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Ahazu: Difference between revisions

(Created page with "'''Ahazu''' was one of the greatest threats to ever appear across Quelmar, who had nearly ascended to godhood, and could only be stopped by a permanent imprisonment into The BackHalls. * 'Boss: The Goristro', ** ''Ahazu the Seizer'' ** '''Ahazu's Abduction:''' Speak the demon's name and shunt a creature within 30 feet of you into a void. The creature must make a dexterity saving throw equal to 10 + Charisma Mod + Spellcaster level. On a save...")
 
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** '''Ahazu's Abduction:''' Speak the demon's name and shunt a creature within 30 feet of you into a void. The creature must make a dexterity saving throw equal to 10 + Charisma Mod + Spellcaster level. On a save, it can not be targeted again until you have taken a long rest. On a fail, the creature is paralyzed for the next round. It escapes the void at the top of your next turn.
** '''Ahazu's Abduction:''' Speak the demon's name and shunt a creature within 30 feet of you into a void. The creature must make a dexterity saving throw equal to 10 + Charisma Mod + Spellcaster level. On a save, it can not be targeted again until you have taken a long rest. On a fail, the creature is paralyzed for the next round. It escapes the void at the top of your next turn.
** '''Blindsight:''' You gain Blindsight up to 100 feet.
** '''Blindsight:''' You gain Blindsight up to 100 feet.

[[Category:The BackHalls]]

Revision as of 04:59, 15 February 2024

Ahazu was one of the greatest threats to ever appear across Quelmar, who had nearly ascended to godhood, and could only be stopped by a permanent imprisonment into The BackHalls.

  • 'Boss: The Goristro',
    • Ahazu the Seizer
    • Ahazu's Abduction: Speak the demon's name and shunt a creature within 30 feet of you into a void. The creature must make a dexterity saving throw equal to 10 + Charisma Mod + Spellcaster level. On a save, it can not be targeted again until you have taken a long rest. On a fail, the creature is paralyzed for the next round. It escapes the void at the top of your next turn.
    • Blindsight: You gain Blindsight up to 100 feet.
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