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{{Infobox_character|name={{PAGENAME}}|image=image.jpg|caption=caption|languages=Common, Elvish, Dwarven, Thieves Cant, Kenderspeak|birthPlace=World: Krynn, Country: Northern Ergoth, Town: Hylo|species=Kender|gender=Female (She/her)|height=3.5ft|eyes=Emerald Green}}
{{Infobox_character|name={{PAGENAME}}|image=TassaBrightfox.jpg|caption=Tassa Brightfox, Kender Arcane Trickster|languages=Common, Elvish, Dwarven, Thieves Cant, Kenderspeak|birthPlace=World: Krynn, Country: Northern Ergoth, Town: Hylo|species=Kender|gender=Female (She/her)|height=3.5ft|eyes=Emerald Green}}


'''{{PAGENAME}} '''is an Arcane Trickster (you can call her a rogue but she rather "breaks the mold" you might expect of one).
'''{{PAGENAME}} '''is an Arcane Trickster (you can call her a rogue but she rather "breaks the mold" you might expect of one).

Revision as of 01:15, 12 April 2023

Tassa Brightfox
Tassa Brightfox, Kender Arcane Trickster
Languages Common, Elvish, Dwarven, Thieves Cant, Kenderspeak
Place of Birth World: Krynn, Country: Northern Ergoth, Town: Hylo
Species Kender
Gender Female (She/her)
Height 3.5ft
Eye Color Emerald Green


Tassa Brightfox is an Arcane Trickster (you can call her a rogue but she rather "breaks the mold" you might expect of one).

Physical Appearance

Tassa has vibrant coppery red hair styled half up in two meticulously neat braids (fixed together with a detailed copper fox hair pin), she wears leather armor (and leather boots) with decorative flourishes around the edges. Most notable are the ever-changing array of pouches and pockets on her person.

Personality

Tassa exudes wide eyed childlike wonder and innocence. The worlds are places to explore and have adventures, fear is something she truly doesn't seem to have a grasp on yet. She is bright and bubbly and once she considers you a friend (regardless of your opinion on the matter) she is loyal to the utmost!

Ever curious about new things, new creatures, new places, and new experiences you'll often find this Kender bouncing happily towards (while babbling a myriad of questions at) what others seem to think for some reason is danger or frightening but to her is FACINATING! Life is too short to miss out on something interesting! Afterall, death is simply another grand adventure, albeit a bit 'final' for any Kender's tastes and one she's not planning on going on *just* yet. Because of her curiosity she gathers so MUCH interesting information and stories that she is always nearly BURSTING to share them with anyone ... who isn't deaf (though I'm sure many would like to be after spending even a few moments with her).

Impulse control is a foreign concept to her, though you'll find she is just as excited about a really satisfying leaf as she is about a shiny gem or jewelry. Many of her pockets would remind you of a curious child's full of string, stones, feathers, and anything else she deems interesting.

History

Honestly Tassa has lived more life than most in her brief 35 years. To tell her tale would take many, MANY pages! So, we'll simply start at the beginning and jump to the end or rather our current time, at the time of writing this that is... so it's current time now if it's not when you read this then YOU'RE LATE and it's not my fault.

Ahem... Tassa was born in the large town of tiny people known as Hylo in Northern Ergoth, and for the curious that would be in the world of Krynn... not Quelmar. The afflicted Kender (strange ones that lot but such a pity what happened them and to Kendermore) had started moving off to their own settlements where they mostly seemed to be keeping to themselves. It was at this time Tassa had reached the coming-of-age moment at 20 years old when Kender finally strike out into the great unknown in search of relief from boredom, er, in search of adventure rather known to their people as "Wanderlust." Wanderlust lasts for most of a Kender lifetime, and no one ever returns, at least not to the same place they left from which wouldn't be returning would it?

So, Tassa is firmly into her Wanderlust and having many fantastic adventures under her belt she found herself heading out on yet another adventure. She was getting ready to visit her long time VERY VERY GOOD wizard friend, Rexxan. The last time he saw her he was SO kind giving her a beautiful locket that he said she could open when she was ready to visit him, but it would only work once and took VERY powerful magics to create, so he wanted her to go on MANY adventures so she would have so many stories she could tell him when she got back! It's been hard, to a Kender any locked door, cupboard, chest, or really anything locked should really be opened just a crack. She resisted all temptation because she wanted to surprise him for his BIRTHDAY! Did she know when his birthday was, absolutely not, however she decided she could just pick a day that felt like his birthday, and it would work all the same). So, she worked hard at going on so many adventures that she would scant have a moment to think about opening the locket (just a peek) because she really wanted to bring Rexxan a fantastic gift and the many stories he requested.

She found a marvelously interesting set of ruins with many undead creatures creeping and moaning about. Without hesitation she rushed headlong into the ruins. She had a chat with someone called a "lich" who seemed to be having a rather bad day as he was in an awful mood. He treated her rather rudely and really it was all very unnecessary. While she was exploring the grumpy undead guy's treasure room, she came across the PERFECT gift! The lich had plenty of shiny stuff so he surely wouldn't miss this trinket, but she didn't want to be rude back to him (that's just how she is) so she left a "payment" of a few neat sticks, some feathers, and a bit of string in it's place. She was so excited it was glowy in the way Rexxan seems to like as he keeps many glowy things in his tower! She knew this must mean that it must be his birthday! There was an awful calamity behind her as the lich and his army of assorted undead things came bursting into the treasure room yelling something about "She will now begin her eternal suffering blah, blah..." Honestly, she didn't have the time to sit and talk to some grumpy lich about the finer points of the afterlife she had a birthday party to get to (and to also throw, OH and it's also a SURPISE!!). So with glee and excitement she finally opened the locket! With inches to spare before some ghost thing was about to invade her personal space she disappears!

A portal opens (rather high off the ground mind you) and out tumbles a Kender, into a world not her own, though she doesn't know that quite yet (don't spoil it for her).

Languages

Examples include Common, Elvish, Dwarven, & Thieves Cant

Powers and Abilities

She is good at using the pointy bits to stab the mean creatures who try to hurt her friends.

She has tinkered with some magics when she was visiting her VERY GOOD MAGE FRIEND... Rexxan (I don't know that he would exactly describe their relationship as "friends" himself however, yet something about her keeps him from smiting her... )

Beginning of the Quest of Topi Ary (as told by Tassa herself):

I was tired from all my adventuring for the day and wanted to ask if I could stay for the night at this big fancy house (it was really in the middle of nowhere for a house that fancy if I’m honest), but no one answered so I let myself in to make sure everything was okay, thieves are terrible these days you know… Well, I think they didn’t leave in a hurry and thought they might be a few days or something because they did try to hide all the furniture under white sheets, but I don’t know if it would have tricked anyone because I was SO curious what could be hidden under the sheets that I couldn’t help but look! I was sad to see the cupboards were totally bare, I think a thief might have taken all their food, so they’ll be mighty sad when they get back. Luckily, I always have some food in my pouches, so I wasn’t hungry. Seeing as how they were so bad at hiding their nice things, I figured SOMEONE had to keep an eye on the place, after all so I picked the nicest room (I’m certain they would want only the best for an honored guest like me who is being so nice and watching over the place without even being asked) and kept wandering around.

I saw a potted plant looking awfully wilty and I just knew the people in the fancy house would be SO SAD to see their shrubbery had died! As you see it was VERY lucky for them, I stopped in. I reached into my pockets and pouches to see if I had anything to water the plants with and I found a green glowing vial of liquid (it’s sooo pretty and neat to watch if you slosh it back and forth). I am sure my really really good mage friend Rexxan would have been overjoyed to see how much happiness the little vial I found in his locked potion cupboard made me! I’ll have to tell him when I visit him for his Birthday! Anyway, I took the potion because plants need to drink water (and I misplaced my waterskin at the moment) and water is wet, so since the potion looked wet then of course it would give the plant a drink. I was certain that the magic would help this poor plant perk RIGHT up! And perk right up he DID! I poured the potion into the pot and all the sudden he started moving and TALKING! I didn’t even know plants could talk! It’s a good thing I saved him, this talking plant almost died! He had a stamp on the back of his pot with his name on it, It said “Topi Ary.” I would sit in the garden and talk to him, for hours, and hours, and tell him all my best stories.

Then after about a month I was about to leave because the fancy house was getting rather boring and if no thieves are going to show up then I don’t think it’s important I stay there. I went to ask Topi if he wanted to join me, but something was off. His pot seemed slightly moved and soil was everywhere! He seemed perfectly planted in his pot, so I was relieved at first but then when I asked him if he wanted to come with me to have fun adventures, I realized he didn’t talk anymore! He just sat there like a plain old shrubbery. I thought maybe he had been switched but when I checked his pot it said his name “Topi Ary” just like before. I was REALLY getting worried, and I realized someone must have used a spell or something to put him in a really deep sleep!  I tried EVERYTHING, laughing, singing, shouting, knocking on his pot. Nothing could wake him up! I just don’t know why someone would do something like this to such a nice shrub! It was that day I made a promise to my friend, to travel as wide and far as I must to find a way to wake him from his deep slumber!

I remembered that under one of the sheets was a leather seat. I mean if they are going to keep it covered with the sheets no one will miss a few bits of leather and I had an important mission. So, I took my dagger and made a potpoose. Making sure to close off the top so he can stick out, but his soil stays in. I did also think of talking to my great friend Rexxan the wizard because he is so smart with magics, but I only had a onetime use portal, and I was saving it for his birthday. I figured Topi was resting so I could just look after him until I could use the portal and do two things at once! Then I set off leaving the fancy house to its own devices.

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