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Revision as of 17:59, 30 July 2022 by 104.38.2.146 (talk)
Hugo Clarion
Player Name Keller
Languages Common, Draconic
Species Human
Gender Male
Height 6.4
Eye Color Blue

Hugo Clarion is an adventurer in the Greedy Green. He is a Hexblade Warlock who has gained a small reputation for his crossbow skills and his crow mask.

Physical Appearance

Hugo Stands at above average height with an average build. He wears a large purple coat adorned with many small pockets and satchels, including a quiver full of crossbow bolts. Underneath his heavy cloak are basic dark adventurers leathers. He wears thick and heavy gloves along with two strong blue paladins on his shoulders. He wears his purled hood up along with a dark crows mask, which has become worn do to years of age and being witness to many battles. It is covered in stiches and replacement fabrics which Hugo has had to use to repair it after being damaged from claws, arrows, and the line. With him always is his trusty crossbow which seemingly has lines of orange pulsing energy moving along its ridges. In battle he is rarely seen as he holds to the edges to line up the perfect shot so his crossbow can make its mark and fell his foes. But most of the time he wont even be in the fray as he prefers to take out his foes long distance, where they don't even know they are about to get a crossbow bolt to the neck.

But underneath the heavy leathers he appears much different then what you would expect. He has pale smooth skin, a calm demeanor to his person, with serene blue eyes and shaggy white hair mixed with flecks of blue. Two distinguishing features though are the deep burn marks along his hands and wrists and light scars around his neck.

Personality

Hugo Clarion holds himself in a very different demeanor in and out of battle. When on his own or with trusted allies he will remove his hood and mask. He has an open and friendly personality and is quick to make connections with people. Yet still he is very practical in how he works with others on a professional level and how he carries himself in his day to day life. He still likes to keep himself aware of his surroundings and of any possible threats, which is one reason he does not partake in ale or alcohol as he does not care for how it inhibits his cognitive sensibilities. He has a love for music and holds those who can play an instrument in high regard and will pay well for good music.

But when it is time to get serious and get to work, he becomes quiet and calculating. He will meticulously plan out the job, with many contingencies and backup plans for if things go south. When he does though interact with his foes, he can be ruthless and is willing to do whatever it takes to get the job done no mater the cost. He is very protective about his crossbow and can grow very cagy about it when people inquire to its origin.

History

Hugo Clarion's family was a troop of traveling minstrels and musicians. He had three sisters and two brothers along with his mother and father. For a time they were happy and Hugo was content with his life playing music with his family in bards and along the road. He would play his panpipes along with the rest of his family to all of those who would listen. But everything changed when they reached one particular town. Hugo at this time was in his late teenage years and his family had gained quite reputation for their minstrel work. But Hugo's youngest sister had become a bit of a prankster in her youth and during one of their shows, played a prank on a stranger in the crowd. It turned out though that this man, one Gerdalt Finnly, was a powerful and influential noble within the town, a man not to be trifled with.

This was not an offense the noble would take likely and chose to make the Clarion family and example to any of those who would look to make an embarrassment out of him. In the night, guards of the town watch, the entirety of which was under the thumb of Gerdalt Finnly, broke into the inn the Clarion family was staying in and arrested all of them on false charges, including Hugo. The entire family was given the death penalty and set to hang. And hang they did. Hugo did not know why he survived. All he remembered was waking up in the shallow mass grave of his family, broken, but alive. As he mourned over the dirty corpses of his family, he noticed an orange light in the distance through the dark forest.

He weakly made his way through the growth and underbrush of the forest until he reached a small clearing, the grass scorched black. In the center of the smoldering clearing was a tree blazing with fire. Yet while its limbs were coated in flame the wood did not brake away in burn, the tree continuing to stand tall in the inferno. The tree had a small hole in the base of its trunk and Hugo was compelled to reach inside by forces he could not comprehend. Even as the flesh on his palms charred, he reached inside and pulled out a large iron box covered in strange runic carvings. What was noticeable was on the cover of the box was a large crack that seemingly emitted a strange orange light. As soon as Hugo opened the box, the tree collapsed into a pile of smoldering ash before being blown away in the wind, almost as if it was never there. Inside the box were two items. One was a dark cloth mask of a crow, with dark glass goggles that seemingly were pools of endless night. The second was a weapon, the weapon of a killer. An ornate, well carved crossbow that grew warm in Hugo's grip.

Hugo made his way back into the town that condemned his family and with great prejudice executed the guards standing outside of Gerdalt Finnly's estate. The last thing the crooked noble saw was the mask of a crow as the flames grew around his bed. Hugo could not longer return to the life of a minstrel. Though, he did find that there were those willing to pay for his particular use of his crossbow. Hugo was meticulous in selecting his targets, making sure that they deserved the unholy wrath he was about to unleash upon them. On his journeys when he would find those like Gerdfalt Finnly, those who wished malicious upon the world for their own selfish gain, he made sure they made their way into the fire, because...

We all burn in the end.

Languages

Common and Draconic

Powers and Abilities

Hugo Clarion specializes in long range assassinations with his crossbow. Along with that he has an array of spells at his disposal granted to him by strange powers beyond his comprehension to help assist in his brutal work. His crossbow has special qualities that help bind it to Hugo, along with the ability to mark quarries for the kill.

Attacks and Weapons 

Hugo favors his crossbow in battle, but is not above resorting to using daggers or his Shadow Blade if the job requires.

Adventures of Hugo Clarion 

Sro III 

This would be Hugo Clarion's first true experience adventuring with a party. After collecting a few small bounties set by the Wold Order, Hugo was approached by one of their representatives for a much bigger job, a quest to slay a Dragon. Hugo along with some other adventurers gathered at the Trout's Toe in Seglock. The Fiery Gates had opened once again and that could only mean a Dragon had once again made it their home. If they were to slay the dragon, its hoard would be open for the taking. A party of adventurers had gone in once before, only to barely escape with their lives. His new companions for the next few days would be Linden Rue, Tristram Caniedydd, Kluck, Markoth, and Volrac. So that Tristram could prepare a Glyph of Warding for their adventure, Hugo and some of his other new companions gave over what little they had to pay for the spell's components. Then after pointing out some oddities in the job posting and after "a fire was mysteriously and accidentally set at no fault to his party," the adventurers were off.

As they entered into the Greedy Green Hugo used his abilities to cloak the party in illusory mist while Kluck surveyed from above. One morning though, while they were packing up their camp, they noticed a strange individual sneaking up on their site. After pointing weapons at each other, the individual claimed to be Sro, a paladin of Bahamut. Sro was acting suspicious and began to point out oddities regarding the environment, mainly the water which had to it an odd sheen. After with some experiments with the water where it was discovered it had healing properties and Sro advising them not too disturb it, Sro bestowed upon them the 7 rules of dragon slaying. He then advised the players to draw the dragon from its lair as to prevent it from gaining any form of advantage.

The adventurer's arrived at the mountain, discovering three entrances, one with what appeared to be the footprints of a previous party. After much deliberation, it was decide that Tristram would go in alone and invisible. After exploring a flase entrance, the bard entered the cavern and found the Fiery Gates. He also discovered a strange draconic skull from which water flowed. Tristram fell pray to an arrow trap before finding a strange and bloody alter. He then discovered what appeared to be two cultists of Tiamat discussing a White Dragon. After finding a suspicious pile of gold and almost getting caught, Tristram chose to leave the cavern and regroup with the party at a nearby river. This is where the adventurers would make their stand, with Hugo moving a far distance away and setting himself up with his crossbow, crackling with orange fiery energy. But no matter how much they disturbed the strange water, which Sro claimed would alert the dragon, no Dragon came. All that could be heard was distant roars, and a creature in Draconic yelling, "Stop." During their time waiting, Linden discovered that Sro was wreathed in Illusory magic.

When the party returned to the Fiery Gates they were met with a strange and unorthodox dragon which could not escape the gates. It told them that others were coming and slinked away into the dark. Tristram attempted to follow the dragon into the dark before encountering the two cloaked figures from earlier. These figures claimed to be part of the Cult of Tiamat, but were almost seeming to put on some form of act. Tristram tried to convince them he was just a random traveler and was passing through and the cloaked figures mentioned that they were waiting for a group of adventurers. All hell broke loose though after Markoth cast a light spell on his sword and the cloaked figures realized that the rest of the party was present.

The cloaked figures started the fight off with a bang, letting loose a Fireball at the party. Tristram managed to pull off a Hold Person on one of them before the other ran to make his escape. Hugo managed to lay into the remaining figure with his crossbow before Sro flew off the ground, grabbing the figure. As the two talked, Sro alluded that he knew they weren't Cult of the Dragon followers and with one strike knocked out the cultist. The party pursued the remaining figure into the next room, Markoth getting pelted over and over again by the arrow trap in the process. The figure then let out a large Cone of Cold, with only Hugo and Linden avoiding the blast. In a rage Markoh smited the figure, making quick work of the mage and making his head roll.

Hugo took cover behind the alter as two more mages made their way into the cavern from a back room. In one swift motion they let loose a flurry of magic missiles and dropped the mighty paladin Markoth. Sro managed to convince the strange dragon from before who was still lurking in the background to help the fight the mages so that the party could free it. The strange dragon agreed to do so and let loose a ball of storm energy, filling the cavern with rain and lightning. As Linden brought back up Markoth, Kluck and Volrac engaged the mages in melee. After dropping the first though, the second let loose another Cone of Cold, Linden and Hugo once again avoiding the blast. Weighing their options, Linden used the last of her energy to raise her fellow party members while Hugo dove out of cover and took another shot at the mage. The battle was quickly concluded as Linden cast Silence on the mage, before Kluck finished the job in a rage.

The strange dragon revealed themselves to be Mentztonalcoatl, a Pearl Dragon. He also revealed that the strange skull the party found earlier was that of his daughter. He told them if they found the rest of her bones and tossed them in the water, she would be reborn. Sro and Kluck then discovered a strange runic circle, which they discovered as what was binding Mentztonalcoatl to the cave. Mentztonalcoatl revealed that the fake cultists were of the Wold order, and that their greatest mages placed the seal. The Wold order was hoping to use his presence as a way to test adventurers as dragon slayers. The party interrogated the remaining Cultists, discovering that each had a sigil that allowed them to pass through the traps unharmed. The great dragon then showed them the false hoard that the Wold order set up and said it was for the party's taking. Hugo managed to take away from it a fair amount of gold and a strange gold locket. While they rested, in the night Volrac snuck away from the party and killed the fake cultist.

In the morning the party was hoping for a miracle as they placed their blessings onto Linden who was attempting to dispel the magic seal. After holding their breath,s miraculously the seal was broken and Mentztonalcoatl was freed. As the party left though, they confronted Sro on his true nature. Sro then revealed that his true form was that of a great Silver Dragon, ferrying the party back to town on his back.

This was not it for Hugo though. The Wold order had sent innocent adventurers to die at the Fiery Gates, and who knows how many lives had been lost before due to their tests. he could feel his crossbow crackle in his grip. Revenge for those that were lost needed to be fulfilled. Hugo knew that when he found that slimy contact of the Wold order who set him and many adventurers like him on these missions, that the man would quickly find a crossbow bolt in between the eyes. For as Sro would always say, it is the Law of Consequences.

For we all burn in the end.

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