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As was the custom of the Clerics of Bleakfrost, his time of guarding the imprisoned Moirmiodeog was quickly over. Even the strongest of heart could only withstand the temptations of the Voiceless One for but a time. |
As was the custom of the Clerics of Bleakfrost, his time of guarding the imprisoned Moirmiodeog was quickly over. Even the strongest of heart could only withstand the temptations of the Voiceless One for but a time. |
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Now, Asger finds himself on a pilgrimage of self discovery. Desiring to escape from the |
Now, Asger finds himself on a pilgrimage of self discovery. Desiring to escape from the voices that still linger in his head, yearning to experience the beauty and love of the world, and trying to create and share in peace with all he meets. |
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==Languages== |
==Languages== |
Revision as of 03:45, 26 September 2022
Player Name | Luke (Flejky) |
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Relatives | Freyda Snærr (mother) Bjornn Snærr (father) |
Languages | Common, Giant, Abyssal |
Species | Goliath |
Gender | Male |
Height | 7.7 |
Weight | 288 |
Eye Color | Icy Blue |
Asger is a new adventurer in the Greedy Green. A Cleric of Peace specializing in emboldening and empowering his companions.
Physical Appearance
Asger stands head and shoulders above many of those who are in his company; however, despite his towering size, he never causes those around him to feel small. A kind, welcoming expression usually adorns his face and when locking gaze with his icy blue eyes, one often finds themselves filled with a deep peace.
Asger's pale white skin is embellished with deep blue tattoos of intricate Celtic knots, weaving together across the entirety of his skins surface. A similar deep blue climbs up from his extremities from years of exposure to harsh climates. His hair is as white as snow. The sides of his head are shaved while the hair left on the top remains short and well kept. His beard being long and braided, clamped in place with ornate rings of blue featuring golden inlays. The same designs are seen on his simple wooden shield, which he carries draped across his back along with a hand axe and his pack filled with medical supllies. A long simple spear is his weapon of choice, however, he only turns to it in absolute need; preferring peace and conversation over violence and death.
Asger dresses himself in warm fur clothing, only gathered with the greatest respect from those who have passed naturally. Hidden beneath his outer garb lies strong armour, slightly inhibiting his naturally athletic movement.
Personality
Asger always carries a quiet, stoic demeanor only speaking when he deems his words to be of true value. Injustice of any kind quickly breaks his silence and calls him into action to come to the aide of the oppressed. Asger has devoted his life to the protection and service of others believing that through assisting others, he may be able to escape the darkness that constantly gnaws at his mind.
Asger is not a secretive man, however, he is also not one to over share. When in his company for some time, one can see the extent of his internal pain, displaying itself in the need to seclude himself, even if just for a short time. During these moments of seclusion he attempts to reestablish his roots of Hermitism, trying to find internal balance and remind himself of beauty to be found in selflessly giving. Above all he desires peace and companionship yet simultaneously he is pulled to turn from the path of compassion that he has chosen for himself.
History
Born in the quiet solitude of the Bleakfrost Mountains, Asger's Childhood was filled with freedom and peace. Scattered across the mountain ranges are various groupings of goliath-folk hermits. The Snærr family settled in a particular isolated peak, which was know as the Unresting Summit.
Once he was of age, Asger enrolled into the School of Peace Clerics of Bleakfrost. Along with his usual studies, he scoured the ancient texts of the Mountain. His people had great respect and care for history and encouraged any and all to pour over the texts, so as the mistakes of the past generations would not become the downfall of future ones.
The legends spoke of a great evil that had escaped from the darkness of the Abyss. The Abyssal drake; Moirmiodeog, The Voiceless One. Moirmiodeog ravaged the lands below the high peaks of Bleakfrost. Cities razed to the ground, villages burned, vass amounts of people left with nothing. Many of whom were seduced to ways of darkness by the The Voiceless One. The Peace Clerics of Bleakfrost offered refuge to those displaced by the fiends destruction, as they themselves banded together in an effort to put an end to the beasts terror.
After years of constant struggle and countless deaths, the Clerics were able to atlast achieve victory. Luring the beast into the mountains were it was weakend from the extreme cold. Moirmiodeog was sealed away in the icy caverns below the Bleakfrost peaks, where he was to be soon forgotten by the passing of time. Forgotten by all but those who witnessed his destruction firsthand. The Clerics of Bleakfrost appointed themselves as the guardians of the beast below the mountains.
Legends passed on, ancient texts remembering the heroism of those before, so that none could forget. To the rest of the world it was but a distant story of times past. To the Peace Clerics of Bleakfrost it was their unending duty to guard the beast imprisoned below the mountain. To constantly remember the darkness that once thrived in the lands, to ensure it could never return to power again.
The burden of guarding the Voiceless One weighed heavy on those tasked with it. Though contained, it's power had not lessened. Without voice, it spoke. Without speech, it turned hearts to a path of darkness. Though Moirmiodeog was voiceless, it called out with the endless number of voices of those it slew or those who turned to its darkness. It's dark, seductive whispers perforated the stone of the mountain and the minds of the hermit folk. Tempting them to turn away from peace, love and harmony. To release it from it's imprisonment and to bow the knee to the Voiceless One and serve it for the rest of their living and dieing days.
After completing his studies at the school of clerics, Asger himself was tasked with guarding the sealed stone door of Moirmiodeog's prison. During this time, Asger began to hear the whispers of the Voiceless One more clearly. The words gnawing at his mind like the frost at his fingertips. He was promised great power and extraordinary wealth, if he were to only lift the seal of peace that bound Moirmiodeog and release him once more.
As was the custom of the Clerics of Bleakfrost, his time of guarding the imprisoned Moirmiodeog was quickly over. Even the strongest of heart could only withstand the temptations of the Voiceless One for but a time.
Now, Asger finds himself on a pilgrimage of self discovery. Desiring to escape from the voices that still linger in his head, yearning to experience the beauty and love of the world, and trying to create and share in peace with all he meets.
Languages
Asger grew up speaking the language of Giants among his family and members of his enclave. His mother taught him the common tongue when he was a boy, for as she said "So you, Asger, can one-day share with any who may stop to listen, your unyielding desire for peace and truth."
Snærr learned to read and understand Abyssal speech in his studies with the Peace Clerics of Bleakfrost, assisted by his fellow clerical instructors and students. He sought to understand the voice in his head, to put meaning to the words that haunted his wake and sleep. However, he has grown to question this decision, not knowing if understanding the voice that spoke to him has caused him more pain or a stronger ability to resist it.
Powers and Abilities
Specialized in bolstering the effectiveness of those in his company, providing powerful auras and bonds to deepen the connection between those at peace with each other. Refusing to leave the vulnerable or wounded behind, his medical supplies and expertise are his first "weapon" of choice.
Attacks and Weapons
Asger carries with him a long, simple spear which he mainly uses as a walking stick to ensure his footing along treacherous terrain. Along with this, he carries a shield to better protect himself or others as well as a simple, yet, ornately designed hand axe.
Adventures of Asger Snærr
None yet to be had, many yet to come