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| image = GregorHF.png |
| image = GregorHF.png |
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| languages = Common, Elvish, Dwarvish, Draconic |
| languages = Common, Elvish, Dwarvish, Draconic |
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| species = Human |
| species = [[Human]] |
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| gender = Male |
| gender = Male |
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}} |
}} |
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'''Gregor Indisson''' was a character in the "Into the Greedy Green" campaign's session 0. Although he couldn't continue in the main campaign due to health reasons, he remains a memorable figure to his companions. |
'''Gregor Indisson''' was a character in the "[[Into the Greedy Green]]" [[campaign]]'s [[session]] 0. Although he couldn't continue in the main campaign due to health reasons, he remains a memorable figure to his companions. |
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== Overview == |
== Overview == |
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Alignment: True Neutral with Neutral Good tendencies |
Alignment: True Neutral with Neutral Good tendencies |
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Class/Profession: Rogue (Archetype: Thief) |
[[Class]]/Profession: [[Rogue]] (Archetype: Thief) |
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Background: Sage (Specialty: Former Wizard's Apprentice) |
Background: Sage (Specialty: Former Wizard's Apprentice) |
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Languages: Common, Elvish, Dwarvish, Draconic |
Languages: [[Common]], [[Elvish]], Dwarvish, Draconic |
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== History == |
== History == |
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Greg was an aspiring wizard who discovered he was unable to harness magical spells. Turning his misfortune into an opportunity, he became an expert in acquiring rare artifacts from dangerous locales, specializing in navigating deathtraps and uncovering lost relics. |
Greg was an aspiring [[wizard]] who discovered he was unable to harness magical spells. Turning his misfortune into an opportunity, he became an expert in acquiring rare artifacts from dangerous locales, specializing in navigating deathtraps and uncovering lost relics. |
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His dreams of becoming a wizard gone for good, Greg found that there was a serious demand for people with the knowledge and expertise to reclaim items and resources from the towers of mages who had died or gone mad with power and so on. So he resigned himself to the little-known exotic profession of "archaeology" - or as he calls explains it to people, an "Expert in Acquisition and Repossession". Tombs aren't an option, but if you need a ruin investigated, surveyed, and perhaps plundered, Indison's your man. Deathtraps a speciality! |
His dreams of becoming a wizard gone for good, Greg found that there was a serious demand for people with the knowledge and expertise to reclaim items and resources from the towers of mages who had died or gone mad with power and so on. So he resigned himself to the little-known exotic profession of "archaeology" - or as he calls explains it to people, an "Expert in Acquisition and Repossession". Tombs aren't an option, but if you need a ruin investigated, surveyed, and perhaps plundered, Indison's your man. Deathtraps a speciality! |
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== Special Abilities == |
== Special Abilities == |
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Familiar: Max, a creature currently in the guise of a raven |
Familiar: Max, a creature currently in the guise of a raven |
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Ritual Caster: Can cast certain spells as rituals using Intelligence modifier |
Ritual Caster: Can cast certain spells as rituals using Intelligence modifier |
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Latest revision as of 07:34, 17 August 2024
Gregor Indisson was a character in the "Into the Greedy Green" campaign's session 0. Although he couldn't continue in the main campaign due to health reasons, he remains a memorable figure to his companions.
Overview[edit | edit source]
Name: Gregor Indisson
Alignment: True Neutral with Neutral Good tendencies
Class/Profession: Rogue (Archetype: Thief)
Background: Sage (Specialty: Former Wizard's Apprentice)
Languages: Common, Elvish, Dwarvish, Draconic
History[edit | edit source]
Greg was an aspiring wizard who discovered he was unable to harness magical spells. Turning his misfortune into an opportunity, he became an expert in acquiring rare artifacts from dangerous locales, specializing in navigating deathtraps and uncovering lost relics.
His dreams of becoming a wizard gone for good, Greg found that there was a serious demand for people with the knowledge and expertise to reclaim items and resources from the towers of mages who had died or gone mad with power and so on. So he resigned himself to the little-known exotic profession of "archaeology" - or as he calls explains it to people, an "Expert in Acquisition and Repossession". Tombs aren't an option, but if you need a ruin investigated, surveyed, and perhaps plundered, Indison's your man. Deathtraps a speciality!
Abilities and Traits[edit | edit source]
Hit Dice: 5d8
Hit Points: 31
Movement Speed: 30 feet/round
Carrying Capacity: 150 pounds
Proficiency Bonus: +3
Armor Class: 13 (Leather armor + Dexterity modifier)
Skills and Proficiencies[edit | edit source]
Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Thieves' tools, acrobatics, arcana, athletics, history, investigation, perception, stealth
Special Abilities[edit | edit source]
Familiar: Max, a creature currently in the guise of a raven
Ritual Caster: Can cast certain spells as rituals using Intelligence modifier
Dungeon Delver: Advantages related to secret doors, traps, and rapid movement
Expertise: Proficiency bonus doubled for two skills/tools (Investigation, Thieves' Tools)
Sneak Attack, Thieves' Cant, Cunning Action, Uncanny Dodge
Equipment[edit | edit source]
Short sword, short bow with arrows, leather armor, daggers, thieves' tools, various adventuring gear.
Personality Traits[edit | edit source]
Enjoys mysteries, values knowledge, easily distracted by the promise of information.