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[[Episode Four: The Brightling Moon]] |
[[Episode Four: The Brightling Moon]] |
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Episode Five: |
[[Episode Five: Of Moons and Magic]] |
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Episode Six |
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==House Rules== |
==House Rules== |
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=== Dungeon World House Rules === |
=== Dungeon World House Rules === |
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Alright, hints about the house rule. Whenever someone asks what here is not what it seems, they must role 2d6, adding nothing. Results of question varies depending on results of the roll. |
Alright, hints about the house rule. Whenever someone asks what here is not what it seems, they must role 2d6, adding nothing. Results of question will always give them what in the moment is not what it seems. What else they get varies depending on results of the roll. |
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[[Category:Campaigns]] |
[[Category:Campaigns]] |
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[[Category:System Agnostic]] |
[[Category:System Agnostic]] |
Revision as of 18:33, 17 September 2022
System Agnostic is an "anthology" game that began on August 28th, 2022.
About
System Agnostic takes place in four chapters, each occurring in a different era of Quelmar's history.
Chapter One: Prehistory (Dungeon World)
The first chapter takes place sometime during Quelmar's prehistoric era, being viewed at an unknown time by Celeste Kellthora in The Library. During a time when Quelmar was a round ball of purple time and two moons graced Quelmar's sky, a band of adventurers work in and explore the chaos of the plane's single continent, Panglhea.
Player Characters
As the ages of Quelmar's history change, so too do our cast of characters.
Chapter One: Prehistory (Dungeon World)
Citizen Doctor Eloise Mehermbler
Chapter Two: The BR Era of Dragons (Dungeons and Dragons 5e)
NPCs
Some NPCs are accidently invented. Others deserve mention.
Chapter One: Prehistory (Dungeon World)
Celeste: A human with elven blood and longevity, Celeste is in The Library watching the films of the group's adventures.
Youngling: Rakshasa child, rescued by the party from the depths of the Amphitheatre.
Murrahkh: Medusa. Currently presiding over the Amphitheatre, blocked off from the rest of the world by a cave in. Has also appeared as a teenaged almost elven girl with reddish coppery hair in intricate braids, dusky skin, and green eyes.
Syth: Rakshasa "father" and owner of Outrys' only inn.
Ainok Bolkar: Redheaded wood elf. Hired the party to aid him and protect him in entering the temple that appeared.
Vilya: Dryad thriving in the dark caverns below. Believes her end is coming and that Aranwe's search for a temple heralds her coming end.
Azarin: Ancient being disguised as a Gnoll. Merchant lord of Tharingar, tracking Aranwe and Sae.
Cat: A beat to shit black cat missing part of its tail, with a faint sparkly sheen to its fur.
The Story So Far
Chapter One: Prehistory (Dungeon World)
Episode Four: The Brightling Moon
Episode Five: Of Moons and Magic
Episode Six
House Rules
Dungeon World House Rules
Alright, hints about the house rule. Whenever someone asks what here is not what it seems, they must role 2d6, adding nothing. Results of question will always give them what in the moment is not what it seems. What else they get varies depending on results of the roll.