DDWN
Dungeons and Dragons Without Number (DDWN) is a reflavoring of Worlds Without Number used as part of the Fantasial Freeze campaign. It is mostly just Worlds Without Number but with scary things replaced with D&D terms (such as "Dash" instead of Run, or "Feat" instead of Foci) in order to trick convince players who tend to be adverse to non-D&D campaigns.
New Elements
- Healing HP via Medicine Checks
- Making a Medicine Check (known as Heal Check now) allows players to restore HP to each other.
- This could lead to unlimited healing, except every time you get first-aid done on you, you take a Strain point.
- Strain, not Exhaustion
- In addition to HP, players have a secondary pool of points called "Strain" that is depleted whenever they undergo high stress or other bodily effects. This replaces 5e's Exhaustion mechanic entirely.
- Shock Damage
- When a hit misses, certain weapons or powers will still deal a little run-off damage, known as Shock Damage, which tends to only be 1-3 damage, but certain feats and abilities greatly increase that.