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The Quelmar Wiki
Revision as of 23:46, 20 June 2023 by Spiderjjr45 (talk | contribs)

Parkerland is one of Quelmar's many reclaimed populations of creatures, monsters, and beasts.

Everything on this page was invented by the attendees of Awesome Con 2023, who visited the Quelmar Table and world-built on a shared story using the rules of The Deep Forest.

About

Residents

Steve the Homeless Guy

"I love Bob" - Steve

Steve lives outside near the cursed Blade of Bar'akt , he begs people for money but he smells terrible. Seriously it is rank. None could love Steve except for the one creature in town who couldn't smell him, Bob.

Steve believed that only humans could break the curse or the mystery of the clocktower and free Bob from inside it. As such, Steve began a series of dark rituals in the hopes of recruiting or returning humans back to Parkerland, thinking it would save Bob.

Bob I: The Last Unicorn

"I love Steve" - Bob

Most townsfolk didn't believe that the ancient unicorns who founded Parkerland were still around. However, any brave soul willing to enter the clocktower will find the last unicorn who is stuck in an endless time loop inside Daley's Clocktower. Don't speak to poor Bob or YOU TOO will be stuck in the loop.

Bob found an strange love in the form of Steve, the homeless guy who frequently slept under the clocktower. Though they were separated by time and space, they communicated by letters left across the 2 hour time delay, and Steve vowed to free Bob one day and join their love together.

The Loch Ness Monster

The Loch Ness Monster is the largest resident of Lotl Lake, and is very lonely as they are CONSTANTLY trying to sell you their script. No really please just give it a look, I know it's a little on the longer side but it gets easier to read after the first 30 pages, so please no where are you going please read his script.

The Loch Ness Monster would regularly eat all of the lost children, monstrous or human, who stumbled into the clearing, as a personal way to follow the town's law of "No Children Allowed". Some say that LNM took that taboo a bit too far.

John, the Last Hope of Unicorns

The magical child, seemingly appearing from the temporal void upon the stopping of Daley's Clocktower (Daley themselves came to town and took out some problematic gears, halting the tower and it's magic, but too late to free the already lost Bob). John was found a few days after the dead of Bob and the stopping of the clocktower's magic, wandering the forests just outside Parkerland. It was considered a miracle that brought new hope to all of unicorn kind. It's generally agreed that John shared qualities of both Bob and Steve.

Bob II: The Wild Shape Druid

Having arrived to town shortly after the death of the original Bob, this nameless druid realized that humans would be killed on site, and thus took on a permanent wild shape form as a wolf. Curling up for warmth outside with Steve the homeless guy, Steve named the new wolf in town "Bob" after his lost love. Other than that, Bob II loved being near the lake, and hoped to encourage other wolves from nearby dens to join the town.

The Cat

Very short tempered...DO NOT TOUCH BELLY. Some believed the cat to be a lightning wizard, but in fact the cat had simply built up a lot of static from being around the magic sheep, causing lots of static shocks.

Man Manlyton

Children Can Not Play Around the Forge - Man Manlyton to Parkerland

Man Manlyton was the "very beefy" town blacksmith, and provided much of the material used to build their housing, as well as their weapons. Because of his dangerous equipment, he made a pact with the town to keep children away from his work as much as possible. However the other monsters took the pact to mean "There should be no children allowed, period", which lead to some drama when the Loch Ness Monster started eating all the children around. This is echoed in his other famous quote:

"GET OFF MY LAWN" - Man Manlyton to Children of Parkerland

The Twilight Fairies

General Mothman

Landmarks

The "Potion Ingredient" Field

Full of a smelly green herb, a group of unnamed monsters worked hard day and night cultivating the leaves of this field as they believed it made a potent potion that allowed the monsters to live peacefull and happily amongst each other.

Magic Sheep Pen

Full of magical sheep, the wool from these creatures was used to create enchanted stitches in the clothing of the residents of Parkerland.

Daley's Clocktower

A magical clocktower in the center of Parkerland, Daley's clocktower was ALWAYS 5 minutes fast and two hours slow. This was a result of the Temporal Fissure inside which trapped Bob the Last Unicorn.

The Blade of Bar'akt

The Blade of Bar'akt was a mysterious sword that none can pull. It emits an evil aura. It's been here since before Parkerland was even established, and pulling the sword signifies that the end is near.

Lotl Lake

A mystical lake filled with Axolotls. The axolotls will grant minor wishes with monkey-paw like responses. The axolotls do not care for good or evil, they just want to have fun.

River of Desolation

Water from this river is black as pitch and poisonous. One drop is enough to kill an elephant.

Mysterious Spring (aka Cotton Eye Joe's Haunted Water Emporium)

Mysteriously appearing in town on spring day, the waters of this spring are clean and drinkable, unlike the river. They were SO pure, in fact, that

Gen-Z-ombi Orphanage

Stories

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