(Just chillin', killin') |
(See you in a month lol.) |
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==Personality== |
==Personality== |
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Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and "put together" when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack ''hasn't recalled what exactly keeps his memories hostage''. |
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Is your character social? A drunk? Laid back? |
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Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. Even during a manic episode, he will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky. |
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Within the prison of his madness, Jack's true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and ''memories are uncovered''. |
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==History== |
==History== |
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== Skulky == |
== Skulky == |
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Jack has a small, unassuming kobold who tails him wherever he goes. '''Skulky''' is a highly unorthodox homunculus that acts as Jack's steel defender and indebted servant. |
Jack has a small, unassuming kobold who tails him wherever he goes. '''Skulky''' is a highly unorthodox homunculus that acts as Jack's steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures. |
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{{Infobox character|name=Skulky|image=image.jpg|caption="More creative quote goes here."|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), Tempest Brothers Expeditionary Company (associate)|alias=Ace<br> |
{{Infobox character|name=Skulky|image=image.jpg|caption="More creative quote goes here."|relatives=Unknown|languages=Common, Sylvan, Celestial|affilliation=The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (associate)|alias=Ace<br> |
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Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3' 1"|weight=34 lbs.|eyes=Light blue}} |
Prince Cinderclaw|marital=Single|birthPlace=Abandoned kobold den on Isonhound|species=Homunculus/Kobold|gender=Male|height=3' 1"|weight=34 lbs.|eyes=Light blue}} |
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=== Attacks and Abilities === |
=== Attacks and Abilities === |
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Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon. |
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Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can't be surprised by those who would do harm to him or Jack ('''Vigilant'''). |
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Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic ('''Deflect Attack'''). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials ('''Repair'''). |
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{| class="wikitable" |
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!Weapon |
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!Description |
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!Available Attacks |
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|- |
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|Claws |
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|Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky's new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life. |
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|Force-Empowered Rend |
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|} |
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==Powers and Abilities== |
==Powers and Abilities== |
Revision as of 05:36, 22 May 2023
Relatives | Unknown |
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Languages | Common, Sylvan, Celestial |
Affiliations | Inexorable (member, formerly), The Tempest Brothers Expeditionary Company (associate) |
Aliases | That Damned Hare Just Jack |
Marital Status | Single, and very much mingling |
Place of Birth | Unknown, presumably somewhere on Amusa |
Species | Harengon |
Gender | Male |
Height | 5' 2" (w/o ears), 6' (w/ ears) |
Weight | 94 lbs. |
Eye Color | Yellow |
Black Jack, or simple just "Jack", is a Prehistoric hero once celebrated for liberating the old world of the The Cindering Winter King. Having since been stranded on a desert island with his indebted kobold homunculus, Skulky, Jack has gone insane and partially forgotten his past life and expertise. After escaping the island, Jack now works with the Tempest Brothers Expeditionary Company to do various jobs on Amusa. He is a Harengon level 3 Battle Smith Artificer.
Physical Appearance
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.
Personality
Mentally speaking, Black Jack is a shell of his former self. From what Skulky can remember, he used to be far more refined and "put together" when they had first met, before the island. Current day, Jack is constantly teetering on the edge of complete psychological collapse, as he struggles to keep his sanity. Despite this, he was always eccentric- insane or not- as well as mechanically brilliant. Even now, hints of his unconventional genius shine through while in the field as he creates wondrous devices from literal scraps and solves problems flawlessly with utterly insane method. So far, Jack hasn't recalled what exactly keeps his memories hostage.
Rumored to have been a former hero, Jack embodies such behavior even in the midst of insanity. Even during a manic episode, he will always recognize and seek to assist those in need, potentially risking his life to do so. Beyond the standard heroics, he also offers empathy and comfort to those in pain- real or invisible- which might explain how he came to be friends with Skulky.
Within the prison of his madness, Jack's true self claws at the walls, slowly but surely resurfacing as he protects his friends and strangers. With every adventure, the old self grows stronger, the madness falls away, and memories are uncovered.
History
A brief history of your character's life.
Languages
Firstly, Black Jack is fluent in Common, as the language hasn't changed much over the centuries he's lived. Being a harengon, he is also well-versed in Sylvan, allowing him to communicate with other feyborn. Lastly, Jack can speak Celestial, although he doesn't quite remember why just yet.
Skulky
Jack has a small, unassuming kobold who tails him wherever he goes. Skulky is a highly unorthodox homunculus that acts as Jack's steel defender and indebted servant. He has been with Jack throughout the entire island ordeal, and now faithfully assists him with his adventures.
Relatives | Unknown |
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Languages | Common, Sylvan, Celestial |
Affiliations | The Silentfoot Tribe (Prince), The Tempest Brothers Expeditionary Company (associate) |
Aliases | Ace Prince Cinderclaw |
Marital Status | Single |
Place of Birth | Abandoned kobold den on Isonhound |
Species | Homunculus/Kobold |
Gender | Male |
Height | 3' 1" |
Weight | 34 lbs. |
Eye Color | Light blue |
Physical Appearance
x
Personality
x
History and Languages
x
Attacks and Abilities
Once a small-time folk hero using the power of modified psionics and aberrant magic, Skulky now acts as a protective battle medic using imbued energy as his weapon.
Divorced from his original kobold traits, Skulky now possesses the biology of a construct. Not needing to sleep, and having been enchanted to always be on alert, he can't be surprised by those who would do harm to him or Jack (Vigilant).
Skulky also possesses rapid reflexes and can nullify nearby attacks with his raw magic (Deflect Attack). Additionally, he can produce a magical balm on his claws that acts as an effective repairing agent for damaged materials (Repair).
Weapon | Description | Available Attacks |
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Claws | Expertly sculpted by Black Jack while he was still sane, using the original claws as a base. Skulky's new claws as a semi-clay homunculus were designed to incorporate his old magic into their attacks. Jack also designed them to retract into the fingertips at will to better allow Skulky to live a normal life. | Force-Empowered Rend |
Powers and Abilities
You don't have to give it all away. Just let us know what you're known to do in battle.
Attacks and Weapons
Weapon | Description | Available Attacks |
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Boomerang | A special boomerang fashioned from the timber of an ancient tree. Masterfully wrought with electrum accents, the projectile is the only weapon from Jack's original hoard to have survived his unwise "solution" to a firewood shortage while he was still on Isla Placeholder. | Thrown Ranged, Melee |
Dagger | A gnarled, old dagger hastily crafted on Isla Placeholder when Jack needed a suitable tool in the moment. It consists of curved shards from one of Jack's old swords welded back together to form a jagged blade affixed to a thick, wooden handle. | Melee, Thrown Ranged |
Light Crossbow | An intricately-designed crossbow conceived on a particularly hungry night. Jack and Skulky ended up carving and strapping together the crossbow once they realized throwing rocks at passing seabirds was a dumb idea. | Ranged |
Adventures
May 1st, 2023 - Something Wicked This Way Comes
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