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'''Alignment.''' Autom alignments can be anywhere on the spectrum but tend toward neutrality. Some do still cling to the lawful programming that formed the body they inhabit. |
'''Alignment.''' Autom alignments can be anywhere on the spectrum but tend toward neutrality. Some do still cling to the lawful programming that formed the body they inhabit. |
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'''Size.''' Automs have been constructed for many types of tasks. Your size is Medium or Small. |
'''Size.''' Automs have been constructed for many types of tasks. Your size is Medium or Small. An autom's weight depends on its size and design. At Medium size, the more modern units weigh in at about 300 pounds, while older models are closer to 550 pounds; these weights are halved for Small automs. |
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'''Speed.''' Your base walking speed is 30 feet. |
'''Speed.''' Your base walking speed is 30 feet. |
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'''Forged Shell.''' You have a natural Armor [[Class]] of 14 and your metal frame gives you resistance to Force damage. Your unique frame prevents you from utilizing any armor, but you can still wield and gain the benefits of a shield. |
'''Forged Shell.''' You have a natural Armor [[Class]] of 14 and your metal frame gives you resistance to Force damage. Your unique frame prevents you from utilizing any armor, but you can still wield and gain the benefits of a shield. |
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'''Arcane Cannon.''' |
'''Arcane Cannon.''' An embedded weapon folds out of your arm or other body part. You apply your Proficiency Bonus and your Constitution modifier to attacks with this weapon, and you cannot be disarmed of it. As an action, you can use it to make a ranged weapon attack roll against a target you can see within 120 feet. On a hit, you roll a number of d8's equal to your Proficiency Bonus and deal force damage equal the result. You can use your Arcane Cannon three times, and you recover all expended uses when you finish a long rest. |
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'''Internal Damage.''' Your turn to sentience has begun to wear on your mechanical body. You are vulnerable to one of |
'''Internal Damage.''' Your turn to sentience has begun to wear on your mechanical body. You are vulnerable to one of these damage types of your choice: Acid, Cold, Fire, Lightning, or Thunder. |
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'''[[Languages]]''' You can speak, read, and write [[Common]] and one other language of your choice. |
'''[[Languages]]''' You can speak, read, and write [[Common]] and one other language of your choice. |
Revision as of 19:23, 29 June 2025
GM James R,
Keller,
Cat H.
For information on the autom race itself, see autom.
About
Automs are constructs originally created to serve and defend the city of Sneerwell in Isonhound by Colin Pendergras, who had helped to develop warforged, an achievement that was was expedited by the accidental construction of the first protoforged, the Autom Lord, in 692 PR. Colin was not entirely pleased with this development because he had been striving to create a reliable machine to bring security to his kingdom and gold to his coffers, not an independent creature with a soul.
Persevering, he succeeded in 705 PR with a bulky construct that followed arbitrary verbal commands issued by the bearer of a bluestone control device. After a few months of rapid, agile development of improved versions, he had put dozens of automs in the hands of the Sneerwell City Watch, and within a few years he had sold hundreds of units to the Friends of Kragnux and other parties across Isonhound.
Occasionally, an autom gains sentience and takes on adventures of its own. Such automs may experience confusion about what caused their awakening, but once aware of their new circumstances, they typically become free of Bluestone control. When When playing an autom, please use the statistics below.
D&D 5e Racial Features
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 2, but your Dexterity score decreases by 1.
Age. Automs can last for hundreds of years so long as their bodies do not suffer irreparable damage.
Alignment. Autom alignments can be anywhere on the spectrum but tend toward neutrality. Some do still cling to the lawful programming that formed the body they inhabit.
Size. Automs have been constructed for many types of tasks. Your size is Medium or Small. An autom's weight depends on its size and design. At Medium size, the more modern units weigh in at about 300 pounds, while older models are closer to 550 pounds; these weights are halved for Small automs.
Speed. Your base walking speed is 30 feet.
Clockwork Resilience. Your creature type is both Construct and Humanoid. You body is made of materials of strong fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
- You are immune to magical aging effects.
In addition, you have darkvision allowing you to see 60 feet in dim light as if it were normal light and in darkness as if it were dim light. In darkness you can only make out shades of grey.
Maintenance Cycle. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Forged Shell. You have a natural Armor Class of 14 and your metal frame gives you resistance to Force damage. Your unique frame prevents you from utilizing any armor, but you can still wield and gain the benefits of a shield.
Arcane Cannon. An embedded weapon folds out of your arm or other body part. You apply your Proficiency Bonus and your Constitution modifier to attacks with this weapon, and you cannot be disarmed of it. As an action, you can use it to make a ranged weapon attack roll against a target you can see within 120 feet. On a hit, you roll a number of d8's equal to your Proficiency Bonus and deal force damage equal the result. You can use your Arcane Cannon three times, and you recover all expended uses when you finish a long rest.
Internal Damage. Your turn to sentience has begun to wear on your mechanical body. You are vulnerable to one of these damage types of your choice: Acid, Cold, Fire, Lightning, or Thunder.
Languages You can speak, read, and write Common and one other language of your choice.