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Arveiarysear (Sear): Golden Dragonborn Fire-breather Cleric |
Arveiarysear (Sear): Golden Dragonborn Fire-breather Cleric |
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Otwin Thornley: Human Knife-thrower Bard |
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Tiktik: Changeling Rhythmic Dancer/Acrobat Rogue |
Tiktik: Changeling Rhythmic Dancer/Acrobat Rogue |
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These adventurers met by happenstance in the great city of Galik, all performing in one shape or form in the streets to gain coin and notoriety. They came together over drinks one evening and decided that their fortunes lay better together as a troupe. A circus troupe. |
These adventurers met by happenstance in the great city of Galik, all performing in one shape or form in the streets to gain coin and notoriety. They came together over drinks one evening and decided that their fortunes lay better together as a troupe. A circus troupe. |
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They are about to set off on their grand adventure to make their own grand performance when |
They are about to set off on their grand adventure to make their own grand performance when Otwin Thornley tells them of his penpal. How they wrote whispers of a carnival in the woods with a grand circus tent before the writings stopped. Similarly, most of the others have had visions or seen mysterious posters of a similar carnival. They decide to see for themselves what a real circus looks like. All so that they may one day too rise to the heights of the famed and adored. |
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== <s>Revelers</s> NPCs == |
== <s>Revelers</s> NPCs == |
Revision as of 02:11, 13 January 2024
Aw Heckna! is a horror comedy adventure that began on January 4th 2024 (session 0).
The campaign is the property of Hit Point Press. It involves 2 - 6 players and takes a character from levels 1 - 10 in a dark carnival setting.
What's it about?
In the great innovation era of the realm of Quelmar (PR era), a wandering carnival appears near the great city of Galik. The sounds of revelry drift through the darkness of the forest around the city, drawing wayward wanderers toward the blood red spires of The Revalia. A carnival filled with laughter and delight awaits those lucky enough to be chosen by the one and only ringleader Heckna. A lifetime of fun and escape from the world an it's tedium lies right around the next tree.
But underneath the sparkling lights and gleaming facade is a sinister underbelly of corruption and horror. The great carnival of The Revalia is the realm of Heckna, a creative and sinister mastermind masquerading as a jovial ringleader. His carnival serves only his wicked sense of humor. Those who don't partake in the fun quickly discover the ringleader's fury.
Travelers may think they discover The Revalia accidentally or by a rare stroke of luck. Others may feel compelled to visit as if drawn in by an unseen force. All who visit do so through Heckna's influence and desire as none may enter his realm without first being marked by the great clown. However, some arrive more aware of his nature and ruse - hunters who will stop at nothing to dispatch Heckna and destroy his carnival.
The sinister ringleader enjoys a challenge. He lures the best and brightest to his circus. Many have tried and failed to escape. Most of those who come join Heckna in the end, willingly or not. But not all hope is lost. The Revalia holds secrets not even Heckna can hide. With brains, brawn, and dauntless courage, Heckna and his minions may yet be defeated.
The Revalia is it's own demiplane ruled by the seemingly immortal Heckna. It travels from plane to plane. Reality to reality. Era to era. Everywhere it goes, the Revalia takes pieces of the plane with it. Whether that be people or objects, concepts or aesthetics.
Currently The Revalia is resting outside of Galik, but may be found around other cities of Quelmar in the future.
Rubes Player Characters
The characters in this story are as follows:
Delusion Soarkin (Lulu): Teifling Acrobat Rogue
Dorian Noxom: Aasimar Acrobat Fighter
Bosa Fan'tum: Loxodon Magician Wizard
Arveiarysear (Sear): Golden Dragonborn Fire-breather Cleric
Otwin Thornley: Human Knife-thrower Bard
Tiktik: Changeling Rhythmic Dancer/Acrobat Rogue
These adventurers met by happenstance in the great city of Galik, all performing in one shape or form in the streets to gain coin and notoriety. They came together over drinks one evening and decided that their fortunes lay better together as a troupe. A circus troupe.
They are about to set off on their grand adventure to make their own grand performance when Otwin Thornley tells them of his penpal. How they wrote whispers of a carnival in the woods with a grand circus tent before the writings stopped. Similarly, most of the others have had visions or seen mysterious posters of a similar carnival. They decide to see for themselves what a real circus looks like. All so that they may one day too rise to the heights of the famed and adored.
Revelers NPCs
None yet! Will update as they appear!
The Story So Far!
The adventure properly begins January 18th. Stay tuned!
Heckna House Rules
Especially if you're running a Community Campaign, it's important to let your players know what special rules you have in play for them.
In The Revalia, spells that transport creatures to other realms (i.e. banishment, rope trick, blink) automatically fail. Short range teleportation spells (i.e. dimension door, misty step) still work, but only within the confines of the carnival. However any failed teleportation spell doesn't use up a spell slot.
In addition, The Revalia does not deal in Gold (GP). Instead, the currency is Red Tickets (RT). Each RT is equal to about 5 GP within the carnival. A secondary currency is Trinkets. Small items brought into The Revalia from the outside can be bartered and traded with at (REDACTED).