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[[File:GreedyGreenLogo.png|center|frameless|815x815px]] | |||
[[File: | <blockquote>"For Every Law and Rule that is Obeyed...there is a reward. For every law transgressed there is a punishment. Blessings and punishments may not come about immediately, but they occur eventually." - The Law of Consequence</blockquote>'''Into the Greedy Green''' is Quelmar's 3rd community D&D campaign (following [[Towson Tabletop]] in 2014 and [[Ancients Alive]] in 2018). | ||
<blockquote>"For Every Law and Rule that is Obeyed...there is a reward. For every law transgressed there is a punishment. Blessings and punishments may not come about immediately, but they occur eventually." - | |||
Greedy Green began in January 2022, with an expected run time of about 2 years (based on the length and duration of the previous community campaigns). | |||
The campaign will stop taking new players on March 31st, 2023, followed by 4 months of finale adventures which conclude the overall story both for the overarching plots, and for all PC arc. | |||
== About == | == About == | ||
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== [[Into the Greedy Green/PCs|Players Characters]] == | == [[Into the Greedy Green/PCs|Players Characters]] == | ||
* '''Player Characters for Greedy Green currently start at Level | * '''Player Characters for Greedy Green currently start at Level 5 and have 550 Gold Pieces in addition to their standard starting equipment''' | ||
* No backgrounds that grant free feats (Such as those offered in the Strixhaven or Wonders of the Multiverse sources) | * No backgrounds that grant free feats (Such as those offered in the Strixhaven or Wonders of the Multiverse sources) | ||
* This campaign requires the latest published edition of any material, but UA is allowed for unpublished material. | * This campaign requires the latest published edition of any material, but UA is allowed for unpublished material. | ||
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== [[Into the Greedy Green/NPCs|NPCs]] == | == [[Into the Greedy Green/NPCs|NPCs]] == | ||
== | == [[Into the Greedy Green/The Story So Far|The Story So Far]] == | ||
== [[Into the Greedy Green/Player Factions|Player Factions]] == | == [[Into the Greedy Green/Player Factions|Player Factions]] == | ||
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* Players may work on '''one''' project a month, with the minimal pay-off occurring on the '''first day of the next month'''. | * Players may work on '''one''' project a month, with the minimal pay-off occurring on the '''first day of the next month'''. | ||
* Multi-Month projects, such as artificing new items, researching, training, etc. can be expedited if multiple players work together on the same project. | * Multi-Month projects, such as artificing new items, researching, training, etc. can be expedited if multiple players work together on the same project. | ||
* Options for Downtime can be found in the [https://docs.google.com/spreadsheets/d/ | * Options for Downtime can be found in the [https://docs.google.com/spreadsheets/d/1-OnpFiS6phpfq28D1opJi3kahtaKgUdQAt_FAW3fYlw/edit Xanathar's Guide to Everything downtime rules]. Any downtime that takes less than a month should be done multiple times to fill up the entire 30 days worth of time. | ||
* Other options can be created but only with the permission and collaboration of a Greedy DM. | * Other options can be created but only with the permission and collaboration of a Greedy DM. | ||
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* All directions of movement, including diagonals, '''are 5 feet'''. | * All directions of movement, including diagonals, '''are 5 feet'''. | ||
* Taking a critical hit while making life saves is '''1 automatic fail''', not 2. | * Taking a critical hit while making life saves is '''1 automatic fail''', not 2. | ||
*Critical Hits are being ruled as (at least) 1 Max Damage Die + 1 Damage Die + Modifier | |||
* '''Ammunition and Carrying Capacity are not tracked'''. Though it may be determined on a case by case basis if you are carrying too much of something. | * '''Ammunition and Carrying Capacity are not tracked'''. Though it may be determined on a case by case basis if you are carrying too much of something. | ||
* It's assumed '''players buy components''' for spells at towns between sessions. Very expensive components (like diamonds) are still tracked and necessary. | * It's assumed '''players buy components''' for spells at towns between sessions. Very expensive components (like diamonds) are still tracked and necessary. | ||
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*Drinking a Dragon's blood grants 1 minute of "Speak with Animals" | *Drinking a Dragon's blood grants 1 minute of "Speak with Animals" | ||
[[Category:Campaign]] | [[Category:Campaign]] | ||
[[Category:Into the Greedy Green|.]] | [[Category:Into the Greedy Green|.]] |