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[[File:Snow Elf.jpg|thumb|433x433px|Snow Elf]] |
[[File:Snow Elf.jpg|thumb|433x433px|Snow Elf]] |
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'''Snow Elves''', or '''Bremish Elves''', are a sub-race of Elves on the world of Quelmar that exist primarily in the arctic regions of Breme. They are the most remote of the Elven species due to the climate of their home. |
'''[[Snow]] [[Elves]]''', or '''Bremish Elves''', are a sub-[[race]] of Elves on the world of Quelmar that exist primarily in the arctic regions of [[Breme]]. They are the most remote of the Elven species due to the climate of their home. |
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== Physiology and Culture == |
== Physiology and Culture == |
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Snow Elves, like much of their Elven kin, are slender and graceful, appearing ethereally beautiful to humans and other races. They are shorter than humans, and weigh less than them on average. They are immune to sleeping magic and do not really need to rely on sleep. Yet that's where the similarities end. Snow Elves being in Breme have a physiology adapted to their snowy lands. They have much lighter skin compared to their brethren. Common hair colors are various forms of white, silver, and gray. They have an innate acclimation to the cold, with the coldest areas of Breme being only discomforting at worst to a Snow Elf while deadly to even the Bremish. Snow Elves are more practical given the harsh nature of the land they live in, setting aside elegance for practicality. Where other Elves live in elegant houses, Snow Elves tend to live in simple fur shelters. Where other elves prefer jewelry and elegant clothing, Snow Elves often are found wearing fur-laced clothing and boots without any jewelry in sight. Where Elves use metal weapons, Snow Elves often are better with simple wooden weapons like spears and bows. Snow Elf magicians also imbue ice and fire magic often in their abilities, with magic users using these skills to assist in their villages. Wizards are the most common magic users among the Snow Elves, but sorcerers show up now and then, and are treated as blessings from the divine that a being with natural magical abilities was born to a village. |
Snow Elves, like much of their Elven kin, are slender and graceful, appearing ethereally beautiful to [[humans]] and other races. They are shorter than humans, and weigh less than them on average. They are immune to sleeping magic and do not really need to rely on sleep. Yet that's where the similarities end. Snow Elves being in Breme have a physiology adapted to their snowy lands. They have much lighter skin compared to their brethren. [[Common]] hair colors are various forms of white, silver, and gray. They have an innate acclimation to the cold, with the coldest areas of Breme being only discomforting at worst to a Snow Elf while deadly to even the Bremish. Snow Elves are more practical given the harsh nature of the land they live in, setting aside elegance for practicality. Where other Elves live in elegant houses, Snow Elves tend to live in simple fur shelters. Where other elves prefer jewelry and elegant clothing, Snow Elves often are found wearing fur-laced clothing and boots without any jewelry in sight. Where Elves use metal weapons, Snow Elves often are better with simple wooden weapons like spears and bows. Snow Elf magicians also imbue ice and fire magic often in their abilities, with magic users using these skills to assist in their villages. Wizards are the most common magic users among the Snow Elves, but sorcerers show up now and then, and are treated as blessings from the divine that a being with natural magical abilities was born to a village. |
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Because of their practical nature, Snow Elves are less haughty than their kin, being more accepting of cooperation from other species. After all, the arctic does not care much for pride or the arrogant. Snow Elves have a more cooperative relationship with the people of Breme and other humanoid species that could be found within the lands of Breme. Often times explorers and traders shipwrecked in Breme are granted assistance from a local Snow Elf village. The Snow Elves also do not coalesce around nation states. Snow Elf society is tribal, with independent villages spread out across Breme, often engaging in trade, conflict, and cooperation with each other as independent entities. |
Because of their practical nature, Snow Elves are less haughty than their kin, being more accepting of cooperation from other species. After all, the arctic does not care much for pride or the arrogant. Snow Elves have a more cooperative relationship with the people of Breme and other humanoid species that could be found within the lands of Breme. Often times explorers and traders shipwrecked in Breme are granted assistance from a local Snow Elf village. The Snow Elves also do not coalesce around nation states. Snow Elf society is tribal, with independent villages spread out across Breme, often engaging in trade, conflict, and cooperation with each other as independent entities. |
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'''Trance:''' You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance-like meditation, during which you retain consciousness. |
'''Trance:''' You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance-like meditation, during which you retain consciousness. |
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Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. |
Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the [[Player]]'s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. |
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'''Languages:''' You can speak, read, and write Common, Bremish, and Elvish. |
'''Languages:''' You can speak, read, and write Common, Bremish, and [[Elvish]]. |
Latest revision as of 17:00, 17 August 2024
Snow Elves, or Bremish Elves, are a sub-race of Elves on the world of Quelmar that exist primarily in the arctic regions of Breme. They are the most remote of the Elven species due to the climate of their home.
Physiology and Culture[edit | edit source]
Snow Elves, like much of their Elven kin, are slender and graceful, appearing ethereally beautiful to humans and other races. They are shorter than humans, and weigh less than them on average. They are immune to sleeping magic and do not really need to rely on sleep. Yet that's where the similarities end. Snow Elves being in Breme have a physiology adapted to their snowy lands. They have much lighter skin compared to their brethren. Common hair colors are various forms of white, silver, and gray. They have an innate acclimation to the cold, with the coldest areas of Breme being only discomforting at worst to a Snow Elf while deadly to even the Bremish. Snow Elves are more practical given the harsh nature of the land they live in, setting aside elegance for practicality. Where other Elves live in elegant houses, Snow Elves tend to live in simple fur shelters. Where other elves prefer jewelry and elegant clothing, Snow Elves often are found wearing fur-laced clothing and boots without any jewelry in sight. Where Elves use metal weapons, Snow Elves often are better with simple wooden weapons like spears and bows. Snow Elf magicians also imbue ice and fire magic often in their abilities, with magic users using these skills to assist in their villages. Wizards are the most common magic users among the Snow Elves, but sorcerers show up now and then, and are treated as blessings from the divine that a being with natural magical abilities was born to a village.
Because of their practical nature, Snow Elves are less haughty than their kin, being more accepting of cooperation from other species. After all, the arctic does not care much for pride or the arrogant. Snow Elves have a more cooperative relationship with the people of Breme and other humanoid species that could be found within the lands of Breme. Often times explorers and traders shipwrecked in Breme are granted assistance from a local Snow Elf village. The Snow Elves also do not coalesce around nation states. Snow Elf society is tribal, with independent villages spread out across Breme, often engaging in trade, conflict, and cooperation with each other as independent entities.
History[edit | edit source]
Mechanics[edit | edit source]
Snow Elves are a homebrew race that can be played with approval from a DM. The racial traits are as followed:
Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
Size: Medium
Speed: 30 ft.
Creature Type: You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Bremish Endurance: You have a resistance to cold damage. You naturally acclimate to colder environments. However, you struggle more to acclimate to hot environments.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Keen Senses: You have proficiency in the Perception skill.
Snow Elf Training: You have proficiency with the spear, shortbow, and longbow.
Ice Step: You have trained to walk across snow and ice with care and precision and treat difficult terrain caused by ice or snow as regular terrain, and you have advantage on saving throws to maintain your footing on snowy or icy surfaces.
Trance: You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance-like meditation, during which you retain consciousness. Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Languages: You can speak, read, and write Common, Bremish, and Elvish.