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Vezoth: Difference between revisions

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{{Infobox_character|affilliation=[[Tiamat]], [[The Ten Heralds of Tiamat]], [[The Cult of the Dragon]]|name={{PAGENAME}}|image=Ghost Draon2.jpg|X|[[File:Download20240802223031.png|thumb]]|relatives=[[The Ten Heralds of Tiamat]]|languages=Bremish, Common, Draconic|alias=The Undying Rime|birthDate=691 PR|birthPlace=[[Osugbo]]|deathDate=691 PR, Unknown|deathPlace=[[The Stonefist]], The [[FrostSpine]]|species=White Dragon Spirit|gender=Male}}
#REDIRECT [[The Ten Heralds of Tiamat]]

__STATICREDIRECT__
'''{{PAGENAME}} '''the Undying Rime is a massive white spectral dragon and loyal servant to the Dragon Queen [[Tiamat]]. Over the centuries Vezoth was repeatdely killed and resurrected, turning him into a vengeful specter that now haunts the Snowblood Peaks on the frozen continent of [[Breme]]. Vezoth was the youngest of [[The Ten Heralds of Tiamat]], ten dragons who emerged in Quelmar and heralded the arrival of Tiamat and the coming of [[The War of Many Names]].
[[Category:Towson Tabletop]]

== Physical Appearance ==
Vezoth’s body is a towering draconic silhouette of translucent frost with the faint suggestion of bones gleaming beneath sheets of spectral ice. Where the Undying Rime once bore wings, all that remains now are tattered veils of ice-mist spread wide. Even though the flesh of his eyes are gone, Vezoth's hollow sockets burn with a hollow, glacial light. When he exhales, a deathly chill rolls forth, freezing the very breath in a creature’s lungs and frosting steel and stone alike. Alive no more, Vezoth is now the shadow of the blizzard, a ghostly hunter in the night eager to make you join him on the other side of the veil.

== Personality ==
While not very intelligent, and regarded by many as hardheaded, no one can argue that there is a dragon with more determination or unwillingness to let go than Vezoth. Without these traits he would have been unable to return to the realm over and over again. He is brutish in his tactics, always preferring a straightforward and direct approach in his battles, abhorring the use of magic or trickery. While on the hunt, he will stalk his prey through the mountain regions of his lair and make use of his incorporeal form to surprise his victims through solid objects. He makes a note of always targeting the strongest combatant in battle first to
demonstrate his dominance as a hunter and a warrior.

Like moths to a flame, evil spiritual undead flock to Vezoth’s realm to serve him. If Vezoth had the mind of it, he could easily gather one of the greatest undead armies Quelmar has ever seen. But as short sighted as he is, such a possibility is highly unlikely if he is left to do so on his own. He is content to continue hunting lesser creatures for his own pleasures, his aspirations rarely leaving the barriers of the Snowblood Peaks.

Knowing that he can easily return again, Vezoth fights with a level of carelessness without worry for his own safety. This makes him both a great threat on the battlefield as he will ignore many common tactics and take unexpectedly direct attacks, while also serving as his great weakness as he leaves himself open to other dangerous threats.
== History ==
Vezoth was one of the Ten Heralds of Tiamat and was the last of his siblings to emerge in Quelmar after dragonkind had been banished for hundreds of years. While ambitious in his youth, Vezoth was content to hide away until he would grow strong enough to join in the crusade of the Dragon Queen. But not soon after his arrival in Quelmar, his was discovered lairing in an ancient dwarven vault known as [[The Stonefist]] and was slain by the adventurers [[Kragnux]] and [[Reesec]].[[File:Ghost Dragon1.jpg|frameless|right]]

As the War of Many Names continued, infernal cultists and magical artifacts would resurrect Vezoth time and time again, wearing away his body until he was nothing but a spirit. His first resurrection was brought about by an infernal Tiefling Cultist named Rothburn Forth V. But not soon after his resurrection would be discovered and Vezoth would be slain once again. To prevent another resurrection, Vezoth's killers bound his soul to a wagon. Vezoth remained like this until the wagon was destroyed and his spirit was instead placed inside a relic known as the [[Soul Star]], a magical artifact that captured souls. Years later in 825 PR, Vezoth's spirit would be freed from the Soul Star, his ghost appearing in the city of [[Zobeck]], the same location his brother [[Ith]], another Herald of Tiamat, had been slain years before.

After rampaging around Zobeck, Vezoth's spirit was forced to flee when the city's mages attempted to bind him once more. Vezoth traveled to the icy continent of Breme, far to the north of the world. Eventually he would settle in a range out mountains called the Snowblood Peaks where he would make his lair. Here Vezoth would begin to explore his undead nature by preying on the local population and established a small base of minions and servants in the mountains by forcing all of the local mountain spirits into subservience. He would send his servants far and wide throughout the realm to capture many of the strongest beasts and warriors. Vezoth would imprison them beneath the mountains, only to free and hunt them at his own pleasure. Vezoth continues to search for the next great hunt, and continues to rule from his spectral throne. Even in this state though, the Dragon Queen will send Vezoth on missions across the realm where no other dragon can go in order to wreak havoc and destruction. Vezoth the Undying Rime would grow an obsession with the hunt of both material and ethereal beings, always looking for the next challenge. His obsession would come into conflict with his duties as a servant of the Dragon Queen as he would begin to prioritize his own desire for hunting other creatures over her orders.
[[File:Ice Cave3.jpg|right|frameless]]

== Lair ==
Even before the emergence of Vezoth, the Snowblood Peaks were known for their unusual and paranormal events. Local tribes in the region would avoid traveling through the peaks believing that the land was cursed. Others would leave offerings in the mountains to please the mountains’ spiritual inhabitants. But things all changed when Vezoth in his new undead state. The Snowblood Peaks became infested with undead and the boundaries between the material and ethereal plane began to thin. The mountains even without these spectral dangers are treacherous as the bitter colds and unyielding terrain can best even the most hardy of adventurers.

Vezoth lairs in a massive ice cavern at the top of the highest mountain in the Snowblood Peaks. Much like Vezoth himself, his lair is split between the Material and Ethereal realms. The lower regions of his lair in the mountain are inhibited and maintained by his minions. This portion of the lair consists of large tunnels carved in the ice and stone of the mountain with massive dungeon cells to keep creatures and warriors imprisoned for Vezoth’s future hunts. These dungeons are patrolled by the mortal servants of Vezoth as well as ethereal undead who will hide in the ethereal plane only to reveal themselves to attack intruders.
[[File:Ice Cave1.jpg|left|thumb|Vezoth's Lair]]
The central cavern where Vezoth keeps his hoard is unreachable by typical means. Vezoth himself is only able to access this portion of his lair due to his abilities to move through solid objects. It is in this cavern that Vezoth will reform if he is destroyed and it is only in this cavern that he is able to be destroyed permanently. Items in Vezoth’s hoard include rare gemstones, bound spirits, and soul trapping artifacts which Vezoth collects so they may not be used against him.
[[File:Ice Zombies.jpg|right|frameless]]

== Minions ==
Vezoth wouldn’t keep minions if he didn’t have to. At points he even despises them, seeing his minions as beneath him, detracting from his own skill as a hunter. He only keeps his minions for one purpose, to maintain an ever flowing supply of new prey for him to hunt. He will send his minions across Quelmar to search for the best in hunting game and order to have them captured and returned to his lair. Vezoth the Undying Rime’s natural presence serves a beacon for creatures that live in the ethereal realm, and as such his domain is infested with undead and other monstrosities that inhabit the mountains, all drawn in by his presence. Minions of Vezoth the Undying Rime include range from specters, ghosts, and wraiths, to zombies, skeletons, and Cultists of Tiamat who were sent to Breme to serve the Undying Rime.
[[File:Ice Vampire.jpg|left|thumb|Silas Bendragore]]

=== Silas Bendragore ===
The frozen dungeons beneath Vezoth’s mountain lair are managed by an intelligent undead by the name of Silas Bendragore. Silas was once a young human hero traveling across the land of Breme who got trapped in the Snowblood Peaks during a storm. Here he was forced to consume his fellow travelers to survive. For this horrid deed he was cursed with undeath and a ravenous hunger, transforming into a Vampire. Silas wandered the wastes for years searching for his next meal until he was forced into servitude by Vezoth, serving faithfully in return for meals of flesh.

[[Category:Dragons]]
[[Category:Townson Tabletop]]
[[Category:Into the Greedy Green]]
{{Worldbuilders}}

Latest revision as of 02:12, 10 September 2025

Vezoth
Relatives The Ten Heralds of Tiamat
Languages Bremish, Common, Draconic
Affiliations Tiamat, The Ten Heralds of Tiamat, The Cult of the Dragon
Aliases The Undying Rime
Date of Birth 691 PR
Place of Birth Osugbo
Date of Death 691 PR, Unknown
Place of Death The Stonefist, The FrostSpine
Species White Dragon Spirit
Gender Male


Vezoth the Undying Rime is a massive white spectral dragon and loyal servant to the Dragon Queen Tiamat. Over the centuries Vezoth was repeatdely killed and resurrected, turning him into a vengeful specter that now haunts the Snowblood Peaks on the frozen continent of Breme. Vezoth was the youngest of The Ten Heralds of Tiamat, ten dragons who emerged in Quelmar and heralded the arrival of Tiamat and the coming of The War of Many Names.

Physical Appearance[edit | edit source]

Vezoth’s body is a towering draconic silhouette of translucent frost with the faint suggestion of bones gleaming beneath sheets of spectral ice. Where the Undying Rime once bore wings, all that remains now are tattered veils of ice-mist spread wide. Even though the flesh of his eyes are gone, Vezoth's hollow sockets burn with a hollow, glacial light. When he exhales, a deathly chill rolls forth, freezing the very breath in a creature’s lungs and frosting steel and stone alike. Alive no more, Vezoth is now the shadow of the blizzard, a ghostly hunter in the night eager to make you join him on the other side of the veil.

Personality[edit | edit source]

While not very intelligent, and regarded by many as hardheaded, no one can argue that there is a dragon with more determination or unwillingness to let go than Vezoth. Without these traits he would have been unable to return to the realm over and over again. He is brutish in his tactics, always preferring a straightforward and direct approach in his battles, abhorring the use of magic or trickery. While on the hunt, he will stalk his prey through the mountain regions of his lair and make use of his incorporeal form to surprise his victims through solid objects. He makes a note of always targeting the strongest combatant in battle first to demonstrate his dominance as a hunter and a warrior.

Like moths to a flame, evil spiritual undead flock to Vezoth’s realm to serve him. If Vezoth had the mind of it, he could easily gather one of the greatest undead armies Quelmar has ever seen. But as short sighted as he is, such a possibility is highly unlikely if he is left to do so on his own. He is content to continue hunting lesser creatures for his own pleasures, his aspirations rarely leaving the barriers of the Snowblood Peaks.

Knowing that he can easily return again, Vezoth fights with a level of carelessness without worry for his own safety. This makes him both a great threat on the battlefield as he will ignore many common tactics and take unexpectedly direct attacks, while also serving as his great weakness as he leaves himself open to other dangerous threats.

History[edit | edit source]

Vezoth was one of the Ten Heralds of Tiamat and was the last of his siblings to emerge in Quelmar after dragonkind had been banished for hundreds of years. While ambitious in his youth, Vezoth was content to hide away until he would grow strong enough to join in the crusade of the Dragon Queen. But not soon after his arrival in Quelmar, his was discovered lairing in an ancient dwarven vault known as The Stonefist and was slain by the adventurers Kragnux and Reesec.

As the War of Many Names continued, infernal cultists and magical artifacts would resurrect Vezoth time and time again, wearing away his body until he was nothing but a spirit. His first resurrection was brought about by an infernal Tiefling Cultist named Rothburn Forth V. But not soon after his resurrection would be discovered and Vezoth would be slain once again. To prevent another resurrection, Vezoth's killers bound his soul to a wagon. Vezoth remained like this until the wagon was destroyed and his spirit was instead placed inside a relic known as the Soul Star, a magical artifact that captured souls. Years later in 825 PR, Vezoth's spirit would be freed from the Soul Star, his ghost appearing in the city of Zobeck, the same location his brother Ith, another Herald of Tiamat, had been slain years before.

After rampaging around Zobeck, Vezoth's spirit was forced to flee when the city's mages attempted to bind him once more. Vezoth traveled to the icy continent of Breme, far to the north of the world. Eventually he would settle in a range out mountains called the Snowblood Peaks where he would make his lair. Here Vezoth would begin to explore his undead nature by preying on the local population and established a small base of minions and servants in the mountains by forcing all of the local mountain spirits into subservience. He would send his servants far and wide throughout the realm to capture many of the strongest beasts and warriors. Vezoth would imprison them beneath the mountains, only to free and hunt them at his own pleasure. Vezoth continues to search for the next great hunt, and continues to rule from his spectral throne. Even in this state though, the Dragon Queen will send Vezoth on missions across the realm where no other dragon can go in order to wreak havoc and destruction. Vezoth the Undying Rime would grow an obsession with the hunt of both material and ethereal beings, always looking for the next challenge. His obsession would come into conflict with his duties as a servant of the Dragon Queen as he would begin to prioritize his own desire for hunting other creatures over her orders.

Lair[edit | edit source]

Even before the emergence of Vezoth, the Snowblood Peaks were known for their unusual and paranormal events. Local tribes in the region would avoid traveling through the peaks believing that the land was cursed. Others would leave offerings in the mountains to please the mountains’ spiritual inhabitants. But things all changed when Vezoth in his new undead state. The Snowblood Peaks became infested with undead and the boundaries between the material and ethereal plane began to thin. The mountains even without these spectral dangers are treacherous as the bitter colds and unyielding terrain can best even the most hardy of adventurers.

Vezoth lairs in a massive ice cavern at the top of the highest mountain in the Snowblood Peaks. Much like Vezoth himself, his lair is split between the Material and Ethereal realms. The lower regions of his lair in the mountain are inhibited and maintained by his minions. This portion of the lair consists of large tunnels carved in the ice and stone of the mountain with massive dungeon cells to keep creatures and warriors imprisoned for Vezoth’s future hunts. These dungeons are patrolled by the mortal servants of Vezoth as well as ethereal undead who will hide in the ethereal plane only to reveal themselves to attack intruders.

Vezoth's Lair

The central cavern where Vezoth keeps his hoard is unreachable by typical means. Vezoth himself is only able to access this portion of his lair due to his abilities to move through solid objects. It is in this cavern that Vezoth will reform if he is destroyed and it is only in this cavern that he is able to be destroyed permanently. Items in Vezoth’s hoard include rare gemstones, bound spirits, and soul trapping artifacts which Vezoth collects so they may not be used against him.

Minions[edit | edit source]

Vezoth wouldn’t keep minions if he didn’t have to. At points he even despises them, seeing his minions as beneath him, detracting from his own skill as a hunter. He only keeps his minions for one purpose, to maintain an ever flowing supply of new prey for him to hunt. He will send his minions across Quelmar to search for the best in hunting game and order to have them captured and returned to his lair. Vezoth the Undying Rime’s natural presence serves a beacon for creatures that live in the ethereal realm, and as such his domain is infested with undead and other monstrosities that inhabit the mountains, all drawn in by his presence. Minions of Vezoth the Undying Rime include range from specters, ghosts, and wraiths, to zombies, skeletons, and Cultists of Tiamat who were sent to Breme to serve the Undying Rime.

Silas Bendragore

Silas Bendragore[edit | edit source]

The frozen dungeons beneath Vezoth’s mountain lair are managed by an intelligent undead by the name of Silas Bendragore. Silas was once a young human hero traveling across the land of Breme who got trapped in the Snowblood Peaks during a storm. Here he was forced to consume his fellow travelers to survive. For this horrid deed he was cursed with undeath and a ravenous hunger, transforming into a Vampire. Silas wandered the wastes for years searching for his next meal until he was forced into servitude by Vezoth, serving faithfully in return for meals of flesh.

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