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Revision as of 19:37, 28 September 2022 by Jarvis (talk | contribs)
Gol Zenagi
Type Floating City
Government Monarchy
Location Floating and located anywhere in Quelmar at any given time
Inhabiting Race No racial dominance: all can be found here

A patchwork city in the sky that survives long after the main landmass of Quelmar is gone.

About

Gol Zenagi is a city held aloft by seemingly impossible magics that travels the lands of Quelmar seemingly at the whim of whoever holds its throne. It calls out for those who feel like they don't have a place anywhere else in the realms, housing an eclectic mix of races. It also holds the largest repository of monuments thought lost and forgotten and items thought dangerous or unwanted.

Just before the Fracturing of the Weave, Gol Zenagi deployed extreme technological advances that allowed it to keep its airborne and mobile state despite the magical difficulties the fracturing presented. Just before Quelmar was utterly destroyed, it again came through with technological advancements, allowing its inhabitants to survive in the city even as those below met their ends. As far as records show in post-history, Gol Zenagi has yet to be destroyed; only altered.

History

The exact origins of the Patchwork City are a widely debated topic among historians. Every ruler of the city seems to make up their own tale of how the city was created that presents them in a light fit to rule. That said, one story has been echoed enough by different people that it has since become one of the more widely accepted creation myths for Gol Zenagi.

The story goes that sometime during Pre-History, a Doppelganger known as Erathar began to see visions of the destruction of their new home. Even though they felt that the end was still several centuries away, Erathar wanted to take steps to make sure some people, monuments, and objects survived this ending. Thus, just before they enchanted the mask that historians say cost them their life, they brought together the city of Gol Zenagi and sent if flying into the air. They sent just one message and engraved it in several places throughout Quelmar: welcome are the curious, the wealthy, and the travelers, but so too are welcome the strange, the displaced, and the unwanted. May you all find what you seek in Gol Zenagi.

In the following eras, Gol Zenagi held fast to these beliefs. Several rulers have tried to restrict this message and make it so only those they deemed "desirable" were welcome. These rulers were very short lived, as the city itself seemed to rise up and turn against the would-be despots. As such, the population of Gol Zenagi is nothing short of eclectic, and the traditions and architecture witnessed throughout the city are proof of that.

In the PR era, as planar magic was vanishing from the realm, many worried Gol Zenagi would come crashing down upon them. However, this disaster had been foreseen, and while the city could not stop it, they could prepare. As such, just before the fateful day when its magics were to fail, the Patchwork City produced various propellers and engines and balloons, all to keep it aloft. Similarly, when the end of Quelmar came at the end of the CR era, Gol Zenagi produced energy fields, oxygenators, and jet engines to keep the city and its inhabitants safe from harm.

Notable Places

The Shifting Palace: The seat of power in Gol Zenagi. The walls shift according to the whim of its ruler, and the layout is subject to similar malleability. The only constant is the throne room in the center of the palace, where the current ruler holds court when necessary.

Doughnuts and Dondurma: Gol Zenagi's biggest bakery and Dessertery. Generally owned and operated by members of the Tolantik family.

The Snow Cone: Gol Zenagi's coldest district, literally a cone shaped patch of land where the temperature is almost always freezing, and a perpetual layer of snow covers everything. The perfect place for winter themed activities all year round.

The Vault: A heavily fortified fortress that holds all the magic items, relics, and monuments either deemed too dangerous to be left in reach of the general public or too valuable to risk in the open elements.

Madame Gritania's: Crime in Gol Zenagi is handled swiftly and decisively. If someone's actions warrant punishment but not death or banishment, then they are left in the care of Madame Gritania. She houses those convicted of crimes against the city or people of Gol Zenagi, and from there she sends them on work assignments all throughout the Patchwork City. When they have served their time, they are allowed to move out and move on with their lives. Any extra crimes, shirking of duties, or upsetting Madame Gritania has resulted in more than one criminal extending their stay indefinitely, or worse, being forcibly moved out of the city.

Known Rulers of Gol Zenagi

The Patchwork Queen: 94 BR to 187 BR

 

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