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== Overview == |
{{Worldbuilders}} == Overview == |
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[https://en.wikipedia.org/wiki/Role-playing_game_system "A '''role-playing game system''' is a set of game mechanics used in a role-playing game (RPG) to determine the outcome of a character's in-game actions."] |
[https://en.wikipedia.org/wiki/Role-playing_game_system "A '''role-playing game system''' is a set of game mechanics used in a role-playing game (RPG) to determine the outcome of a character's in-game actions."] |
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Revision as of 02:20, 10 January 2024
== Overview ==
Because of the multiversal nature of Quelmar (and the Tovag), different editions of Quelmar may be governed by different mechanics and rules. Within Quelmars, there may also be different mechanics which govern adjacent planes (such as The Underdark). Or a game master may choose a set of rules that are able to create the sense of gameplay that they are looking for in a particular campaign.
Confirmed Quelmar Game Systems
- D&D 3rd Edition
- Used in Sick of this Shit
- D&D 5th Edition (Quelmar Rules)
- Used in Towson Tabletop and Sick of this Shit Inc
- "Defender Wins" (when considering AC ties)
- Critical Fumbles (when rolling a 1 on any situation)
- Infinite Ammo
- No need for rations and water (unless stranded)
- Immediate currency (or art) conversion (Silver to Gold, etc.)
- Constitution bonus on Life Saving throws
- No concentration breaking (except in extreme situations)
- D&D 5th Edition (Adventurer's League Rules)
- Used in The Underdungeon
- Blades in the Dark
- Used in The Neighbours
- Crash Pandas
- Featured in Tails of Quelmar
- The Warren
- Featured in Tails of Quelmar
- Honey Heist
- Featured in Tails of Quelmar
- Paranoia XP (Mongoose Edition)
- Used in >Get Submodule