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== Mission History == |
== Mission History == |
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s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn't try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks they were following and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with 'pistols' restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components) |
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn't try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks they were following and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with 'pistols' restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components) |
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s021 (and nov25 downtime) scarlet shadow found a 'bunker door' hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for 'dragonchess master in tavern' (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others 'disarmed' it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found 'demonic shrine', jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), 'summoning circle' guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two 'demonic spiders' with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was "ter" who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel |
s021 (and nov25 downtime) scarlet shadow found a 'bunker door' hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for 'dragonchess master in tavern' (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others 'disarmed' it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found 'demonic shrine', jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), 'summoning circle' guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two 'demonic spiders' with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was "ter" who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel |
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Revision as of 18:42, 7 March 2026
| Languages | common elven draconic thri-kreen |
|---|---|
| Place of Birth | unknown |
| Species | high elf |
| Gender | male |
| Height | 5ft00in |
| Weight | 96lb |
Character Sheet
(I don't use dndbeyond so I will try to keep this current)
Image Credit
"aiimagegenerator.art" bot for discord, curated by datsadness
Background Bullet Points
- orphan with unknown parents, enslaved since childhood
- didn't learn any important skills from dragonborn owners and was mostly abused by them (they taught him how to play chess but mostly to mock him for not being good at it)
- started escaping captivity in teen years only to get caught again
- was also captured by thri-kreen a few times but somehow avoided getting eaten by them
- finally attained "permanent" freedom in early adult years and learned how to bond with nature to help remain free
Mission History
s008 gnash the mercenary hired party to explore weird tracks far outside of town, used borrowed wind walk and locate object scrolls to tracel and home in on location, tracks turned out to be thrikreen which were favored enemies of scarlet shadow, tracks showed some buried themselves underground (didn't try to dig them up but they were apparently youngsters in the pack) while smaller group moved on to explore nearby fort, tried asking kreen what they were doing but they got paranoid when we mentioned the buried ones and they attacked to the death, followed other tracks they were following and arrived at abandoned foundation fort with dead guards, looked in basement and found foundation renegades with 'pistols' restoring infernal device, they attacked but went down quickly, leader tried sabotaging device which did some heat damage to PCs but we deactivated it (also got scrapping components)
s021 (and nov25 downtime) scarlet shadow found a 'bunker door' hidden a few miles outside arboretum while scouting, recruited a party to explore by putting up flyers for 'dragonchess master in tavern' (expecting the door was just buried treasure of some kind), escorted PCs to door, told them it was magically trapped, then hid around a rock while the others 'disarmed' it by setting it off and damaging everyone (which also destroyed the stone door), after resting, followed tunnel few miles back in direction of town, found 'demonic shrine', jeweled crown guarded by swarm of miniature demons (syl considered absconding with it but eventually sold it and split with party as normal), 'summoning circle' guarded by shadow demons, maze covered by evil webs (some of which dallas ate), several giant spiders and two 'demonic spiders' with harpoon and grapple webs, bad fight but no one died, past maze and narrow crevice found basement office with trapdoor leading up to town casino, later learned this was "ter" who was leading the demon cult and betraying foundation, he knew we were coming because of flyers and ran away once someone finally explored the escape tunnel
s026
Current Magic Gear
Mnemoshard (attuned) looted from oct25 downtime after s008
(common) "This 4-inch crystal can store approximately 80,00 words worth of information. As an Action while holding the crystal, a creature who knows the command phrase can establish a mental connection to it. On subsequent rounds, for as long as they maintain concentration (as if concentrating on a spell), they can access information on some topic already contained in the shard and/or add new information.
When adding information (at up to 100 words per minute), the creature chooses one or more languages they can speak. Retrieving that information (at up to 500 words per minute) requires knowing at least one of these languages. Creatures capable of telepathy who know the command phrase can "read" information regardless of its associated languages and can "write" languageless entries that are accessible only via telepathy. Users typically include metainformation similar to a table of contents or an index for more convenient access to specific topics.
Attunement to the crystal allows using it without first spending a round to establish a mental connection and without the need to maintain concentration. In addition, the attuned creature can use the crystal as a spell reservoir for features like the wizard's Spellbook (respecting the usual costs in gold and time to "scribe" spells into it, the usual restrictions on creatures reading or copying spells from it, and so forth.)" (custom)
(shard has plot info, keeping that secret for the time being)
goggles of night looted from s026 (dmg)
Feats/ASIs
starting array s11 d14 c12 i9 w14 c11 (rolled)
lv1 +2 dex to 16, +1 int to 10
rgr4 +2 int to 12
