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This page is about the spectral creature, for other uses of Ghost, see Ghost (Disambiguation)


Ghosts (sometimes called spirits) is a vestige of a Soul that has returned to Quelmar in some fashion.

While generally benign or only slightly agressive, their existence and behaviors have been shaped by several major incidents, particularly the implementation of the Hermes Seal and the events of the Second Holy War.

History

During the Second Holy War (901-1000 PR), a pact led by Tiamat involved intercepting souls en route to the afterlife. These souls were turned into vengeful entities like wraiths, ghosts, and psychobombs to work against Quelmar. Cities like Ahol and Al'Adeaf were heavily impacted. While Ahol used Spirit Wardens to combat the ghost threat, Al'Adeaf adopted a more peaceful approach by aiding ghosts in reaching the afterlife through spiritual statues.

While usually a pretty simple and instant process, the implementation of the Hermes Seal just before 1000 PR resulted in a delayed transition of souls to the afterlife, leading to a significant increase in ghostly presences in the Material Plane. This phenomenon, known as the rise of the Ghost Field, predominantly affected major populations. Cities like Al'Adeaf, Ahol, and Dolmvay experienced severe ghost-related issues, with Ahol resorting to anti-spirit technologies and warfare, such as an electroplasmic field powered by a mixture of distilled ghost essence and leviathan (dragon) blood. Despite these defenses, Ahol faced internal threats from Psychobomb attacks and had to employ Spirit Wardens. These wardens were tasked with processing and destroying bodies to prevent the return of malevolent spirits.

Notable Ghosts

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