×
Create a new article
Write your page title here:
We currently have 1,704 articles on The Quelmar Wiki. Type your article name above or click on one of the titles below and start writing!



The Quelmar Wiki
Acorn
Acorn the Paladin
Relatives Large family and community of relatives in his home village
Languages Common,Elvish
Affiliations Oath of the Ancients
Aliases An inarticulable screetch, Beaks
Marital Status Single
Place of Birth Amusa
Date of Death n/a
Place of Death n/a
Species Kenku
Gender Male
Height 5'7"
Weight 150lbs
Eye Color Black


Acorn is a Kenku Oath of the Ancients Paladin in the Within the Wicked Wilds campaign.

History

Acorn, whose birth name is a screech impossible to recreate in Common, had a humble upbringing. His loving parents operated a seed farm which provided for his family of 5 brothers and sisters. They lived in a small Kenku village on the coast of Amusa. He toiled tirelessly in his family's fields, and before long had grown to be the strongest of his family.

When Acorn became of age, he journeyed away from his village to seek out a trade of his own. He soon found work as a hired hand for a traveling merchant. The kenku loaded wagons and tended to the horses as they traveled throughout the cities of Amusa. The crew called him "Beaks", a name that he resented. He soon grew tired of the job, wanting to do more than carry boxes and barrels.

One day the merchant caravan was attacked by a group of goblin bandits led by a large hobgoblin. Acorn fled the scene, hiding in the nearby forest as his boss was killed, and his fellow workers tied up as the bandits ransacked the caravan.

Suddenly a figure flashed into the path. Vines and thorns rose from the ground, disabling most of the bandits as an elvish paladin, Elrohir, quickly dispatched their leader and sent the remaining brigands running. The noble paladin sensed the young kenku, and summoned him over to tend to him and the surviving crew.

Amazed by the skill and power of this elf, who had effortlessly carved through the bandit crew, Acorn begged Elrohir to take him in and teach him to fight. The paladin, having recently lost his apprentice, and sensing great promise in the boy, agreed. He trained him in combat, focusing on defensive postures. He trained him in elvish ways, teaching him to understand and write elvish. And he trained him to be a disciple of Mielikki. Elrohir gave him a new name, "Acorn" saying he would grow into a powerful oak one day. Acorn joined the ranks of the paladins, taking an oath to defend nature and help the helpless.

Adventures

Adventure logs go here

Physical Appearance

A kenku with black feathers and a gray beak, Acorn is slightly smaller in stature than an average human, but has a remarkably powerful build. A lifetime of hard work, along with the training he went through with his elvish master and the blessings of Mielikki have given Acorn great strength and constitution.

Personality

Acorn has a friendly personality, always looking to help. However he can sometimes be prideful, ever since his youth when he was the strongest kenku in his village. In his training, Elrohir zeroed in on this and made an effort to teach Acorn humility, an important tenant of any paladin.

Kenku's tend to have a reputation as untrustworthy, and Acorn feels an obligation to change people's perception of his race. He is proud of his village and of his kenku heritage.

Languages

Common, Elvish, Auran

Powers and Abilities

Kenku features:

  • Mimcry

Outlander features:


Paladin features:

  • Fighting Style: Defense (+1 AC when wearing arrmor)
  • Smite
    • When you hit with a melee attack, you can expend 1 spell slot to do (1+spell level)d8 radiant damage, plus 1d8 extra vs undead/fiends
  • Lay on Hands
  • Immunity to disease
  • Once per day can channel to restore a proficiency or 2 spell slots using a bonus action
  • Nature's Wrath
  • Turn the Faithless

Attacks and Weapons 

Weapon Hit Damage Range
Longsword +5 1d8+3 slashing 5 ft
Javelin +5 1d6+3 piercing 30ft / 120 ft

Proficiencies

Armor

  • Light armor
  • Medium armor
  • Heavy armor
  • Shields

Weapons

  • Simple weapons
  • Martial weapons

Tools

  • One type of musical instrument

Equipment

  • Chain mail
  • Shield
  • Longsword
  • Javelin (x5)
  • Priest's pack
  • Holy symbol
  • Staff
  • Hunting trap
  • Trophy
  • Set of traveler's clothes
  • Belt pouch
Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)
Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)