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Session 3 |
Session 3 |
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<div class="mw-collapsible mw-collapsed"> The players continued in their attempt to escape the dungeon, leaving behind the safety of the warded room. As they continued deeper into the maze, they came across several chests with potions of all kinds, and these small gifts were gladly taken. As they continued forward, the party entered a large space, a vast room with the sound of someone whispering and skittering in the darkness. Inovi sent a sort of flare forward towards the sound and illuminated the figures of three children. These children were pale skinned, pale eyed, raggedly clothed, and seemed to follow the lead of a younger girl. She spoke to the party, as they asked if she needed to get out with them or if she were hurt. Though her messages were cryptic at best, she told the party to follow her, and that she would show them a secret. As they followed, the party entered a room, and the girl giggled as she said secret, and flipped a switch. The doors closed and the walls started closing in on all sides. Quick thinking on many of the party members’ parts meant the trap was disabled before they all became crushed. The girl and her two companions started to run deeper into the maze, leading the party on. As they ran, the party chased, until it was clear they were being led on. However, the group took more attention to a sigil on the floor, the outline of a brain marking the path towards the first trial. A battle of wits. As they entered, the man which had greeted them all stood in the space and said that only one person may take the test, and should they survive, the would be one step closer to freedom. Lady Nightingale, seemingly tired of hearing the arguments around her, entered the test, and began a mental chess match against the figure entrapping them. She succeeded, but only after receiving a small scratch and more stress from the ordeal. Following this, the party advanced to see what other secrets these children could reveal. They were led onward to a hallway coated in blood, and they approached a door, which more children were inside of. The room erupted with the chants of “Die! Die! Die!” As the party closed the door and advanced, running head long into a group of creatures they had already fought before. As they turned around, the children had followed, trapping the party into a fight for survival. |
<div class="mw-collapsible mw-collapsed"> The players continued in their attempt to escape the dungeon, leaving behind the safety of the warded room. As they continued deeper into the maze, they came across several chests with potions of all kinds, and these small gifts were gladly taken. As they continued forward, the party entered a large space, a vast room with the sound of someone whispering and skittering in the darkness. Inovi sent a sort of flare forward towards the sound and illuminated the figures of three children. These children were pale skinned, pale eyed, raggedly clothed, and seemed to follow the lead of a younger girl. She spoke to the party, as they asked if she needed to get out with them or if she were hurt. Though her messages were cryptic at best, she told the party to follow her, and that she would show them a secret. As they followed, the party entered a room, and the girl giggled as she said secret, and flipped a switch. The doors closed and the walls started closing in on all sides. Quick thinking on many of the party members’ parts meant the trap was disabled before they all became crushed. The girl and her two companions started to run deeper into the maze, leading the party on. As they ran, the party chased, until it was clear they were being led on. However, the group took more attention to a sigil on the floor, the outline of a brain marking the path towards the first trial. A battle of wits. As they entered, the man which had greeted them all stood in the space and said that only one person may take the test, and should they survive, the would be one step closer to freedom. Lady Nightingale, seemingly tired of hearing the arguments around her, entered the test, and began a mental chess match against the figure entrapping them. She succeeded, but only after receiving a small scratch and more stress from the ordeal. Following this, the party advanced to see what other secrets these children could reveal. They were led onward to a hallway coated in blood, and they approached a door, which more children were inside of. The room erupted with the chants of “Die! Die! Die!” As the party closed the door and advanced, running head long into a group of creatures they had already fought before. As they turned around, the children had followed, trapping the party into a fight for survival. </div> |
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== House Rules == |
== House Rules == |
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Latest revision as of 19:24, 3 January 2026
Red Rranos is (Information on your campaign) that began on (Date).
The campaign involves (information on the campaign content or theme)
Started November 18th, 2025
About[edit | edit source]
Red Rranos is a Daggerheart campaign set in the Age of Umbra campaign frame. Taking place in La Croix during the very end of the PR era. Magic is ending, as the world begins to shift and change around the peoples of Quelmar try and find favor with the fey, or the devils, or whoever will usher them to a safe plane, there are others who take the opportunity to revel in the chaos, and make some of their own. "L'arche" is a secretive cult of scum and villainy that has taken root in the city, containing some very heinous people. Will players be able to keep hope in these most desperate of times? Will they choose to stand against those that bring darkness to them or will they fall to it?
Player Characters[edit | edit source]
Thrush - Played my Mercedes
Lady Nightingale - Played by Emma
Inovi - Played by Tyler
Luna Moongood - Played by Jen
Rowan - Played by Jay
Olaf - Played by Chris
NPCs[edit | edit source]
Corvus
The Story So Far[edit | edit source]
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them?
The Dungeon[edit | edit source]
Session 1
Session 2
Session 3
House Rules[edit | edit source]
Have fun
Embrace death warmly when it happens
