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{{Infobox_character|affilliation=Tempest Brother's Expeditionary Company|name={{PAGENAME}}|image=Paul.png|relatives=Mother (Marideth), Father (Crowley) , Sister (Saralynn), Brother (Balthazar)|languages=Common, Elvish, Sylvan, Deep Speech, Primordial|marital=marital status|birthPlace=Galick, Amusa|species=Human|gender=Male}} |
{{Worldbuilders}}{{Infobox_character|affilliation=Tempest Brother's Expeditionary Company|name={{PAGENAME}}|image=Paul.png|relatives=Mother (Marideth), Father (Crowley) , Sister (Saralynn), Brother (Balthazar)|languages=Common, Elvish, Sylvan, Deep Speech, Primordial|marital=marital status|birthPlace=Galick, Amusa|species=Human|gender=Male}} |
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'''Paul Fletcher''' is an NPC from the [[Within the Wicked Wilds]] Community Campaign. He is an anthropology and ancient cultures researcher from [[Galik|The City of Galik]] working with the [[Tempest Brothers Expeditionary Company]]. |
'''Paul Fletcher''' is an NPC from the [[Within the Wicked Wilds]] Community [[Campaign]]. He is an anthropology and ancient cultures researcher from [[Galik|The City of Galik]] working with the [[Tempest Brothers Expeditionary Company]]. |
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==Physical Appearance== |
==Physical Appearance== |
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Paul is a relatively, even surprisingly, young human male, late 20’s to early 30’s. He is rather lanky, but does have some muscle. He has big round metal glasses and shaggy, dirty blonde hair. He dresses rather simply, focusing more on quick maneuverability and adapted to whatever climate he’s currently adventuring in. |
Paul is a relatively, even surprisingly, young [[human]] male, late 20’s to early 30’s. He is rather lanky, but does have some muscle. He has big round metal glasses and shaggy, dirty blonde hair. He dresses rather simply, focusing more on quick maneuverability and adapted to whatever climate he’s currently adventuring in. |
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==Personality== |
==Personality== |
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==History== |
==History== |
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Paul Fletcher was born as the middle child to the esteemed Fletcher Family. His elder brother was naturally gifted in the family business- the building of projectile weapons, particularly Bows and other long ranged projectiles. Paul could never live up to the legacy his father and brother left for him. So, instead of going to Cauldomo Institute of Technology to learn the craft as they did, he instead left to follow the path he wanted. |
Paul Fletcher was born as the middle child to the esteemed Fletcher Family. His elder brother was naturally gifted in the family business- the building of projectile weapons, particularly Bows and other long ranged projectiles. Paul could never live up to the legacy his father and brother left for him. So, instead of going to [[Cauldomo]] Institute of Technology to learn the craft as they did, he instead left to follow the path he wanted. |
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While Paul was not gifted in artifice, he was gifted in fields such as anthropology and history and religions. So he packed up what little he had and decided to travel the work doing his own independent research. He made a small name for himself in the academic community as a rogue researcher. During one such of these adventures he met a particular Druid in a swamp, for whom he became absolutely smitten for. However, as neither of them had any particular social skills, neither of them know for certain as to whether the other shared the romantic spark, creating the most painfully awkward romance anyone had ever seen. |
While Paul was not gifted in artifice, he was gifted in fields such as anthropology and history and religions. So he packed up what little he had and decided to travel the work doing his own independent research. He made a small name for himself in the academic community as a [[rogue]] researcher. During one such of these adventures he met a particular [[Druid]] in a swamp, for whom he became absolutely smitten for. However, as neither of them had any particular social skills, neither of them know for certain as to whether the other shared the romantic spark, creating the most painfully awkward romance anyone had ever seen. |
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When Paul saw the job listing for the new Tempest Brothers Company and approached the titular siblings with his skill set- though he wasn’t very good combat wise, he was very good at exploring and unearthing things that many would overlook. He also pointed out that having someone like him around might be useful if they discovered anything such as ruins, old civilizations, or even cults. They hired him on, and he’s been with them ever since. |
When Paul saw the job listing for the new Tempest Brothers Company and approached the titular siblings with his skill set- though he wasn’t very good combat wise, he was very good at exploring and unearthing things that many would overlook. He also pointed out that having someone like him around might be useful if they discovered anything such as ruins, old civilizations, or even [[cults]]. They hired him on, and he’s been with them ever since. |
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==Languages== |
==Languages== |
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Due to his knowledge of many obscure and ancient cultures, and being relatively well read, Paul can speak Common, Elvish, Sylvan, Deep Speech, Primordial, as well as a smothering of others. |
Due to his knowledge of many obscure and ancient cultures, and being relatively well read, Paul can speak [[Common]], [[Elvish]], Sylvan, [[Deep Speech]], Primordial, as well as a smothering of others. |
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[[Category: |
[[Category:NPCS]] |
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[[Category:Wicked Wilds]] |
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[[Category:Tempest Brothers Expeditionary Company]] |
Latest revision as of 16:18, 17 August 2024
Relatives | Mother (Marideth), Father (Crowley) , Sister (Saralynn), Brother (Balthazar) |
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Languages | Common, Elvish, Sylvan, Deep Speech, Primordial |
Affiliations | Tempest Brother's Expeditionary Company |
Marital Status | marital status |
Place of Birth | Galick, Amusa |
Species | Human |
Gender | Male |
Paul Fletcher is an NPC from the Within the Wicked Wilds Community Campaign. He is an anthropology and ancient cultures researcher from The City of Galik working with the Tempest Brothers Expeditionary Company.
Physical Appearance[edit | edit source]
Paul is a relatively, even surprisingly, young human male, late 20’s to early 30’s. He is rather lanky, but does have some muscle. He has big round metal glasses and shaggy, dirty blonde hair. He dresses rather simply, focusing more on quick maneuverability and adapted to whatever climate he’s currently adventuring in.
Personality[edit | edit source]
Paul is a nerd, plain and simple. In his younger days, he was very timid, shy, and nervous, but has since outgrown that. While he is still not the most outgoing character, he has come into his own since venturing out on his field research. He is confident in his abilities, but tries to help others understand along the way. He is very sympathetic to others, and does not judge or hold ill will until given a reason to.
History[edit | edit source]
Paul Fletcher was born as the middle child to the esteemed Fletcher Family. His elder brother was naturally gifted in the family business- the building of projectile weapons, particularly Bows and other long ranged projectiles. Paul could never live up to the legacy his father and brother left for him. So, instead of going to Cauldomo Institute of Technology to learn the craft as they did, he instead left to follow the path he wanted.
While Paul was not gifted in artifice, he was gifted in fields such as anthropology and history and religions. So he packed up what little he had and decided to travel the work doing his own independent research. He made a small name for himself in the academic community as a rogue researcher. During one such of these adventures he met a particular Druid in a swamp, for whom he became absolutely smitten for. However, as neither of them had any particular social skills, neither of them know for certain as to whether the other shared the romantic spark, creating the most painfully awkward romance anyone had ever seen.
When Paul saw the job listing for the new Tempest Brothers Company and approached the titular siblings with his skill set- though he wasn’t very good combat wise, he was very good at exploring and unearthing things that many would overlook. He also pointed out that having someone like him around might be useful if they discovered anything such as ruins, old civilizations, or even cults. They hired him on, and he’s been with them ever since.
Languages[edit | edit source]
Due to his knowledge of many obscure and ancient cultures, and being relatively well read, Paul can speak Common, Elvish, Sylvan, Deep Speech, Primordial, as well as a smothering of others.