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After living in Jadenhill for several years, and beginning her career as a budding adventurer, Delphi joined a hunting party to take down an infamous green dragon known as the Green Stag. During the siege, Delphi befriended a formidable goliath known as [[Vadath]]. When their adventure ended, he kept tabs on her, and ultimately offered for her to join and become a founding member of the [[Band of the Iron Hawk|Band of the Iron Hawk.]] There, she was given the title of Lieutenant, and put under the direct command of [[Ensign]], and continues to aid him in his medical field hospital. Delphi remains a loyal and active member of the Band, doing her best to aid them in whatever ways she can.       
After living in Jadenhill for several years, and beginning her career as a budding adventurer, Delphi joined a hunting party to take down an infamous green dragon known as the Green Stag. During the siege, Delphi befriended a formidable goliath known as [[Vadath]]. When their adventure ended, he kept tabs on her, and ultimately offered for her to join and become a founding member of the [[Band of the Iron Hawk|Band of the Iron Hawk.]] There, she was given the title of Lieutenant, and put under the direct command of [[Ensign]], and continues to aid him in his medical field hospital. Delphi remains a loyal and active member of the Band, doing her best to aid them in whatever ways she can.       


Delphi worked very closely with Vadath in the Hawks, often passing on the healing duties with Ensign to go on expeditions with him instead. She often proved herself a valuable asset, both in combat and whatever negotiation based shenanigans the Hawks tended to get up to. After fighting with him during the Asar Ogalas Festival, particularly with the break out of the darkness and the final stand against Kennandra, Vadath had a conversation with Percy, and it was decided to promote her as second in command, First Lieutenant of the Iron Hawks. Vadath also sponsored her nomination in having a seat on the Council of Seven for the Lightsworn, a continent wide guild to help pool resources and information in fighting the Darkness.         
Delphi worked very closely with Vadath in the Hawks, often passing on the healing duties with Ensign to go on expeditions with him instead. She often proved herself a valuable asset, both in combat and whatever negotiation based shenanigans the Hawks tended to get up to. After fighting with him during the Asar Ogalas Festival, particularly with the break out of the darkness and the final stand against Kennandra, Vadath had a conversation with Percy, and it was decided to promote her as second in command, First Lieutenant of the Iron Hawks.        


== Ongoing Adventures ==
== Ongoing Adventures ==
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[[Linden Rue|'''Linden''']]- Delphi and Linden met while both were attending a festival at Seglock that quickly turned into a siege against the University there. Both of them responded to the chaos and distress and panic that was emininating from the same gate. From there, the two worked with a larger group of adventurers who also responded to the crisis- including Vadath and Tristram.  During the fight, one of the civilians that were caught in the whole mess was a professor, hiding underneath a construct. Through some careful questioning, it was revealed that he may not be entirely innocent, particularly with his involvement with Horatio Cheshire, and after the fighting was over, Vadath and Delphi decided to take him back to the Eyrie for further investigation. The pair offered for Linden and Tristram to join them, and the two joined the Hawks shortly after. After joining the guild, Linden offered her clerical services to aid Ensign in his field hospital, along with Delphi. The two started becoming fast friends after that point. Linden was also part of the group of Hawks that went into the Shadow Forge to confront Horatio, and the pair often formed a support team during much of the fighting. After Horatio's defeat, and the quietness that followed, an idea was struck within the two based on some...constructive criticism that came to the guild stemming solely from Tristram's love of talking. The two decided to open a small shop run out of the Eyrie known as The Gag Order. There, they sell various gags and muzzles 'to help keep your bards quiet.' Linden is also a member of the party that Vadath and Delphi put together to go hunt down a red dragon known as Kinnandra.     
[[Linden Rue|'''Linden''']]- Delphi and Linden met while both were attending a festival at Seglock that quickly turned into a siege against the University there. Both of them responded to the chaos and distress and panic that was emininating from the same gate. From there, the two worked with a larger group of adventurers who also responded to the crisis- including Vadath and Tristram.  During the fight, one of the civilians that were caught in the whole mess was a professor, hiding underneath a construct. Through some careful questioning, it was revealed that he may not be entirely innocent, particularly with his involvement with Horatio Cheshire, and after the fighting was over, Vadath and Delphi decided to take him back to the Eyrie for further investigation. The pair offered for Linden and Tristram to join them, and the two joined the Hawks shortly after. After joining the guild, Linden offered her clerical services to aid Ensign in his field hospital, along with Delphi. The two started becoming fast friends after that point. Linden was also part of the group of Hawks that went into the Shadow Forge to confront Horatio, and the pair often formed a support team during much of the fighting. After Horatio's defeat, and the quietness that followed, an idea was struck within the two based on some...constructive criticism that came to the guild stemming solely from Tristram's love of talking. The two decided to open a small shop run out of the Eyrie known as The Gag Order. There, they sell various gags and muzzles 'to help keep your bards quiet.' Linden is also a member of the party that Vadath and Delphi put together to go hunt down a red dragon known as Kinnandra.     


'''[[Tristram Caniedydd|Tristram]]'''-  Tristam and Delphi's paths crossed while he was also attending the festival turned University siege at Seglock. He also responded to the chaos and distress and panic that was emininating from the same gate that Delphi, Vadath, and Linden did. Tristram proved crucial  with the careful questioning with the suspicious professor, helping to lure out the connection he had with Horatio Cheshire. Tristram was invited with Linden by Vadath and Delphi back to the Eyrie to help with questioning the professor further. Tristram's way with words proved particularly useful when the Mayor of Seglock came to the Hawks to ask them to release the professor. Delphi views him as a mentor of sorts, as, even though she is a bard, isn't the best with public speaking, or being particularly assertive. She admires his ability to command a crowd and manipulate conversations to go in his favor. As a result, she spends time around his theater, to the point where he offered her some roles in his productions. When the initial concern was brought up about Silent's intention's, Tristram came to Delphi with a deal. If anything happened, whether Silent died, or turned out to be evil, or Delphi simply wanted 'out,' he would help her to make a pact instead with the Archfey Matron of his clan in the Feywilds. Delphi appreciated the offer, and always kept the deal in mind. When the news of Silent's betrayal came to light, with her choosing Markoth and Towie over Delphi and the other followers, she approached the bard and forged a new pact with the Fae. She and Tristram are also working very closely with one another, as he holds the seat for the IPUPA in the Council of Seven for the Lightsworn.   
'''[[Tristram Caniedydd|Tristram]]'''-  Tristam and Delphi's paths crossed while he was also attending the festival turned University siege at Seglock. He also responded to the chaos and distress and panic that was emininating from the same gate that Delphi, Vadath, and Linden did. Tristram proved crucial  with the careful questioning with the suspicious professor, helping to lure out the connection he had with Horatio Cheshire. Tristram was invited with Linden by Vadath and Delphi back to the Eyrie to help with questioning the professor further. Tristram's way with words proved particularly useful when the Mayor of Seglock came to the Hawks to ask them to release the professor. Delphi views him as a mentor of sorts, as, even though she is a bard, isn't the best with public speaking, or being particularly assertive. She admires his ability to command a crowd and manipulate conversations to go in his favor. As a result, she spends time around his theater, to the point where he offered her some roles in his productions.  


'''[[Elric]]'''- Delphi met Elric when they both took a public mission request for a member of the Order of the Watchful Eye, that involved hunting down some Drakkoths and other Cheshire monsters. She had heard of the character that was Elric from some of her other companions and members of the Band, but it wasn't until she met him that she truly understood what everyone said about them. Delphi as a whole is less likely to be annoyed and has a higher tolerance for people who would. During their adventures, she mildly impressed him by recounting how she freed Silent, the arbiter of Death, which won her 'edge points' with the Yuan-Ti. She also used her telepathic abilities to impersonate his sword, the Slaat, and convinced him to trust her. The pair met again during the quest to go to Uhm's dimension to obtain the keys to enter the Shadow Forge to defeat Horatio. It was several months before they met again, but eventually crossed paths in the Snowy Mountains to help deal with some local wildlife. During this endeavor, Echamus made a reappearance, completely mad out of his mind and attacking those trying to help. A plan was made to kill Echamus, both for protection and to put him out of his misery. However, the Lunarens, who were sworn to protect him even if he harms them, retaliated, and ended up killing Elric. Delphi took his death particularly hard, and vowed to avenge her friend.     
'''[[Elric]]'''- Delphi met Elric when they both took a public mission request for a member of the Order of the Watchful Eye, that involved hunting down some Drakkoths and other Cheshire monsters. She had heard of the character that was Elric from some of her other companions and members of the Band, but it wasn't until she met him that she truly understood what everyone said about them. Delphi as a whole is less likely to be annoyed and has a higher tolerance for people who would. During their adventures, she mildly impressed him by recounting how she freed Silent, the arbiter of Death, which won her 'edge points' with the Yuan-Ti. She also used her telepathic abilities to impersonate his sword, the Slaat, and convinced him to trust her. The pair met again during the quest to go to Uhm's dimension to obtain the keys to enter the Shadow Forge to defeat Horatio. It was several months before they met again, but eventually crossed paths in the Snowy Mountains to help deal with some local wildlife. During this endeavor, Echamus made a reappearance, completely mad out of his mind and attacking those trying to help. A plan was made to kill Echamus, both for protection and to put him out of his misery. However, the Lunarens, who were sworn to protect him even if he harms them, retaliated, and ended up killing Elric. Delphi took his death particularly hard, and vowed to avenge her friend.     
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Delphi focuses rather heavily on her arcane abilities. She has the innate ability to commune with the dead, and uses the stories they tell her to help bolster her friends in various ways. She also uses this gift to both make a bit of show  and earn some coin, as well as helping those grieve and come to terms with the death they have witnessed and experienced in their lives. Outside of her abilities, she also has a wide range of spells that she utilises, though it's mostly in a support role too help her teammates and debuff and incapacitate her enemies.  
Delphi focuses rather heavily on her arcane abilities. She has the innate ability to commune with the dead, and uses the stories they tell her to help bolster her friends in various ways. She also uses this gift to both make a bit of show  and earn some coin, as well as helping those grieve and come to terms with the death they have witnessed and experienced in their lives. Outside of her abilities, she also has a wide range of spells that she utilises, though it's mostly in a support role too help her teammates and debuff and incapacitate her enemies.  


After the defeat of the Green Stag, an adversarial and dangerous dragon, Delphi was emblazoned with the Mark of Inspiration. This mark grants her the ability to help embolden her companions, lead them in their endeavors, and grant them with inspiration in their times of need. It also helped her find her own self-confidence and bolster herself whenever she needs the extra push.   
After the defeat of the Green Stag, an adversarial and dangerous dragon, Delphi was emblazened with the Mark of Inspiration. This mark grants her the ability to help embolden her companions, lead them in their endeavors, and grant them with inspiration in their times of need. It also helped her find her own self-confidence and bolster herself whenever she needs the extra push.   
 
During the covert mission to Kiston, hunting Kennandra, the group defeated several young chromatic dragons. Because of this, Delphi was also emblazoned with the Gift of the Chromatic Dragon. This allows her to help her friends, and enchant their weapons with the elemental magic associated with the different types of the chromatic dragons. It can also allow her to help herself if needed, by granting her resistance to the same elementals that the various  dragons can control. 


<s>Since freeing Silent and entering a patron pact with them, she as gained a whole new slew of arcane abilities. Because of the arbiter's unique relationship with dead, and particularly undead, Delphi as a result is rather resilient against them. She also gained access to a wider range of spells, particularly offensive ones,, in order to both help to protect her friends and allies better, and get more souls for Silent to feed upon.</s>
<s>Since freeing Silent and entering a patron pact with them, she as gained a whole new slew of arcane abilities. Because of the arbiter's unique relationship with dead, and particularly undead, Delphi as a result is rather resilient against them. She also gained access to a wider range of spells, particularly offensive ones,, in order to both help to protect her friends and allies better, and get more souls for Silent to feed upon.</s>
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==Attacks and Weapons ==
==Attacks and Weapons ==
Delphi isn't particularly trained in martial weapons. As such, she leans heavily on her magiks and arcane abilities instead. Though she prefers to focus her spells on buffing or healing her team mates, Delphi does occasionally wield offensive magic. Much of this is focused on long range spells, or those that affect other's minds and makes them easier adversaries. However, she has been dabbling into more directly damaging spells since unlocking new abilities and powers from Silent. As her powers have been developing, she's been favoring the damaging spells more and more, particularly with cantrips such as Eldritch Blast. Through her adventuring, she often found herself in close combat with little  ways to protect herself of get at a safer distance. As a result, she acquired a Spellsword, to help defend herself when there is no other options. As a dragonborn, Delphi also possesses the ability to utilize a breath attack, though she really only does this when absolutely needed. She does carry a quarterstaff with her to be used incase someone or something gets too close to her. This staff is adorned with a crystal ball- her spiritual focus. When she's not adventuring, the ball can be removed from her staff and used as a traditional crystal ball for her business.  
Delphi isn't particularly trained in martial weapons. As such, she leans heavily on her magiks and arcane abilities instead. Though she prefers to focus her spells on buffing or healing her team mates, Delphi does occasionally wield offensive magic. Much of this is focused on long range spells, or those that affect other's minds and makes them easier adversaries. However, she has been dabbling into more directly damaging spells since unlocking new abilities and powers from Silent. As a dragonborn, Delphi also possesses the ability to utilize a breath attack, though she really only does this when absolutely needed. She does carry a quarterstaff with her to be used incase someone or something gets too close to her. This staff is adorned with a crystal ball- her spiritual focus. When she's not adventuring, the ball can be removed from her staff and used as a traditional crystal ball for her business.  


[[Category:Player Characters]]
[[Category:Player Characters]]
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