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Pash: Difference between revisions

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[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Wicked Wilds]]

Revision as of 14:48, 28 September 2023

Pash
Relatives m'Rang (mother); l'Mon (father)
Languages Common, Grung
Affiliations Criminal Syndicate, Galik
Aliases p'Ash'r'Ohn
Marital Status Single
Place of Birth Galik
Species Grung
Gender Female
Height 2'10"
Weight 29 lbs
Eye Color Brown


p'Ash'r'Ohn, or "Pash" is a Grung adventurer native to Galik who seeks admittance into the Tempest Brothers Expeditionary Company several months after the company launched its missions. Pash is a hexblade warlock who wields a mix of blade and spell to fell foes and eke out a living. Having learned of the new opportunity in the wilds, Pash wants to prove she is a great fighter to all.

Physical Appearance

Pash is a red grung who generally relaxes without clothing and wears small pieces of hide armor to battle, although she hopes to acquire far more durable gear through adventuring. Pash has dark brown eyes and stands just under 3 ft tall. She weighs under thirty pounds and has a large number and variety of scars on her body from indelicate friends looking to poison their weapons. She also has a spiral tattoo on her left arm.

Personality

Pash is very dedicated to her weapon and to her fighting skills. She has let most of her relationships wither through inattention other than those encouraged by her patron or her criminal contacts. She is loyal to people she likes and is far more naive than she realizes. She trusts quickly and has no personal experience with betrayal, just drifting away as her attention wanders. She is very absent minded, and gets angry under pressure, but hasn't yet learned how to hold a grudge.

History

Pash was hatched in an alley in Galik to a pair of grung exiles. She knows little of traditional grung culture and has focused on quickly developing skills and rapport with her warlock patron. She is an only child and grew up in the poor side of Galik, but her parents managed to afford a small house of their own. Due to the poor conditions at the time of her hatching, Pash never fully developed her strength, a fact of constant frustration for her until she made her Warlock pact.

She had a few close friends, mostly of other poor children among the non-human citizens of Galik, but due to her toxic skin was often ostracized by her peers. As such, it should come as little surprise that she found herself entangled with the criminal element of Galik.

Pash's role in the criminal enterprise wasn't actually as an enforcer, but she thought of herself that way. She delivered pointed, and often poisoned messages to people who were behind on payments or who had otherwise offended the hidden law of the city.

During one of these trips to a local bookseller, Pash became fascinated with a particular tome and took it in exchange for an extension of the shop's payment. It told the story of a powerful sword with the power of life and death. This sword's power focused on the spirit, binding slain foes to its wielder's service and drawing the memories of the fallen into its wielder. The blade became known as Memory's Awakener. This story fascinated Pash greatly, and she felt a powerful connection to the idea of securing the memories of her foes, having assisted with one or two interrogations in the past. That night, as her mind dwelled on the idea, she had a dream, and in that dream connected with the spirit of this legendary weapon. It promised her power, and the strength to wield it should she prove herself worthy and should she serve the weapon's purpose in destroying zombies and necromancers, and feeding it more memories. Pash did not hesitate in the slightest and accepted the offer, becoming a warlock.

Languages

Pash speaks Common and Grung

Powers and Abilities

Pash primarily uses her machete (Longsword), but also sometimes wields spells or her shorter piercing shortsword which she can apply her poison to. When out of reach (unfortunately common for her short legs) she most often uses blasts of arcane force.

Joining the Company

Having grown a little bored with her life of crime and interested in finding some of those fabled undead her patron keeps telling her exist out in the world, Pash signs up with the Tempest Brothers Expeditionary Company in search of adventure and more funds. She joins them via airship and definitely didn't stow away on their supply ship without permission. At least, no one can prove that. She simply went unnoticed for a while.

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Recent changes

  • Psuvillager • Yesterday at 21:56
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