×
Create a new article
Write your page title here:
We currently have 1,635 articles on The Quelmar Wiki. Type your article name above or click on one of the titles below and start writing!



The Quelmar Wiki
Revision as of 18:39, 10 April 2023 by Silentdarknes (talk | contribs)
Marion Ette
"For the last time, That's not my name- Oh, Whatever."
Relatives Biological Parents: Ravenna and Calliope
Adoptive Parents: Martin and Wick Atoll
Languages Common, Infernal, Celestial
Affiliations A Very big and cool school for magic
Aliases Marianne Atoll
Marital Status Single, but desperate
Place of Birth birthplace
Date of Death Unknown
Place of Death Unknown
Species Devil's Tongue Tiefling
Gender Nonbinary
Height 6'7
Weight 175 lbs
Eye Color Black, with the smallest hint of Purple


Marion Ette is a Celestial Warlock, who willingly chose to worship Beshaba, Also known as Lady Doom. She comes to Amusa from her home city, Rwendia.

Physical Appearance

Marion is a tall, rather quiet Tiefling. They often paint their horns with different bands or patterns of color, typically resorting to vibrant reds and purples. Their eyes are a glassy black. They dress well, the only pop of color being their short hair and the paint they had chosen for the day. She has a split tongue, being a Devil's Tongue Tiefling.

Personality

Marion is a quiet and introspective person who has learned to keep her emotions and thoughts to herself. She has always felt like an outsider due to her Tiefling heritage and the constant bullying she has faced. As a result, she has developed a reserved exterior and tries to keep her guard up, only revealing her true self to those she trusts deeply.

Despite her tough exterior, Marion has a deep well of compassion and empathy. She feels keenly the pain and suffering of others, which is what drew her to the goddess Beshaba and her offer of warding against bad luck. She is fiercely loyal to those she cares about and will go to great lengths to protect them.

Marion is fiercely independent and values her personal freedom above all else. She has a strong sense of self and is not easily swayed by the opinions of others. At the same time, she craves deep connections with those she trusts and is fiercely loyal to those she considers to be part of her inner circle.

At heart, Marion is an optimist, doing their best despite all the ways god is testing them; However, They tend to have a rather explosive personality. When interrupted from certain tasks, have been known to snap suddenly or emotionally shut down all together. She is aware of this tendency in herself and has been working on developing better coping mechanisms to manage her emotions. When growing stressed, she can often be seen tapping her fingers together in a frantic counting fashion. She finds the idea of being underestimated appealing, and is ever worried about giving away too much, or disappointing those around her. Despite the challenges she has faced, Marion is determined to make the most of her life and find her place in the world. She is tenacious and resourceful, always looking for a way to overcome obstacles and make things better. At the same time, she struggles with feelings of inadequacy and self-doubt, constantly questioning whether she is truly worthy of the blessings and protections she has received from Beshaba.

Upon arriving to help on this Expedition, Marion has opened up significantly. Greeted with open arms, it became apparent that She has little to no knowledge on Tiefling culture, the stigma against the fae, or much other history of the world around her.

History

As a young child, Marion had never been granted the chance to grow close to her parents. They struggled financially, and once she had suffered homelessness after a house fire, her family had chosen it would be best to put up for adoption while still young enough that she wouldn't remember them, let alone remember her original given name. Marion's Tiefling parents were a couple who had fallen in love despite the difficulties they faced due to their race. They had struggled financially and had to move from place to place to find work, often facing discrimination and mistrust from those around them. They had a daughter, whom they named Narali, but when their home caught fire and they lost everything, they made the difficult decision to put her up for adoption to give her a chance at a better life. They knew that as a Tiefling, she would always face challenges, and they hoped that a family who could provide for her would be able to protect her from the dangers of the world. They never forgot about their daughter, but they knew they could not provide for her as she deserved.

Marion's adopted parents were a kind and loving couple who had always wanted to have children of their own, but were unable to conceive. When they decided to adopt, they chose Marianne because they were drawn to her sweet and innocent demeanor. They wanted to give her a new start in life and shield her from the hardships she had faced before. Her new family had done everything to erase the hardships of her past, going as far as changing her name. They also cut her hair short, wanting to make her look more like their own daughter, who had passed away as a child. They were very protective of Marion and did everything they could to make her feel safe and loved.

However, they were not prepared for the challenges of raising a Tiefling child. They did not fully understand the discrimination and stigma that Tieflings often faced. They encouraged her to focus on her studies, hoping that if she excelled in magic, she would find acceptance and validation from her peers. Her parents had come to terms with the fact that, as a Tiefling, they would always stand out, and sent her to schooling for magic to protect herself from the world around her. Throughout school they had tried to focus on learning magic, however, they had often been teased constantly for seeming as lifeless as a doll due to their skin, eyes, and mannerisms.

Their name, because of this constant teasing, shifted from its adopted 'Marianne Atoll' into the cruel nickname of Marionette. Their studies suffered as even teachers began to misname her, and soon the taunting became commonplace. Marion only managed to focus on simple spellcasting, unable to properly study the spells expected of her. Because of the constant taunting that slowly began to creep its way into her home, Marianne felt that the only option was to take it in stride and ask the very being whom had cursed her what she had done to deserve it. They wandered deep into the library, speaking lowly to themselves. They had been more than surprised when books had begun to fall from their shelves, and Marion received an answer from the goddess Beshaba, offering to ward bad luck in exchange for worship. Now, Misfortune follows Marion, but the young warlock does all they can muster to keep their head held high despite this.

As Marion's interest in Beshaba and the darker aspects of magic grew, her adopted parents became increasingly concerned. They did not understand why she would seek out a goddess of misfortune, and they worried that her choices would lead her down a dangerous path. Despite their concerns, they loved Marion deeply and wanted only the best for her. They did their best to support her and hope that one day she would find a way to reconcile her ties to her past with her current identity as their daughter. After many of the bullies from their school had sudden and inexplicable accidents, they decided the best course of action would be to send her with a capable group into the center of Amusa, so that she may find a sense of self and perhaps grow as an individual. Having been raised by humans, her knowledge on Tiefling history is limited, however a terrible curiosity had led her to read everything she could with the limited information the school had on the Underdark.

Living in Rwendia, a terrible plague had befell the city and inevitably led to Quarantines to be put in place. This had become another factor into her failing to learn more controlled magic, and Marion had been left to only focus on what they had already been taught. After two years, as the quarantines have just begin to lift, and Her parents had jumped at the first chance to send Marion somewhere safe away from the city, unsure how the Dragonscale virus would possibly affect the young Tiefling, and unsure if her worship of Beshaba had somehow led to the sudden outbreak within their home city.

Languages

Infernal, Celestial, Common

Powers and Abilities

Marion heavily relies on simple magic as a warlock, focusing on different cantrips in order to aide them. Marion has been seen sparing with Reedy, where they had vanished in thin air.

Marion is the proud owner of a Quarterstaff, a Sickle, and two daggers. And a winter blanket, apparently.

Notes on Others, In Character:

The following can be found in her journal, written in Celestial. This includes notes of her journeys, Notes of other characters she's met, as well as notes of her dreams and nightmares from Beshaba.

Reedy:

A red Tiefling covered in an array of tattoos of constellations and different animals, the most prominent tattoos being a dragon and the moons' phases. Reedy believes Asmodius is all tieflings' fathers, however my dad’s name is Martin. Friends with Helli. Has a severe distaste for anyone who isn't Daq, her pet, or another tiefling. 21 years old. An exceptional Bow user, who almost never misses their shots after forming a Hunter's Mark on her prey. Their arrows will be covered in acid or poison by Daq in a typical fight. Close range combat has been unseen, however most likely still hurts. She's been nice enough, buying me a drink after the fight, and accepting a small claw necklace from Kompi. A strong ally, but A stronger foe. Seems to be nervous about fighting Lambda.

As noted from Lambda: "Reedy is a great threat when kept at range. Her melee capabilities are unknown as of now. Truthful about skilled fighting up close." Reedy seems to be attached to an unknown Tiefling named Helli, and during our spa trip, had mentioned her birthplace to simply be 'Hell', followed with the clarification of 9th level, Nessus. Despite their life in hell, their father, an elf, taught them to praise a god(?) named Corellon, who helps them Mark prey, move quickly, and deflect elements. They seem to have a severe detachment to their mother, wanting nothing to do with her. Seems to believe that Eedryll is looking for more lovers to add to their heartsworn, and seems to dislike the idea of having a lover during the course of the expedition, stating their previous relationship to be an 'entanglement' of sorts. Was kind enough to offer helping me learn more about my heritage, and possibly which level of Hell I may be from, with the help of Sabbatical.

Wriggler:

A suit of armor that is filled with worms. Unknown origin, but likely fae. Enjoys offering the candied corpses of themselves as a way to act friendly. I haven't spoken to them, but they've been seen to throw gummy worms at people in retaliation. I was advised not to eat fae food, but even if I hadn't been, I have no intention of eating a gummy worm from this thing. I feel like eating one would open a whole new Can of Worms. ;)

Apparently fought with Sneeze, and lost terribly.

Paris Hilton:

Honestly, I had no idea that we would have the incredibly famous Paris Hilton here, on this trip! She seemed to like me, and called me pretty at some point. She won't let me smoke, but unfortunately it seems like others are somewhat put off by her. I haven't met her dog yet, which I'm a little sad about, however Just meeting her is an honor at this point. She's almost always wearing pink, and she can somehow speak emoji fluently. Tried to bring me on an impromptu shopping trip because I was apparently the best dressed person in the room, which I appreciate, however it had been a bit overwhelming.

Lambda:

An informative droid, giving mostly correct assessments from what I can tell. He doesn't seem to account for when an individual is thinking of another, (ie, Me wanting to paint him what he would most enjoy, rather than what my preference would be) However this may be because of his unit many years ago. He has a blaster, which he is willing to give to a kobold for some reason. He seems to have had siblings, and despite statistics being everything he stands for, he believes in the Luck sisters. He's a decent at range fighter, although he had lost to Mr Stacy. He seems to have become sentient, and occasionally does do things that would be considered bids of attention. He seems to want to be friends, and currently is the only one guaranteed to call me by the correct name. He had the following inputs about my own combat, which will be useful for improving, however dangerous if told to the wrong people for any reason. Currently my drawing is stashed inside his chest cavity.

Stated, "Powerful magic abilities, including invisibility. With your electrical grasp, this can be a very powerful combination if the enemy is not expecting it or is preoccupied. You can also take far more damage than my original calculations suggested. Correct idea to close into melee against a ranged opponent [Reedy], however she was prepared when you came out of invisibility. It is very difficult to improve your magical accuracy, especially when your opponents will vary so wildly, and perhaps should an attack miss, seek cover against the ranged attacks."

I will continue to utilize Lambda in order to improve myself, as well as assist in combative assessments on others. Unfortunately, Mr. Stacy has already blocked information on himself. Lambda is completely waterproof, and paint sticks to him exceptionally well. He isn’t very good with lying, as is expected from a robot, however he doesn’t seem to realize when to stop speaking, as doing so only makes things worse. This is very prominent with the Eladrin. Lambda doesn’t wish to fight the KoboldSneeze, but is willing to attempt to throw a fight in order to make the Kobold Sneeze believe he’s won, however a fight was entirely avoided and a friendship was forged.

Describes an adventurer named Lorrie Haslo, who seems to be a close friend; He was buried for over 100 years in an inactive state,During the Dragon wars. She managed to find where he was and reactivated me. After being ambushed by a group of Dragonborn, he bought time for his brothers until one hit him over the head and deactivated him. Lambda was built to kill Dragon born, when crusades were at their most volatile. Many of his directives have been reset.

I saw a letter that Lambda had been writing to Lorrie on details about the expedition. He refers to me as a close friend, as well as discloses some of the other members that he’s met thus far.

When referring to our spar, Lambda Stated, I have "Powerful magic abilities, including invisibility. With your electrical grasp, this can be a very powerful combination if the enemy is not expecting it or is preoccupied. You can also take far more damage than my original calculations suggested. Correct idea to close into melee against a ranged opponent [Reedy], however she was prepared when you came out of invisibility. It is very difficult to improve your magical accuracy, especially when your opponents will vary so wildly, and perhaps should an attack miss, seek cover against the ranged attacks."

I will continue to utilize Lambda in order to improve myself, as well as assist in combative assessments on others. Unfortunately, Mr. Stacy has already blocked information on himself.

I will begin Writing letters back home, as Lambda does. It’s only fair to my parents. Lambda has been seen after running for 24 hours straight, being at less than 25% battery. Using Shocking Grasp seems to give him a boost, however he does need to rest. Has offered to help me paint my horns, like I had painted him.

Mr. Jim Stacy:

Jim Stacy is a human that wishes to be seen as mysterious as well as threatening. He can often be found in the corner painting, or napping. He has beautifully crafted prosthetic limbs that seem to be made for those who are warforged, his original limbs lost to a shark in some kind of accident. Lost to a fireball when he was four years old (Or six years old?). He had been orphaned in the accident, although it is unknown why someone sent a fireball at a child. Whether this story is true or not, it seems that the Monastery that had taken Mr. Stacy is indeed real, and raised him. He mentions something called Mechanicus.


He frequently smokes cigarettes and cigars alike, and offered one to me as a gift of friendship. In fighting, Mr. Stacy has dozens of knives that he'll throw, Typically launching three at a time. He isn't incredibly likely to hit, however when he does, it hits hard. He also has a crossbow attachment, equally as deadly. He's a little bit awkward, dislikes physical touch. He is incredibly sneaky, able to pass into and out of rooms undetected. For some reason, when seeing me hug Lambda, immediately challenged him to a spar. Grew incredibly awkward when I had offered him a token of friendship myself, so it's questionable whether he has any friends at all that he wasn't actively attempting to befriend. He has gotten both a bracelet, and a shell necklace from me. He promptly left both times after receiving the gifts, even stating ‘[he] hates them, thats why he’s keeping them.’ Jim Stacy seems to be a chronic liar, however little glimpses of truth can often be seen in his art. I’ve seen two paintings of his, one being of a woman, through a crack in the wall, and the other being him sitting on a bench watching a group of children on a playground. He stole some poor woman’s scarf today. Jim Stacy seems to have had a bad run in with the fae at some point, heavily disliking the Eladrin.

Mr. Stacy Lost a fight to Lucinda, Some commander lady that I have neglected to meet so far, and Asked for a carrier pigeon because spells can be 'hacked', and he doesn't trust them. In losing, he divulged that he is here under the orders of a "Dr. Moss," The Director of Operations from site 27. Dr. Moss is 'like 90', and Mr. Stacy is a failed recreation of this doctor, however an Anti-Fountation member had thrown a fireball at him when he was 6 or so. His adoptive family died in the accident, and he had been brought back to the foundation and bounced between multiple homes, due to the fact that he had been severely scarred and still has issues using the mechanical limbs.

Sabbatical:

Another tiefling, analytical. Invited me and some other girls to a sauna. Is offering to supply wine, which I've never had before. Seems to deeply dislike things that do not go according to plan. Also has a notebook-- I wonder what she's written about me? Seems to have an incredibly intensive training routine, and enjoys reading books of high quality, however poorly written books can be excused. They seem to be strong, however have stated that they would prefer to avoid fighting, and would happily fight in less reputable and fair fashion. Sabbatical recommends using magic in order to sleep better at night, without dreaming, however with my luck, I’d be trapped in a never ending nightmare. Sabbatical offered to assist me with finding my place from Hell alongside Reedy. They seem to be wealthy enough to rent out an entire section of a sauna, and during our talk, revealed that they work with Legal issues to some degree, mentioning that they lead prosecutions. They come from somewhere with many Tavern, Theatres and opera houses. Sabbatical comes from Hell, Plegethos specifically. Sabbatical learned by studying on their own, and underwent rigorous tutoring under their mothers supervision. They state that they typically use magic for simple mending of pages. Sabbatical also, almost religiously, checks their food for poison, due to the fact that food in Abriymoch is typically laced with addictive substances.

Sabbatical also is very protective of their 'Real' name, as apparently True names are a serious weakness among fiends. By knowing their true name, you can bind it to your will. She claims that a true name being revealed is more private than actually being in the nude. It's apparently a heritage thing, that I should have known about. Offered to write a contract about sharing secrets with me, as well.

Arcane ‘Arc’:

I don’t know much about Arc- Another tiefling, of Glasya who was invited to ladies night at the sauna. Seems similar to Sabbatical. Punctual, and well spoken. Enjoys People watching, and going to taverns, however they are in charge of setting up field stations and organizing recruits. Went to a magic school for a number of years, focusing on illusionary magic. They've lived in Galick since they were young, and their mother is an elf. Has not been able to go back to hell since they originally left.

Finnegan Warbler:

An odd little bird who greatly dislikes the fae. They often play music, and at night, their lullabies help me sleep. Wards away the nightmares.

Sir Yewvane Eedryll and his Court of Seasons:

Alright, So they're a bit pompous of a group, but they're not terrible! They're all very pretty, and Eedryll himself seems well intentioned, seeming to represent Fall. Eedryll gave me probably the sweetest apple I’ve ever eaten. Apparently, the group has no problem treating Eedryll like a king of sorts, and I've seen almost no affection other than pet names towards an angry sounding woman named Taya. Most of them seemed annoyed more than anything, but they're all apparently in some sort of Harem. Whether or not it's healthy relationship wise, is unknown, and honestly I would be able to provide little insight on. He provided human foods to share, and seems to enjoy watching fights as entertainment. Eedryll himself kept complimenting me, although Taya was rather insulting, I think, about how 'we as mortals would wither.' I'd love to talk to them more, just out of curiosity. Maybe I could make some of them bracelets?

Eedryll has proven to care for the others fiercely, refusing to let anything happen to the group of them. It had been somewhat touching to see such genuine worry for his lovers. He’s a bit scary when he’s upset, however doesn’t seem to let anger override his abilities. He is incredibly kind, and would never put his lovers through suffering on purpose. He ensures that all of the others enjoy my company, which is reassuring.

Ojai, The Feast of Summer

Seems to be standoffish, wanting simply to go home. Had been offered the chance to be a knight, however turned this down in favor of being Eedrylls lover. Often is only wearing a flower crown, and seems closest with Olla. Very honest about his feelings, and won’t hesitate on making very direct eye contact. Probably not a hugger, but if Olla likes him, I assume there’s some kind of soft spot that he doesn’t let on to. I saw them holding hands when we had fed the orphans, and he smiled when Olla kissed his cheek. It was sweet. He took the blame for their outing, according to Eedryll, he did this because he had been embarrassed. Ojai was kind enough to give me a flower crown. According to Eedryll, he’s an incredibly competent fighter, however would much prefer to enjoy life and avoid resorting to violence. Seems to have the ability to Charm individuals.

Olla, The Folly of Spring

Incredibly kind, and almost more sweet than Eedryll. I don’t know how anyone could wish harm on this woman, and when offered snacks, she and Ojai brought me to feed orphans. I don’t know what better people could physically exist than this. Kind, Gorgeous, and sweeter than honey. Definitely the type to hug, and maybe kiss both your cheeks when excited. Apparently somewhat naive, considering how much Eedryll worries about them.  I intended on taking full blame for the fact that they had been in town, even if it is just to lighten whatever punishment is in store for them from both Taya and Eedryll, However Ojai took the blame first.  Seems to have the ability to Charm individuals.

Taya, Shieldmaiden of Winter

An incredibly scary woman who is cold as ice. Would probably break me in half for looking at her wrong. Doesn’t even soften when called ‘Love’ by Eedryll, and a nickname like that would melt my heart. I don’t believe I would survive being in a room alone with Taya, as I think the amount of cold shoulder would literally freeze me to my core. Still, She is very pretty, and apparently incredibly talented as a Bloodhunter, whatever that may mean. She managed to track the other two down with relative ease, at least.

Therrin Flame:

Another Celestial Warlock, seeming to worship Paylor. They're very protective of their job as a healer, even healing me after I had said that it had been fine. Unfortunately met me after a fight, where Besheba was watching over my shoulder the entire time. I had underperformed, and even my own healing abilities had suffered.  Seems fairly young, and is far too bright in the morning. Is incredibly devout to Paylor, and wakes up too early.

Sneeze:

Sneeze is a loud little kobold, however he seems a bit sad. Sometimes, he’s a bit difficult to understand, however it seems that his siblings had bullied him quite a bit, and he had lived underground the majority of his life. Despite being taken advantage of dozens of times, he attempts to hold his head high, and looks to be respected. He’s terrified of being seen as weak, and will do anything to protect himself that he is able to. He feels that he must be strong, or else he will never be able to prove that he is strong. He is not a child, nor is he stupid. It’s best to ask if he wants to initiate things like being carried or hugged, as he likely struggles with maintaining a sense of control of the world around him, due to his upbringing as the ‘runt’ so to say. Sneeze sees surrendering as a sign of weakness, and weakness may be considered a dishonor to his ancestors, which he cares deeply about maintaining the status of. When upset, he can grow about a foot taller, for some reason.

Despite all of this, Sneeze seems to be incredibly kind hearted, and will make both a strong ally and friend. He enjoys Reedy’s pet, Daq, as a friend and playmate.  Enjoys being read to.

Kompi:

A pale little kobold with striking red eyes. Has a fascination with magic, and is incredibly skilled at finding fossils. They Enjoy being Tall. Surprisingly skittish, for a kobold. Enjoys being read to.

Obsidian:

Odd Individual who goes by Ida. They were kind enough to lie me out of an impromptu shopping trip, and showed me their notes on some kind of unnamed Lost city. They have an axe that they’ve claimed after an unfortunate deal with a god, able to make it disappear and reappear in thin air. They’re a Warlock who has a pact with the Raven Queen, A goddess of Death. They made their bond after their adoptive parents had perished (I should really write a letter…)

Seems to have a connection to Lorrie Haslo, as the expedition they had been on when their parents passed had been theirs. Neither Ida or the Raven Queen has fulfilled either end of their deal, however both seem to be lively enough, I assume.They don’t seem to enjoy talking about the Raven Queen, and refutes their pact as ‘worship’.

Beshaba’s Nightmares:

Loud. Will likely give me nightmares again.

Beshaba gives me the same dreams, over and over again. They're good dreams, at the beginning. I learn houses, and figure out tricks that no one else in the dream knows about...I try to save everyone, and all is well- but at some point... it's not a good dream. Something has been let free, and... it's hunting me. And... I have to remember everything I learned in order to escape it, and keep everyone safe. It's like a puzzle. It's not quite a nightmare, but... Beshaba has been playing tricks lately, and didn't let me prepare this time.

Hushbringer’s lake:

Its a place I dream of often. You start off following a guide, leading you down a path and into jungle. The guide will always hush you, as the lakes are at the bottom of a mountain. If you speak too loudly, the rocks will fall, and splash you with water. There’s a massive tree, and dozens of ponds with the smallest of paths between each one. Under the surface of the water, you see things crystal clear. Mushrooms, that would be as tall as this tavern, and jellyfish, floating along... You have to stay quiet though, because the water will burn through your skin like acid. Well... the tour guide always leads us up to the tree in the middle. It has a sign, naming the place, and wooden rungs nailed into it. She always tells us to climb the tree, but I was always afraid of falling into the water. Something massive had begun climbing down the tree, making this horrible noise that caused rocks and people to fall- and... then I woke up.

The Depth:

This dream often begins with me walking with someone I refers to as a friend. We're outside, and we walk out towards this sandstone desert. While walking, we come across these small, narrow caves that seemingly wind and twist deep into the world. Eventually, we find a small, metal built research station with two individuals inside. They seem nervous about telling us what they're studying, however my friend is incredibly excited to explore. Against my better judgement, in order to keep them happy, I accept the researchers offer to give us a tour. They guide us through a decontamination, and down endlessly long, uneven stone stairs that lack any sort of railing. As we descend, we are brought into this massive, perfectly carved square of a room. There are lab tables, and seemingly tests actively running, however I notice the distinct lack of anyone else. The only person here seems surprised to see us, and simply stares at us as the two researchers guide us down more naturally formed caves. These caves continue to narrow, and all at once, we find ourselves squeezing between stone just to continue, only to slide into the darkness with no way to return to the surface.

Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)
Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)