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== A == | == A == | ||
* [[Artifacts of Kragnux]] | |||
A series of relics that formally were parts of [[Kragnux]]. Became holy upon his ascension, and give a variety of powers. | ** A series of relics that formally were parts of [[Kragnux]]. Became holy upon his ascension, and give a variety of powers. | ||
* '''Arcanic Amplifier''' | |||
** Artifacts that can be difficult to make, but infuse a series of metamagical abilities onto a spellcaster or another magical weapon or item. If overused, amplifiers can blow and discharge all of their metamagic. | |||
Artifacts that can be difficult to make, but infuse a series of metamagical abilities onto a spellcaster or another magical weapon or item. If overused, amplifiers can blow and discharge all of their metamagic. | ** Amplifiers of common, greater, and legendary rarities amplify by differing amounts. | ||
* Amplifiers of common, greater, and legendary rarities amplify by differing amounts. | ** Amplifiers were popular with followers of [[Bahamut]] during his banishment, and were often used by Clerics to ensure their already small clergy didn't die out during dangerous missions. | ||
* Amplifiers were popular with followers of [[Bahamut]] during his banishment, and were often used by Clerics to ensure their already small clergy didn't die out during dangerous missions. | ** An amplifier was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]]. | ||
* An amplifier was used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]]. | |||
== B == | == B == | ||
* '''Basilisk Eye''' | |||
When used casts ''Flesh to Stone'' (DC 12) | **When used casts ''Flesh to Stone'' (DC 12) | ||
*'''Basilisk Stomach''' | |||
**Can be masterworked using alchemists tools to make a petrification antidote. | |||
Can be masterworked using alchemists tools to make a petrification antidote. | *[[Bracers of Racial Mimicry]] | ||
* '''Black Cigarette''' | |||
** A magical black cigarette can be used to cast "Fog Cloud" in an 30 foot radius around the smoker, at the cost of 1 HP. | |||
** Smoking the cigarette reduces its size slightly, cigarettes start with 7 uses, and disappear into ash after the last use. | |||
* [[Shadar-Kai#Blackstones|Blackstone]] | |||
A magical black cigarette can be used to cast "Fog Cloud" in an 30 foot radius around the smoker, at the cost of 1 HP. | ** Miraculous runes which allow [[Shadar-Kai]] to channel their own magical abilities and blink back into the Shadowfell. | ||
* Smoking the cigarette reduces its size slightly, cigarettes start with 7 uses, and disappear into ash after the last use. | * '''[[Autom#Bluestone|Bluestone]]''' | ||
** A type of magic stone that allows its wielder to control and command [[autom|automs]] | |||
* '''Buckler Buffer''' | |||
Miraculous runes which allow [[Shadar-Kai]] to channel their own magical abilities and blink back into the Shadowfell. | ** Buckler Buffers were tin shields blessed with defensive magics. As a reaction, the wielder can channel the shield's defense, negating one spell which the wielder was going to be the target of (does not apply to Area of Effect spells). This shatters the Buckler Buffer. | ||
** When not being used to block spells, the Buckler functions as a normal shield. | |||
A type of magic stone that allows its wielder to control and command [[autom|automs]] | |||
Buckler Buffers were tin shields blessed with defensive magics. As a reaction, the wielder can channel the shield's defense, negating one spell which the wielder was going to be the target of (does not apply to Area of Effect spells). This shatters the Buckler Buffer. | |||
* When not being used to block spells, the Buckler functions as a normal shield. | |||
== C == | == C == | ||
* [[Chronosphere]] | |||
An artifact created by [[Archmage Nimz]] to capture moments in time and view them through a crystal ball at a later point. | ** An artifact created by [[Archmage Nimz]] to capture moments in time and view them through a crystal ball at a later point. | ||
* '''Cloak of Shitty Invisibility''' | |||
** Invented by [[Professor Preicept Commutavi]] and discovered by [[The Oathwielders]], this pacifist cloak grants invisibility to it's user, but smells incredibly bad, leading to anyone nearby to suspect there is a creature. | |||
Invented by [[Professor Preicept Commutavi]] and discovered by [[The Oathwielders]], this pacifist cloak grants invisibility to it's user, but smells incredibly bad, leading to anyone nearby to suspect there is a creature. | **The Cloak was stolen by [[OathWielders/NPCs#The Rattzias|The Rattzias]] during their battle at sea, and when the Rattzias joined [[The Sheath]], the cloak once made its final appearance, helping them ambush the OathWielders one last time. | ||
* The Cloak was stolen by [[OathWielders/NPCs#The Rattzias|The Rattzias]] during their battle at sea, and when the Rattzias joined [[The Sheath]], the cloak once made its final appearance, helping them ambush the OathWielders one last time. | ** Being a pacifist cloak, if any attack or dangerous action is taken while wearing the cloak, it becomes visible again. | ||
* Being a pacifist cloak, if any attack or dangerous action is taken while wearing the cloak, it becomes visible again. | *'''Sailor's Cloak of Dryness''' | ||
**This cloak was water resistant, keeping anyone wearing it magically immune to water falling directly onto them as long as the cloak was worn on the topmost layer. Functionally, it's a raincoat but magic instead of fancy material. | |||
**[[Red]] was one famous adventurer who loved their cloak of dryness. | |||
This cloak was water resistant, keeping anyone wearing it magically immune to water falling directly onto them as long as the cloak was worn on the topmost layer. Functionally, it's a raincoat but magic instead of fancy material. | * '''[[Tools of the Primordial Ancients|Crown of the Amusan Empyrosis]]''' | ||
* [[Red]] was one famous adventurer who loved their cloak of dryness. | ** A legendary artifact, said to allow its wielder to control the maga and lava deep below [[Amusa]], causing firey destruction and volcanoes to emerge anywhere with a mere thought. | ||
** When worn, the crown communicates with the wielder under the name "Yro". The crown always work in a self-defensive manner, ensuring that it stays out of the public eye. Typical behavior includes manipulation and murder of unloyal subjects. | |||
** One of four primordial artifacts. | |||
A legendary artifact, said to allow its wielder to control the maga and lava deep below [[Amusa]], causing firey destruction and volcanoes to emerge anywhere with a mere thought. | *[[Contract of Nepthas|'''Contract of Nepthas''']] | ||
* When worn, the crown communicates with the wielder under the name "Yro". The crown always work in a self-defensive manner, ensuring that it stays out of the public eye. Typical behavior includes manipulation and murder of unloyal subjects. | **A powerful contract that blinds, mutes, and deafens anyone who breaks its terms. | ||
* One of four primordial artifacts. | |||
A powerful contract that blinds, mutes, and deafens anyone who breaks its terms. | |||
== D == | == D == | ||
* '''Docker's Shield''' | |||
** A Docker's Shield is a cursed artifact once owned by [[Zugs McFlair]]. When equipped over the eyes, it causes permanent blindness, but gives the user 10 feet radius worth of blindsight. | |||
* '''Draconic Soul Cell''' | |||
** Draconic Soul Cells were ancient artifacts of [[The Holy War]] which were designed to house a [[Dragon]]'s soul, and trick the soul into living inside an inert stone facade. During the war, dragonborn mages could reincarnate or resurrect a once great wyrm, but if the Dragon's soul was contained in a soul cell, it would be trapped in eternal limbo, and resurrection would be impossible. | |||
** Some Draconic Soul Cells were used as prisons, and contained amulets or gems that could be activated to release the Dragon from the cell. | |||
** [[Ith]] is one notable dragon who was imprisoned in a soul cell. His release by [[Thokmay]] would require the realm to work together and find another Soul Cell old enough and powerful enough to contain Ith's spirit. This was accomplished by [[The Best Around]] when they stole a Soul Cell in [[Tawarakami]]. It would then be used in [[The Sundown]] to destroy Ith. | |||
* Draconic Soul Cells were ancient artifacts of [[The Holy War]] which were designed to house a [[Dragon]]'s soul, and trick the soul into living inside an inert stone facade. During the war, dragonborn mages could reincarnate or resurrect a once great wyrm, but if the Dragon's soul was contained in a soul cell, it would be trapped in eternal limbo, and resurrection would be impossible. | *'''Dracoscourge''' | ||
* Some Draconic Soul Cells were used as prisons, and contained amulets or gems that could be activated to release the Dragon from the cell. | **Dracoscourge is a Wyvernblade wielded by the Eladrin Bard Tristram Caniedydd in the pursuit of assisting the populous of Quelmar. | ||
* [[Ith]] is one notable dragon who was imprisoned in a soul cell. His release by [[Thokmay]] would require the realm to work together and find another Soul Cell old enough and powerful enough to contain Ith's spirit. This was accomplished by [[The Best Around]] when they stole a Soul Cell in [[Tawarakami]]. It would then be used in [[The Sundown]] to destroy Ith. | **This Rapier acts as a +1 to hit and damage. | ||
**Thrice daily with the utterance of “hedfan yn wir” (translates to Fly True) the wielder can actually fly up to a distance of 60 to a seen point or target. If the point is in fact a creature, and you sword travels at least 30 feet, there is a special attack with advantage that will deal an additional 4d6 poison damage and the sudden onslaught will stun said creature into being unable to use it's reaction that turn. | |||
**At the end of this attack, the wielder can choose to fly up to another 30 feet either horizontally or downward. | |||
*Dracoscourge is a Wyvernblade wielded by the Eladrin Bard Tristram Caniedydd in the pursuit of assisting the populous of Quelmar. | *'''Dryad Heart''' | ||
*This Rapier acts as a +1 to hit and damage. | **When equipped, allows its holder to cast Druidcraft at will, and can be consumed as a goodberry. Through alchemy tools, an alchemist can work the heart into a potion of Animal Friendship. | ||
*Thrice daily with the utterance of “hedfan yn wir” (translates to Fly True) the wielder can actually fly up to a distance of 60 to a seen point or target. If the point is in fact a creature, and you sword travels at least 30 feet, there is a special attack with advantage that will deal an additional 4d6 poison damage and the sudden onslaught will stun said creature into being unable to use it's reaction that turn. | |||
*At the end of this attack, the wielder can choose to fly up to another 30 feet either horizontally or downward. | |||
*When equipped, allows its holder to cast Druidcraft at will, and can be consumed as a goodberry. Through alchemy tools, an alchemist can work the heart into a potion of Animal Friendship. | |||
== E == | == E == | ||
* '''Enchantment Polish''' | |||
*This polish carries an aura of Enchantment. When applied to weapons or armor, the target of the polish also gains an aura of Enchantment. | **This polish carries an aura of Enchantment. When applied to weapons or armor, the target of the polish also gains an aura of Enchantment. | ||
*Polished items appear magic with "Detect Magic" and similar effects, but is quite misleading. The item itself remains unmagical, and only the the thin layer of polish on the surface is truly magical. | **Polished items appear magic with "Detect Magic" and similar effects, but is quite misleading. The item itself remains unmagical, and only the the thin layer of polish on the surface is truly magical. | ||
*Items polished with this magic do not gain magic power for the purposes of overcoming magical immunities. | **Items polished with this magic do not gain magic power for the purposes of overcoming magical immunities. | ||
*'''Eyes of the Hawk Potion''' | |||
** This potion granted magical darkvision (functions much like a warlock's Devil's sight) for 10 minutes. | |||
* This potion granted magical darkvision (functions much like a warlock's Devil's sight) for 10 minutes. | **Developed by [[Blumenthal]], Dahlia, and the Dandy Lions in the mid 400s [[PR]] | ||
*Developed by [[Blumenthal]], Dahlia, and the Dandy Lions in the mid 400s [[PR]] | |||
== F == | == F == | ||
* '''Fearmones''' | |||
** Fearmones are a special incense that induces a catatonic state in those who inhale it. Targets who are subjected to fearmones receive almost nightmare-like scenarios in their heads that typically revolve around what that target wants or fears in life. | |||
** Fearmones were used by the [[Troverth Dynasty]] against their enemies. They were the ultimate interrogation tool, and had the benefit of also neutralizing targets. | |||
* | |||
* Fearmones are a special incense that induces a catatonic state in those who inhale it. Targets who are subjected to fearmones receive almost nightmare-like scenarios in their heads that typically revolve around what that target wants or fears in life. | |||
* Fearmones were used by the [[Troverth Dynasty]] against their enemies. They were the ultimate interrogation tool, and had the benefit of also neutralizing targets. | |||
== G == | == G == | ||
* '''Gauntlet of Gate''' | |||
** Created by [[Archmage Rurik]] using resonant magic, the Guantlet of Gate could be wielded and then used to pick up an item or artifact of great importance. The Gauntlet would channel the energies of the item and open a portal to where similar energies in the realm could be detected. | |||
* Created by [[Archmage Rurik]] using resonant magic, the Guantlet of Gate could be wielded and then used to pick up an item or artifact of great importance. The Gauntlet would channel the energies of the item and open a portal to where similar energies in the realm could be detected. | ** This was used to great effect by holding one [[The 7 Arms of Sin|Arm of Sin]] to locate the others. | ||
* This was used to great effect by holding one [[The 7 Arms of Sin|Arm of Sin]] to locate the others. | *'''Ghadar''' | ||
**A device that can take in the DNA of a deceased creature and pinpoint their [[ghost]], if the ghost is still present on Quelmar | |||
*'''Gulthias Flower''' | |||
*A device that can take in the DNA of a deceased creature and pinpoint their [[ghost]], if the ghost is still present on Quelmar | **The Gulthias Flower has a magical aura that lures and attracts blighted plants. | ||
* | |||
* | |||
*The Gulthias Flower has a magical aura that lures and attracts blighted plants. | |||
== H == | == H == | ||
* '''Hammer of Mending''' | |||
** An innocent looking hammer that can cast '''Mending '''on an item by striking it hard with a blow of the hammer. The blow does not damage the item, instead magically fixing any small damage. | |||
* An innocent looking hammer that can cast '''Mending '''on an item by striking it hard with a blow of the hammer. The blow does not damage the item, instead magically fixing any small damage. | *'''[[Handshaking Haversack]]''' | ||
**A Handy Haversack, but can link several bags to the same internal demiplane. | |||
*[[Grumbar#Heart of Stone|'''Heart of Stone''']] | |||
*A Handy Haversack, but can link several bags to the same internal demiplane. | **A special magical item used by followers of [[Grumbar]] | ||
* '''Heraldic Shield of Marquis de Stasch ''' | |||
** A magical artifact once owned by [[Anema E. Core]] that allows anyone attuned to it to use their Charisma as a measure of their armor class in place of their dexterity, but only if the user is wearing 1000 GP worth of jewelry and clothing. If the user wears less than that, the garments and accessories burst into flame. | |||
*A special magical item used by followers of [[Grumbar]] | |||
* A magical artifact once owned by [[Anema E. Core]] that allows anyone attuned to it to use their Charisma as a measure of their armor class in place of their dexterity, but only if the user is wearing 1000 GP worth of jewelry and clothing. If the user wears less than that, the garments and accessories burst into flame. | |||
== L == | == L == | ||
* '''Lens of Destiny''' | |||
* The Lens of Destiny was a projection device for turning memories into vivid passages of sight and sound. In essence, it was a powerful artifact meant to allow others to witness events from another creature's mind. However, the power of the lens is dangerous, and a creature projecting a memory runs the risk of never waking up from the dream-state it enters for projection. | ** The Lens of Destiny was a projection device for turning memories into vivid passages of sight and sound. In essence, it was a powerful artifact meant to allow others to witness events from another creature's mind. However, the power of the lens is dangerous, and a creature projecting a memory runs the risk of never waking up from the dream-state it enters for projection. | ||
* The Lens was kept in the horde of the bronze dragon [[Tenorixion]] for years, until it was pulled out of the horde and used to show the end of the [[War of Essence]], teaching the many heroes of the realm the backstory of [[X (The Paladin)|The Paladin]]. | ** The Lens was kept in the horde of the bronze dragon [[Tenorixion]] for years, until it was pulled out of the horde and used to show the end of the [[War of Essence]], teaching the many heroes of the realm the backstory of [[X (The Paladin)|The Paladin]]. | ||
== M == | == M == | ||
* '''[[Moonflower]]''' | |||
*A special alchemical ingredient with close ties to the curse of lycanthropy. | **A special alchemical ingredient with close ties to the curse of lycanthropy. | ||
*'''Mote of Elemental Earth''' | |||
** This mote comes from the [[Elemental Plane of Earth]] and when used on the Material Plane, can be thrown on the ground to function as a casting of ''Grease.'' This destroys the mote. | |||
* This mote comes from the [[Elemental Plane of Earth]] and when used on the Material Plane, can be thrown on the ground to function as a casting of ''Grease.'' This destroys the mote. | *'''[[Mystery Meat Stick]]''' | ||
** The Mystery Meat stick is an Uncommon magic item of strange replenishing meat. | |||
* The Mystery Meat stick is an Uncommon magic item of strange replenishing meat. | |||
== N == | == N == | ||
* '''Nautilus Orb''' | |||
** A powerful energy source drawing from the chaotic energies of the [[Far Realm]], Nautilus Orbs are typically used by [[Mind Flayer|Mind Flayers]] for a variety of reasons, including communication, reconnaissance, and manipulation. Powerful harnesses of psionic energy, a Nautilus Orb can subtly push creatures to follow the will of the Flayers, infecting their dreams and nightmares with haunting visions, or by communicating in strange voices at the back of a creature's head. | |||
* A powerful energy source drawing from the chaotic energies of the [[Far Realm]], Nautilus Orbs are typically used by [[Mind Flayer|Mind Flayers]] for a variety of reasons, including communication, reconnaissance, and manipulation. Powerful harnesses of psionic energy, a Nautilus Orb can subtly push creatures to follow the will of the Flayers, infecting their dreams and nightmares with haunting visions, or by communicating in strange voices at the back of a creature's head. | ** [[Juris]] was a half-gith targeted by a Nautilus Orb, and used as a pawn to lead the Illithid to [[Nymphsview]]. | ||
* [[Juris]] was a half-gith targeted by a Nautilus Orb, and used as a pawn to lead the Illithid to [[Nymphsview]]. | |||
== O == | == O == | ||
* '''Oil of Malice''' | |||
** A slow acting poison that activates each night as the infected sleeps, causing a level of exhaustion for 7 consecutive days until the target drops from fatigue. It was employed by [[Killis Goodman]] during his first attempt at capturing [[Sick of this Shit]]. | |||
* A slow acting poison that activates each night as the infected sleeps, causing a level of exhaustion for 7 consecutive days until the target drops from fatigue. It was employed by [[Killis Goodman]] during his first attempt at capturing [[Sick of this Shit]]. | * '''[[Tools of the Primordial Ancients|Orb of the Pterish Gales]]''' | ||
** A legendary artifact, said to allow its wielder to control the winds above [[Pteris]], changing their speeds and directions at will. | |||
** One of four primordial artifacts. | |||
* A legendary artifact, said to allow its wielder to control the winds above [[Pteris]], changing their speeds and directions at will. | |||
* One of four primordial artifacts. | |||
== R == | == R == | ||
* '''Resonating Rock''' | |||
**A resonating rock is a special subterranean rock (used by miners, geologists, grumbarans, and dwarves) that emits ultrasonic frequencies that pacify any [[Galeb Duhr]] in the area. | |||
*A resonating rock is a special subterranean rock (used by miners, geologists, grumbarans, and dwarves) that emits ultrasonic frequencies that pacify any [[Galeb Duhr]] in the area. | *'''Ring of Clairsentience''' | ||
** A reward granted to the chronomancer Blue by his unknown patron. It allows its user to open a small psionic "Window" into the past which is non intractable, allowing its user to see a limited scope of events that occurred in the past of a place or object. | |||
* [[Ring of Marquee]] | |||
* A reward granted to the chronomancer Blue by his unknown patron. It allows its user to open a small psionic "Window" into the past which is non intractable, allowing its user to see a limited scope of events that occurred in the past of a place or object. | ** A ring that contains a demiplane of rest. | ||
* '''Ring of Second Chances''' | |||
** If you permanently die while wearing the ring, it casts '''Revivify''' upon death and becomes instantly mundane. | |||
* A ring that contains a demiplane of rest. | *'''Rod of the Ark''' | ||
**A special variant of the '''Rod of Security''' that belonged to the catfolk [[Jedit]]. Unlike the normal Rod of Security, the Rod of the Ark contains a specifically forested paradise, which can supply and sustain nearly 200 animals indefinitely. Intelligent creatures enter and exit the demiplane as normal, but beasts and other unintelligent creatures are never kicked out unwillingly. | |||
* If you permanently die while wearing the ring, it casts '''Revivify''' upon death and becomes instantly mundane. | |||
*A special variant of the '''Rod of Security''' that belonged to the catfolk [[Jedit]]. Unlike the normal Rod of Security, the Rod of the Ark contains a specifically forested paradise, which can supply and sustain nearly 200 animals indefinitely. Intelligent creatures enter and exit the demiplane as normal, but beasts and other unintelligent creatures are never kicked out unwillingly. | |||
== S == | == S == | ||
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This legendary staff of ancient folklore was said to allow its wielder to easily command the earth of [[Osugbo]], bending it with their will, creating mountains, volcanoes, caverns, and all other worldly features with a mere thought. | This legendary staff of ancient folklore was said to allow its wielder to easily command the earth of [[Osugbo]], bending it with their will, creating mountains, volcanoes, caverns, and all other worldly features with a mere thought. | ||
* One of four primordial artifacts. | * One of four primordial artifacts. | ||
== T == | == T == | ||
* '''Truth Serum''' | |||
* Essentially a "Potion of Zone of Truth" with a Constitution save of DC of 18 | ** Essentially a "Potion of Zone of Truth" with a Constitution save of DC of 18. | ||
== W == | == W == | ||
* '''[[Tools of the Primordial Ancients|Wand of the Feytouched Spout]]''' | |||
** Created by [[Istishia]], the wand is a fabled artifact, mentioned mostly in ancient folklore. It is rumored that anyone who is strong enough to wield the wand can command the oceans around [[Isonhound]], redirecting, evaporating, or freezing them through willpower alone. | |||
* Created by [[Istishia]], the wand is a fabled artifact, mentioned mostly in ancient folklore. It is rumored that anyone who is strong enough to wield the wand can command the oceans around [[Isonhound]], redirecting, evaporating, or freezing them through willpower alone. | ** One of four primordial artifacts | ||
* One of four primordial artifacts | * '''Wand of Orebliteration''' | ||
** A stone-like wand that removes creatures and objects of stone from existence. By banishing stonework to a non-existent plane, the items are removed from all of reality. | |||
** Typically only hold one or a few charges, and can only effect up to 20 square feet of stonework. | |||
* A stone-like wand that removes creatures and objects of stone from existence. By banishing stonework to a non-existent plane, the items are removed from all of reality. | ** A wand of Orebliteration was donated by [[Axel|The Levinkan]] and used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]]. | ||
* Typically only hold one or a few charges, and can only effect up to 20 square feet of stonework. | * '''Wand of Ursling''' | ||
* A wand of Orebliteration was donated by [[Axel|The Levinkan]] and used by [[The Best Around]] during [[The Sundown]] to destroy [[Ith]]. | ** A black wand. 7.5 inches in length. 2.5 inches from hilt to end of handle. The wand was found, by [[Stumblebum|Wilhelm Folkel the Scrate]], on the body of a deceased wizard in a sirens lair located under the [[The Baleah Crossing|Baleah Crossing]]. | ||
** A magical summoning wand linked to the [[Feywild]], the wand conjures up small bear-like creatures known as [[Ursanids]] and psionically links them to follow the commands of the rod's wielder. However, if the spellcaster is not of a fey race, it can be difficult to successfully conjure an ursanid, and many non-fey (including [[Stumblebum]]) find themselves struggling to make the rod work consistently. | |||
* '''Waterskin of Inexplicable Upgrading''' | |||
** Turns water to [[Alcohol|wine]], wine to [[Alcohol|brandy]], brandy to spirits, spirits to [[Alcohol|dwarven ale]], and anything else to an alcoholic substance so potent it is classified as a poison | |||
* | |||
* A black wand. 7.5 inches in length. 2.5 inches from hilt to end of handle. The wand was found, by [[Stumblebum|Wilhelm Folkel the Scrate]], on the body of a deceased wizard in a sirens lair located under the [[The Baleah Crossing|Baleah Crossing]]. | |||
* A magical summoning wand linked to the [[Feywild]], the wand conjures up small bear-like creatures known as [[Ursanids]] and psionically links them to follow the commands of the rod's wielder. However, if the spellcaster is not of a fey race, it can be difficult to successfully conjure an ursanid, and many non-fey (including [[Stumblebum]]) find themselves struggling to make the rod work consistently. | |||
* Turns water to [[Alcohol|wine]], wine to [[Alcohol|brandy]], brandy to spirits, spirits to [[Alcohol|dwarven ale]], and anything else to an alcoholic substance so potent it is classified as a poison | |||
{{Quelmar}} | {{Quelmar}} | ||
[[Category:Item]] | [[Category:Item]] |