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* [[Bard]] |
* [[Bard]] |
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* [[Cleric]] |
* [[Cleric]] |
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* '''Dragon Shaman''' |
* '''[[Dragon]] Shaman''' |
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* [[Druid|'''Druid''']] |
* [[Druid|'''Druid''']] |
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* '''Drunkard''' |
* '''Drunkard''' |
Latest revision as of 06:36, 17 August 2024
A class is a strict gameplay mechanic which refers to a set of powers, techniques, and abilities that a player character has honed. Some classes gain their power from years of training, others have been subjected to supernatural forces, and others still find a way to balance the two sources of power. Each class typically contains a set of focuses, known as "archetypes" or "sub-classes". Your class and your sub-class represent the fullest extent of your specific powers.
You should always ask your DM about your class if you are picking a homebrewed option not found in a PHB or similar text.
Notable Classes (5e)[edit | edit source]
- Artificer
- Barbarian
- Bard
- Cleric
- Dragon Shaman
- Druid
- Drunkard
- Engineer
- Factotum
- Fighter
- Lacer
- The lacer is an elemental bender. Atman is the most notable PC lacer.
- Monk
- Mystic
- Paladin
- Ranger
- Rogue
- Runeseeker
- Psionicist
- Scholar
- Shaman
- Sorcerer
- Spirit Mage
- Warlock
- Wizard
Legacy Quelmar Classes (3.5)[edit | edit source]
- Elementalist
- Shadowdancer
- Virtuoso
- Sublime Chord