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Editing A Slow Walker's Guide to the Land of the Lost

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=== [[The Dolina Peninsula]] ===
=== [[The Dolina Peninsula]] ===
The Dolina Peninsula is a region of treacherous wetlands. As winds blow in from the north to disperse the dense fogs of Amusa, the region has become habitable for many. But the land remains wet and marshy, and it is dangerous to travel alone as creatures unknown lurk in its swamps.  
The Dolina Peninsula is a region of treacherous wetlands. As winds from the Elemental Plane of Air blow in to disperse the fogs rolling in from the south, the regions have become habitable for many. But the land remains wet and marshy, and it is dangerous to travel alone as creatures unknown lurk in its swamps.  


Dolina is a home to dragonborn and many draconic races. Formerly a region loyal to The Dragon Queen, Dolina became more peaceful as dragonkind refugees fled to the land following the [[The Second Draconic Crusades|Draconic Crusades]].
Dolina is a home to dragonborn and many draconic races. Formerly a region loyal to The Dragon Queen, Dolina became more peaceful as dragonkind refugees fled to the land following the [[The Second Draconic Crusades|Draconic Crusades]].
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From where I myself come from, I introduce you to “The Entertainer's Paradise,” The City of Galik is absolutely massive. It takes up a majority of Galik’s domain and is home to thousands of guilds and businesses. It is the largest city in Amusa, and rumor has it that it takes a week to walk from one end to the other.
From where I myself come from, I introduce you to “The Entertainer's Paradise,” The City of Galik is absolutely massive. It takes up a majority of Galik’s domain and is home to thousands of guilds and businesses. It is the largest city in Amusa, and rumor has it that it takes a week to walk from one end to the other.


The city has a long history and has suffered many tragedies, yet it has always endured. This strength of endurance though doesn't come without some pretty heavy rules for the people's protection. Galik has banned the use of magic outside by non-Galik officials, and normal citizens are allowed only one sheathed weapon and no armor heavier then leather. Exeptions to these rules on weapons though do not apply to members of Galik's many militias, the greatest of which being the Lyreguard – an elite military squadron most well known for riding griffons when on patrol.  
The city has a long history and has suffered many tragedies, yet it has always endured.. This endurance has led to a variety of public safety laws being implemented over time in Galik such as banning the use of magic outdoors, limiting citizens to only one sheathed weapon, and banning armor studier than leather for non-militia members. We have our great protectors as well, the Lyreguard – an elite military squadron most well known for riding griffons when on patrol.  


Even with all the rules and protections in place, Galik's nature as a sprawling city with many layers have made it the perfect home and hub for many cults and criminal organizations through out Amusa. Criminals have developed its own language for criminals called Galik Street Slang. These orders use Galik's expansive underground t conduct their many secretive operations.
Even with all these precautions, the sprawling nature of Galik makes it the perfect home for dangerous criminal activity and the city has actually developed its own language for criminals called Galik Street Slang. A variety of well known realm-wide cults have their core membership in the city, and many use the maze of sewer systems and under city structures to travel discreetly across the municipality and even into the cave systems beyond city walls.


==== [[Cauldomo]] ====
==== [[Cauldomo]] ====
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=== [[Abzcar Canyon]] “The Scar of Amusa” ===
=== [[Abzcar Canyon]] “The Scar of Amusa” ===
No one knows how Abzcar Canyon, otherwise known as “The Scar” was formed. But that may be because no one has ever traveled deep enough into it to find out. Rivers of lava and fields of magma with few havens for safety has made the region uninhabitable for most mortals. Those that do call this land their home are creatures of ancient and deadly origin, best to be left alone.
No one knows how Abzcar Canyon, otherwise known as “The Scar” was formed. But that may be because no one has ever traveled deep enough into it to find out. Rivers of lava, alternating with cooling magma fields snake between towering plateaus along the canyon floor creating a unique environment which breeds rare and unusual flora and fauna, but otherwise uninhabitable for most mortal creatures.


Abzcar Canon is a realm of mysterious unknown. Few have braved the canyon and even fewer have survived it. Its secrets have been kept hidden for ages, maybe you will be the one to uncover them.
Abzcar Canon is a realm of mysterious unknown. Few have braved the canyon and even fewer have survived it. Its secrets have been kept hidden for ages, maybe you will be the one to uncover them.
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Recent changes

  • Jeffbuterbaugh • 02:49
  • Spiderjjr45 • Yesterday at 23:34
  • K-dawg12 • Yesterday at 18:54
  • Spiderjjr45 • Yesterday at 15:47
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