomy Kitchen (Sleeps 1)
- Defensive Walls (Orbis Only)
Facility: Storehouse
Sleeps 1
The Storehouse gives all Manquel Bastion members the option for +10% gold at the top of their first session each month.
- One Blowt worth of Bones
Facility: Garden
(Sleeps 1)
The Manquel Garden produces ~100 rations of food every month.
Facility: Barracks
Sleeps 12
- Hirelings: 3 Bastion Defenders
- Defectors: 3 Balabag Archers
Facility: Armory
- Hirelings: 1 Storeman
The Manquel Armory is stocked with armor, shields, weapons, and ammunition. While this facility is intact, players can choose from any of the game's armors to start their session with, including more exotic armors such as Grand Plate. Armors granted in this way are assumed to have been returned to the communal stock at the end of the session, and cannot be sold.
Bastion Defenders all gain an AC of 18.
Facility: Sanctuary
- Hirelings: 1 Cleric
The Manquel Sanctuary grants its inhabitants the option to cast a Healing Word that heals 2d6+Heal HP from a distance equal to their level * 10 feet.
Druidic Foci and Holy Symbols can also be generated at this bastion for free at the top of the session.
Facility: Teleportation Circle
- Permits travel to Orbis Alius, combining the previously separated Bastions
- Could be connected with future teleportation circles
Facility: Caravan Post
- Hirelings: 1 Postmaster
| D100 Roll | Interaction | Effect |
|---|---|---|
| 1–15 | New Friend | You learn an NPC’s name, where they’re from, and where they’re going. Neat. |
| 16–30 | Generous Patron | Gain 2d6×10 gold pieces as a tip for gracious hospitality. |
| 31–40 | Knowledgeable Patron | Gain an Intel token that can be used to apply a +2 bonus to any Intelligence skill check the player makes for the session. |
| 41–50 | Wise Patron | Gain an Intel token that can be used to apply a +2 bonus to any Wisdom skill check the player makes for the session. |
| 51–60 | Intriguing Patron | Gain an Intel token that can be used to apply a +2 bonus to any Charisma skill check the player makes for the session. |
| 61–66 | Notorious Cat Burglar | Gain a Loot token that, when used, allows the player to find a useful, lore-rich, or otherwise meaningful item in their current location or dungeon room. |
| 67–72 | Passing Cartographer | Gain an Intel token that allows the player to learn the general location of something important to the session. |
| 73–78 | Nosy Diviner | Gain an Intel token that, when used, impels a truth or secret out of one of the other players at the table. |
| 79–85 | Beastmaster’s Blessing | Gain an Intel token that can be used to identify a monster’s weaknesses or type of attacks. Expend as a free action during combat. |
| 86–90 | Busy Week | Pick an interaction of your choice from lower-numbered options and roll again; multiple rolls with this result do not stack. |
| 91–95 | Classified Intelligence | Have one lore-related question of your choice answered truthfully; the DM determines the scope of the answer. |
| 96–100 | Rare Seller | Roll a magic item (from the 1000 Magic Items book) with the option to trade for or buy it at a generous discount. |
SPECIAL: The Gohei
This bastion has a Gohei that anyone from the bastion can take with them on an adventure, and which returns to this Bastion provided it is not lost during the adventure.
SPECIAL: Rune of Forgetting
What does this do? I forget... (found during Session 34)
The C3 Ravel Storefront (With attached Un-Ravel basement)
Located in Ravel and based on a small cafe which was formerly Cavii Kero's home and base of operation: Cavii's Colloquy and Cafe (The 3C, for short).
Home to: Cavii Kero, Takeshi, Tessa, Kara, Ravii, Ben, Neighbor Craig, Assorted Onomancers (7/30)


Benefits at the Top of 1st Session a Month:
- 10% Wealth Increase,
- 3d12 Rations
- 1d6 Wendigo Antidotes
- Auto Succeed 2 Research Checks
Basic Facilities
- 1 Roomy Bedroom (Sleeps 9)
- 1 Roomy Kitchen (Sleeps 1)
- 1 Cramped Kitchen (Sleeps 1)
- 1 Roomy Parlor (Sleeps 1)
Facility: Legal Library
(Sleeps 5)
- Currently housing a number of guests who are staying indoors to keep out of the cold.
- Combined with the second Library, grants 2 Research Tokens total
Facility: Illegal Library
- Sleeps 5
- Combined with the second Library, grants 2 Research Tokens total
Facility: Roomy Garden #1
(Sleeps 1)
The Ravel Garden produces ~100 rations of food every month
Facility: Roomy Garden #2
(Sleeps 1)
The Ravel Garden produces 1d6 antidotes for Wendigo Disease
Facility: Vast Storehouse
Sleeps 6
- The Storehouse gives all Ravel Bastion members the option for +10% gold at the top of their first session each month.
Facility: Workshop
1/3 Downtimes Spent, 2 to go.
Hirelings: 3 Craftsmen.Sleeps 1Players can start their session with any mundane object of their choice, provided it can be reasonably crafted using any of the tools available to players in game (A list which includes: Carpenter’s Tools, Cobbler’s Tools, Glassblower’s Tools, Jeweler’s Tools, Leatherworker’s Tools, Mason’s Tools, Painter’s Tools, Potter’s Tools, Tinker’s Tools, Weaver’s Tools, Woodcarver’s Tools)Anyone players in this bastion with the Artisan feat or other crafting ability can now halve the required cost and salvage of a creation, utilizing the tools and help provided by the craftsmen here.
The Balabag Villa Bastion

Home to: Yuki, Enrik, Cecil, Gale, Osric, Sameera (6/35)
Located in Balabag
Benefits at the Top of 1st Session a Month:
- The Gohei PLUS one of the following:
- +2 on All Saving Throws,
- +2 on Skill Checks related to one choice (Magic, Pray, Notice, Know)
Basic Facilities:
- 2 Cramped Bedrooms (Sleep 2 each)
- 3 Roomy Bedrooms (Sleeps 9 each)
- 1 Roomy Kitchen (Sleeps 1)
- 1 Roomy Dining Room (Sleeps 2)
- 1 Cramped Storage (Sleeps 1)
SPECIAL: The Gohei
This bastion has a Gohei that anyone from the bastion can take with them on an adventure, and which returns to this Bastion provided it is not lost during the adventure.
Facility: 2 Roomy Meditation Chambers
(Sleeps 0)
- Provides +2 on 2 saving throws (Physical, Mental)
- Provides +2 on 2 types of saving throws (Luck, Evasion)
Facility: Roomy Archive
(Sleeps 1)
Provides +2 on Skill checks on a choice of Magic, Pray, Notice, or Know. If upgraded to Vast (or a second Archive is installed) will instead allow user to pick TWO skills.
The Davenwood Farm Bastion

Home to: Oswald, His Parents Diane and Nickolas (3/12)
Located in Davenwood
Benefits at the Top of 1st Session a Month:
- 10% Gold Increase
- 3d12 Rations
- A Mount (Cow, Horse, Donkey, Camel)
- A Bouquet of Healing (Fruit of Lesser Restoration and 2 Healing Potions)
Basic Facilities:
- 2 Cramped Bedrooms (Sleep 2 each)
- 1 Roomy Kitchen (Sleeps 2)
- 1 Roomy Storage (Sleeps 2)
Facility: Storehouse
(Sleeps 1)
The Storehouse gives all Davenwood Bastion members the option for +10% gold at the top of their first session each month.
Facility: Garden
(Sleeps 1)
The Davenwood Garden produces ~100 rations of food every month
Facility: Stables
(Sleeps 1)
The Davenwood Stables allows its residence to start each session with a mount, choosing from Horse, Cow, Mule, or Pony.
Facility: Greenhouse
(Sleeps 1)
The Davenwood Greenhouse produces a Bouquet of Healing, which includes a "Fruit of Lesser Restoration" and 2 "Healing Potions",
(Alternatively, a downtime can be spent to switch this Greenhouse to growing potent poisons)
