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Revision as of 21:48, 14 November 2023 by EpicdudeX (talk | contribs) (Created page with "'''{{PAGENAME}} '''is an online Westmarch styled community campaign that began in September 2023. The campaign involves adventurers setting out on adventures as a part of [name tbd], a realmtrotting adventuring group led by Aurus Silverclaw and the Vanguard. == About == Players take on different adventures as they explore the different continents of the Quelmar Realm. There is (planned) emphasis on including material from the Curated Chronicles of Quelmar. == Player C...")
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Quelmarch is an online Westmarch styled community campaign that began in September 2023.

The campaign involves adventurers setting out on adventures as a part of [name tbd], a realmtrotting adventuring group led by Aurus Silverclaw and the Vanguard.

About

Players take on different adventures as they explore the different continents of the Quelmar Realm. There is (planned) emphasis on including material from the Curated Chronicles of Quelmar.

Player Characters

Use this section to list your PCs, or link the above text to a page called Quelmarch/PCs

NPCs

Use this section to list your NPCs, or link the above text to a page called Quelmarch/NPCs

The Story So Far

It's likely you'll have a lot to say about the sessions or plotline so far, we we recommend linking the above text to a page called Quelmarch/The Story So Far

House Rules (aka Most of the Common Community/Quelmar Campaign House Rules)

-All directions of movement, including diagonals, are 5 feet.

-Taking a critical hit while making death saving throws is 1 automatic fail, not 2.

-Ammunition and Carrying Capacity are not tracked, although it may be determined on a case by case basis if you are carrying too much of something.

-It's assumed that players buy basic spellcasting components in town between sessions. Very expensive components (ex. diamonds) are still tracked and necessary.

-An Inspiration Point can be used to "De-Inspire" an enemy check, save, or attack.

-Allies and enemies in a line of fire do not provide half-cover (unless they actively choose to provide cover for someone else).

-The Flanking variant rule is in play, allowing players to get advantage if they attack an enemy from two opposing sides.

-Players can cast 2 spells on their turn as long as one is a bonus action, and is not limited to Cantrip actions only.

-Critical Hits:

  1. Calculate the maximum possible damage value.
  2. Roll the normal damage dice pool and record the result.
  3. Add up the totals together.
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