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Note: This page contains info for the Orb, for stats on how the Orb works in game, see GM:Other_Stat_Blocks

About[edit | edit source]

Following directly under Akadi's ideology…the Orb itself is constantly traveling the realm, though it tends to gravitate towards the elemental plane of air (which is pteris territory). It follows no pattern and follows a wanderlust that makes it impossible to guess where it could show up next.

However, like Akadi, the orb can be bribed, offerings to the orb aren't in gold. But rather in wind.

Generating the largest storm possible is one way to summon the orb, but even after the orb is in your presence, it has a mind of its own, and may or may not allow you to carry it.

It is a common misconception that Akadi is god of storms, when in fact she is the god of wind. The two might be confused with each other, but in fact it is Gruumsh who throws storms at the realm.

If it senses you harbor any sort of groundedness, it will certainly flee on touch, or possibly even try to tear you with whirlwinds to help remove you from your bonds.

History[edit | edit source]

In the 460s PR a group of Sahuagin attacked the town of Warukami after a bout of Exorcery led to a demon freezing over the town's coast.

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