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A '''class '''is a strict gameplay mechanic which refers to a set of powers, techniques, and abilities that a [[List of Player Characters|player character]] has honed. Some classes gain their power from years of training, others have been subjected to supernatural forces, and others still find a way to balance the two sources of power. Each class typically contains a set of focuses, known as "archetypes" or "sub-classes". Your class and your sub-class represent the fullest extent of your specific powers. |
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You should always ask your DM about your class if you are picking a homebrewed option not found in a PHB or similar text. |
You should always ask your DM about your class if you are picking a homebrewed option not found in a PHB or similar text. |
Revision as of 16:45, 16 January 2024
A class is a strict gameplay mechanic which refers to a set of powers, techniques, and abilities that a player character has honed. Some classes gain their power from years of training, others have been subjected to supernatural forces, and others still find a way to balance the two sources of power. Each class typically contains a set of focuses, known as "archetypes" or "sub-classes". Your class and your sub-class represent the fullest extent of your specific powers.
You should always ask your DM about your class if you are picking a homebrewed option not found in a PHB or similar text.
Notable Classes (5e)
- Artificer
- Barbarian
- Bard
- Cleric
- Dragon Shaman
- Druid
- Drunkard
- Engineer
- Factotum
- Fighter
- Lacer
- The lacer is an elemental bender. Atman is the most notable PC lacer.
- Monk
- Mystic
- Paladin
- Ranger
- Rogue
- Runeseeker
- Psionicist
- Scholar
- Shaman
- Sorcerer
- Spirit Mage
- Warlock
- Wizard
Legacy Quelmar Classes (3.5)
- Elementalist
- Shadowdancer
- Virtuoso
- Sublime Chord