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The Locksmiths: Difference between revisions

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(Minor grammar edits + a few extra bits here and there ++ the logo for the Locksmiths)
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[[File:LocksmithLogo.png|thumb|The Locksmith logo]]
The Locksmiths are a religious faction who whorship Selune, the goddess of the moon, whom some claim is but one face of [[Corellon]].
The Locksmiths are a religious faction who whorship Selune, the goddess of the moon, whom some claim is but one face of [[Corellon]]. The logo for the Locksmiths represents the Door and Key of Selune with the right-hand green side of the image representing Quelmar, and the purple left-hand side representing the [[The Feywild|Feywild]].


==Beliefs==
==Beliefs==
The Locksmiths believe that it was Selune, not Corellon, who gifted a piece of the [[The Feywild|Feywild]] to Quelmar during its creation, thus forming [[Isonhound]]. To them, this explains the extraordinary magic and fey-like woods of the continent. More specifically, they believe that the Feywild resides on the Moon, and that Selune who gifted a piece of her very self to create Isonhound.
The Locksmiths believe that it was Selune, not Corellon, who gifted a piece of the [[The Feywild|Feywild]] to Quelmar during its creation, thus forming [[Isonhound]]. To them, this explains the extraordinary magic and fey-like woods of the continent. More specifically, they believe that the Feywild resides on the Moon, and that Selune gifted a piece of her very self to create the continent.




They also believe that Selune left behind a doorway on Quelmar which connects back the Feywild and that only those worthy enough to be one with Selune herself may find it, and the key to open it.
They also believe that Selune left behind a doorway on Quelmar which connects back the Feywild and that only those worthy enough to be one with Selune herself may find it, and the key which unlocks it.


==Notable Traditions==
==Notable Traditions==
As all Locksmiths are constantly striving to find and unlock the Door of Selune, it is traditional that they collect any and all keys, as any one may be the Key of Selune in disguise. Their temples and holy places are therefore often covered in repurposed keys to be used as chandeliers, formed into tables, etc, and the door-key motif is a common decorator.
As all Locksmiths are constantly striving to find and unlock the Door of Selune, it is traditional that they collect any and all keys, as any one may be the Key of Selune in disguise. Their temples and holy places are therefore often covered in repurposed keys to be used as chandeliers, formed into tables, etc, and the door-key motif is a common decorator.


Consequently, the Locksmith temples are often a location of pilgrimage for those who may have lost their keys. If you live in a city with a Locksmith temple, it is common to make a short trip there to ask about lost house keys, mailbox keys, etc, and the phrases like "They must be six steps from Selune" are commonly said when looking for lost items has been in vain, and it's time to head to the Locksmiths.
Consequently, the Locksmith temples are often a location of pilgrimage for those who may have lost their keys. If you live in a city with a Locksmith temple, it is common to make a short trip there to ask about lost house keys, mailbox keys, etc, and the phrases like "They must be six steps from Selune" are commonly said when looking for lost items has been in vain, and it's time to head to the Locksmiths. As a result, many Locksmith temples over the years have become Lost & Founds of sorts for the residents who live nearby, and if any lost item is found, it's often taken to the local Locksmith Temple instead of the City Watch.





Notably, once any Locksmith has gathered enough keys, it is a right of passage to have a shirt of chain mail made of out the keys they have collected. Any Locksmith worth their salt can be easily identified by this keymail.
Notably, once any Locksmith has gathered enough keys, it is a right of passage to have a shirt of chain mail made of out the keys they have collected. Any Locksmith worth their salt can be easily identified by this key-mail.


As Locksmiths rise through the ranks, they may additionally be tasked with guarding important religious secrets. These secrets are often contained in small books, which are locked into iron pouches to be worn on the belt. The keys to the locks on these pouches are then melted down for its believed that - should the need arise for the knowledge inside, the right key will be found.
As Locksmiths rise through the ranks, they may additionally be tasked with guarding important religious secrets. These secrets are often contained in small books, which are locked into iron pouches to be worn on the belt. The keys to the locks on these pouches are then melted down for its believed that - should the need arise for the knowledge inside, the right key will be found.


==Relationship with Worshippers of Corellon==
==Relationship with Worshippers of Corellon==
As most worshippers of Corellon believe that it was he who gifted Isonhound to Quelmar, there is frequently tension between them and the Locksmiths. Some religious scholars believe that Selune is but one face of Corellon whom Corellon may take on whenever they please. This idea has settled some disputes between local chapters, but the most devout Locksmiths take this as an insult. They stand firmly by the fact that Selune is a separate deity entirely with their own mighty power, and not just a facet of someone else.
As most worshippers of Corellon believe that it was he who gifted Isonhound to Quelmar, there is frequently tension between them and the Locksmiths. Some religious scholars believe that Selune is but one face of Corellon whom Corellon may take on whenever they please. This idea has settled some disputes between local chapters, but the most devout Locksmiths take this as an insult. They stand firmly by the fact that Selune is a separate deity entirely with their own mighty power, and not just a facet of another.


==Notable Events==
==Notable Events==


 One Locksmith named Ethene once sought out the Great Wagon of the North in the hopes that it may lead them to the Key of Selune. It is believed that this wagon will grant any wish, or give anything that a searcher may be looking for. Ethene located the wagon, and was accepted on board by it. There, they found many keys, some more important that others. However, most importantly, they were told that the Great Dragon Wagon itself was created by the Court of Corellon to deliver goods from the Feywild to the inhabitants of Isonhound, and to keep Isonhound's inhabitants connected with the land from whence it came. Consequently, the Great Dragon Wagon travels to the Feywild during the summer to replenish its supply, and comes back in the winter to deliver its gifts.
 One Locksmith named Ethene once sought out the Great Wagon of the North in the hopes that it may lead them to the Key of Selune. It is believed that this wagon will grant any wish, or reveal anything that a searcher may be looking for. Ethene located the wagon, and was accepted on board by it. There, they found many keys, some more important that others. However, most importantly, they were told that the Great Dragon Wagon itself was created by the Court of Corellon to deliver goods from the Feywild to the inhabitants of Isonhound, and to keep Isonhound's inhabitants connected with the land from whence it came. Consequently, the Great Dragon Wagon travels to the Feywild during the summer to replenish its supply, and comes back in the winter to deliver its gifts.




Since this fateful journey, some sects of the Locksmiths believe that the Great Dragon Wagon, formally named Selune's Sail by the sect, *is* the door that they have been searching for. The content of your character, which determines whether the Sail allows you passage, is then the key that unlocks it and grants you access to the Sail and the Feywild. These sects frequently make pilgrimages to the Sail in the winter, sometimes to find something lost, and sometimes to head to the Feywild themselves.


If a Locksmith does not find the Sail, then they know that the Great Wagon has denied them. Instead of searching for the wagon again immediately, it is now tradition that they instead spend the next three years focusing on improving themselves, and being worthy of Selune and the Feywild. Only after this period may they make the journey once more.
Now, some sects of the Locksmiths believe that the Great Dragon Wagon, formally named Selune's Sail by the sect, *is* the door that they have been searching for. The content of your character, which determines whether the Sail allows you passage, is then the key that unlocks it and grants you access to the Sail and the Feywild. These sects frequently make pilgrages to the Sail in the winter, sometimes to find something lost, and sometimes to head to the Feywild themselves. If a Locksmith does not find the Sail, then they spend the next three years focusing on improving themselves before making the attempt again.




\However, not all Locksmith sects agree with this, and many still search for the Door of Selune, and the key that unlocks it.
\However, not all Locksmith sects agree that the Wagon is the Door of Selune, and many still search for the Door, and the Key that unlocks it.
[[Category:Location]]
[[Category:Location]]

Revision as of 20:47, 5 April 2022

The Locksmith logo

The Locksmiths are a religious faction who whorship Selune, the goddess of the moon, whom some claim is but one face of Corellon. The logo for the Locksmiths represents the Door and Key of Selune with the right-hand green side of the image representing Quelmar, and the purple left-hand side representing the Feywild.

Beliefs

The Locksmiths believe that it was Selune, not Corellon, who gifted a piece of the Feywild to Quelmar during its creation, thus forming Isonhound. To them, this explains the extraordinary magic and fey-like woods of the continent. More specifically, they believe that the Feywild resides on the Moon, and that Selune gifted a piece of her very self to create the continent.


They also believe that Selune left behind a doorway on Quelmar which connects back the Feywild and that only those worthy enough to be one with Selune herself may find it, and the key which unlocks it.

Notable Traditions

As all Locksmiths are constantly striving to find and unlock the Door of Selune, it is traditional that they collect any and all keys, as any one may be the Key of Selune in disguise. Their temples and holy places are therefore often covered in repurposed keys to be used as chandeliers, formed into tables, etc, and the door-key motif is a common decorator.

Consequently, the Locksmith temples are often a location of pilgrimage for those who may have lost their keys. If you live in a city with a Locksmith temple, it is common to make a short trip there to ask about lost house keys, mailbox keys, etc, and the phrases like "They must be six steps from Selune" are commonly said when looking for lost items has been in vain, and it's time to head to the Locksmiths. As a result, many Locksmith temples over the years have become Lost & Founds of sorts for the residents who live nearby, and if any lost item is found, it's often taken to the local Locksmith Temple instead of the City Watch.


Notably, once any Locksmith has gathered enough keys, it is a right of passage to have a shirt of chain mail made of out the keys they have collected. Any Locksmith worth their salt can be easily identified by this key-mail.

As Locksmiths rise through the ranks, they may additionally be tasked with guarding important religious secrets. These secrets are often contained in small books, which are locked into iron pouches to be worn on the belt. The keys to the locks on these pouches are then melted down for its believed that - should the need arise for the knowledge inside, the right key will be found.

Relationship with Worshippers of Corellon

As most worshippers of Corellon believe that it was he who gifted Isonhound to Quelmar, there is frequently tension between them and the Locksmiths. Some religious scholars believe that Selune is but one face of Corellon whom Corellon may take on whenever they please. This idea has settled some disputes between local chapters, but the most devout Locksmiths take this as an insult. They stand firmly by the fact that Selune is a separate deity entirely with their own mighty power, and not just a facet of another.

Notable Events

 One Locksmith named Ethene once sought out the Great Wagon of the North in the hopes that it may lead them to the Key of Selune. It is believed that this wagon will grant any wish, or reveal anything that a searcher may be looking for. Ethene located the wagon, and was accepted on board by it. There, they found many keys, some more important that others. However, most importantly, they were told that the Great Dragon Wagon itself was created by the Court of Corellon to deliver goods from the Feywild to the inhabitants of Isonhound, and to keep Isonhound's inhabitants connected with the land from whence it came. Consequently, the Great Dragon Wagon travels to the Feywild during the summer to replenish its supply, and comes back in the winter to deliver its gifts.


Since this fateful journey, some sects of the Locksmiths believe that the Great Dragon Wagon, formally named Selune's Sail by the sect, *is* the door that they have been searching for. The content of your character, which determines whether the Sail allows you passage, is then the key that unlocks it and grants you access to the Sail and the Feywild. These sects frequently make pilgrimages to the Sail in the winter, sometimes to find something lost, and sometimes to head to the Feywild themselves.

If a Locksmith does not find the Sail, then they know that the Great Wagon has denied them. Instead of searching for the wagon again immediately, it is now tradition that they instead spend the next three years focusing on improving themselves, and being worthy of Selune and the Feywild. Only after this period may they make the journey once more.


\However, not all Locksmith sects agree that the Wagon is the Door of Selune, and many still search for the Door, and the Key that unlocks it.

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