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== Cultivating a Relationship == |
== Cultivating a Relationship == |
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This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. |
This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. |
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To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's '''Faction''' sheet. |
To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's '''Faction''' sheet. |
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Example Standings |
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{| class="wikitable" |
{| class="wikitable" |
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|+ |
|+ |
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|Strangers (0) |
|'''Strangers (0)''' |
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|Acquaintance (1) |
|'''Acquaintance (1)''' |
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|Associate (2) |
|'''Associate (2)''' |
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|Friend (3) |
|'''Friend (3)''' |
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|Intimate (4) |
|'''Intimate (4)''' |
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|- |
|- |
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| -2 attempts to recruit or utilize for a session. |
| -2 attempts to recruit or utilize for a session. |
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== Gathering Intelligence == |
== Gathering Intelligence == |
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This downtime action allows a player to gather information from other people. The player first specifies what they want information about and whom they will consult. The player will then say how they go about trying to elicit the information. Do they share war stories and buy the mercenary outfit free rounds of drinks to learn about a certain enemy they’ve faced? Or maybe they want to track down rumors about a traveling caravan by bringing trade goods to an outpost? |
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=== Resolving === |
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To perform the downtime action, the player rolls 2d6 adding a modifier based on the character’s highest relationship tracker with a faction or a specific NPC who might be able to introduce them to relevant people or help them track down the information. If there are none, then the character is trying to gather intelligence from strangers (–2). Any sum of modifiers bottom/top out at -3/+3. |
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{| class="wikitable" |
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|+ |
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!Roll |
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!Result |
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|- |
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|'''6-''' |
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|'''No Intel''': The character doesn’t find what they were looking for, but the GM will provide an interesting rumor about something else. |
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|- |
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|'''7-9''' |
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|'''Shaky Intel''': The character finds what they were looking for, but the GM has the option of mixing the truth with one piece of ambiguous or misleading information. |
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|- |
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|'''10+''' |
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|'''Solid Intel''': The character finds accurate, real information about what they were looking for |
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|} |
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== Learning a Skill == |
== Learning a Skill == |
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Characters will sometimes want to learn some skill, whether it’s a language, sailing, becoming a card shark, or the daunting art of riding giant crows. This is true even in games where there is no skill system. When the player declares the intention to learn a new skill, the GM should decide whether this is possible. |
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Depending on the skill, power, or ability, this downtime will require completion of a tracker with either 1, 3, or 5 steps |
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=== Example Tracker (Upgrade a Skill from -1 to 0) === |
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{| class="wikitable" |
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|'''Month 1''' |
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|- |
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| After one month of study you are no longer "untrained" in this skill, and have a rank of 0 in it (rather than an untrained -1) |
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|} |
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=== Example Tracker (Cast with Armor On) === |
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{| class="wikitable" |
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|'''Month 1''' |
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|'''Month 2''' |
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|'''Month 3''' |
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|- |
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| Early attempts are fruitless, but you begin to understand where you are weakest. |
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|After inconsistently figuring out your best practices, you've fallen into a routine of study. |
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|After 3 months of dedicated training, you have opened your soul to carve your spellcasting to ignore your armor. |
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|} |
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=== Example Tracker (Double Movement Speed) === |
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{| class="wikitable" |
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|+ |
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|'''Month 1''' |
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|'''Month 2''' |
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|'''Month 3''' |
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|'''Month 4''' |
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|'''Month 5''' |
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|- |
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| "Line up at the start, the running speed will start slowly and get faster when you hear the triple beep." |
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|You are able to match pace with most of your peers. |
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|You've kept a healthy pace of training, and your muscles are sturdy. '''You comfortably move 5 feet faster'''. |
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|Training continues, '''you now move 10 feet faster.''' |
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|After 5 months of training...Finally: ''You are speed, '''you can move up to 60 feet every round.''''' |
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|} |
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=== Resolving === |
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The player rolls 2d6 with a base modifier set by the skill of the teacher. No teacher (–1), competent teacher (0), skilled teacher (+1), and master teacher (+2). Further situational modifiers might come from a relevant ability score or from experience. Any sum of modifiers bottom/top out at -3/+3. |
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{| class="wikitable" |
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|+ |
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!Roll |
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!Result |
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|- |
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|'''6-''' |
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|'''Not Catching On:''' The skill tracker does not advance |
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|- |
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|'''7-9''' |
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|'''Steady Progress''': The skill tracker advances one step. |
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|- |
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|'''10+''' |
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|'''Leaps and Bounds:''' The skill tracker advances one step. Next month treat your roll as "'''Steady Progress'''" if you rolled lower than that. |
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|} |
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== Martial Training == |
== Martial Training == |
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This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. |
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To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's '''Faction''' sheet. |
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=== Example Tracker === |
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{| class="wikitable" |
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|+ |
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|'''Strangers (0)''' |
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|'''Acquaintance (1)''' |
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|'''Associate (2)''' |
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|'''Friend (3)''' |
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|'''Intimate (4)''' |
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|- |
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| -2 attempts to recruit or utilize for a session. |
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|The NPC will do courtesies, but -1 on attempts to recruit them for a session. |
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|A lesser bond. NPC will do small favors. +0 on checks to do more than that. |
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|A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors |
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|A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
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|} |
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=== Resolving === |
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The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3. |
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{| class="wikitable" |
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|+ |
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!Roll |
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!Result |
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|- |
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|'''6-''' |
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|The relationship tracker does not advance |
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|- |
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|'''7-9''' |
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|The relationship tracker advances, but the PC must meet a need of the NPC |
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|- |
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|'''10+''' |
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|The relationship tracker advances. |
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|} |
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== Research == |
== Research == |
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This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. |
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To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's '''Faction''' sheet. |
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=== Example Tracker === |
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{| class="wikitable" |
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|+ |
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|'''Strangers (0)''' |
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|'''Acquaintance (1)''' |
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|'''Associate (2)''' |
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|'''Friend (3)''' |
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|'''Intimate (4)''' |
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|- |
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| -2 attempts to recruit or utilize for a session. |
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|The NPC will do courtesies, but -1 on attempts to recruit them for a session. |
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|A lesser bond. NPC will do small favors. +0 on checks to do more than that. |
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|A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors |
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|A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
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|} |
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=== Resolving === |
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The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3. |
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{| class="wikitable" |
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|+ |
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!Roll |
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!Result |
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|- |
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|'''6-''' |
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|The relationship tracker does not advance |
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|- |
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|'''7-9''' |
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|The relationship tracker advances, but the PC must meet a need of the NPC |
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|- |
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|'''10+''' |
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|The relationship tracker advances. |
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|} |
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== Revelry == |
== Revelry == |
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This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. |
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To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's '''Faction''' sheet. |
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=== Example Tracker === |
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{| class="wikitable" |
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|+ |
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|'''Strangers (0)''' |
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|'''Acquaintance (1)''' |
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|'''Associate (2)''' |
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|'''Friend (3)''' |
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|'''Intimate (4)''' |
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|- |
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| -2 attempts to recruit or utilize for a session. |
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|The NPC will do courtesies, but -1 on attempts to recruit them for a session. |
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|A lesser bond. NPC will do small favors. +0 on checks to do more than that. |
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|A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors |
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|A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
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|} |
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=== Resolving === |
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The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3. |
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{| class="wikitable" |
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|+ |
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!Roll |
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!Result |
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|- |
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|'''6-''' |
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|The relationship tracker does not advance |
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|- |
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|'''7-9''' |
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|The relationship tracker advances, but the PC must meet a need of the NPC |
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|- |
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|'''10+''' |
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|The relationship tracker advances. |
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|} |
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== Spellcraft == |
== Spellcraft == |
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This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. |
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To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's '''Faction''' sheet. |
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=== Example Tracker === |
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{| class="wikitable" |
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|+ |
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|'''Strangers (0)''' |
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|'''Acquaintance (1)''' |
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|'''Associate (2)''' |
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|'''Friend (3)''' |
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|'''Intimate (4)''' |
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|- |
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| -2 attempts to recruit or utilize for a session. |
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|The NPC will do courtesies, but -1 on attempts to recruit them for a session. |
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|A lesser bond. NPC will do small favors. +0 on checks to do more than that. |
|||
|A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors |
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|A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
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|} |
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=== Resolving === |
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The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3. |
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{| class="wikitable" |
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|+ |
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!Roll |
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!Result |
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|- |
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|'''6-''' |
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|The relationship tracker does not advance |
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|- |
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|'''7-9''' |
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|The relationship tracker advances, but the PC must meet a need of the NPC |
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|- |
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|'''10+''' |
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|The relationship tracker advances. |
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|} |
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== Splendid Artifacts == |
== Splendid Artifacts == |
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This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. |
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To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's '''Faction''' sheet. |
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=== Example Tracker === |
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{| class="wikitable" |
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|+ |
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|'''Strangers (0)''' |
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|'''Acquaintance (1)''' |
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|'''Associate (2)''' |
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|'''Friend (3)''' |
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|'''Intimate (4)''' |
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|- |
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| -2 attempts to recruit or utilize for a session. |
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|The NPC will do courtesies, but -1 on attempts to recruit them for a session. |
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|A lesser bond. NPC will do small favors. +0 on checks to do more than that. |
|||
|A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors |
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|A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
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|} |
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=== Resolving === |
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The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3. |
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{| class="wikitable" |
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|+ |
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!Roll |
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!Result |
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|- |
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|'''6-''' |
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|The relationship tracker does not advance |
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|- |
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|'''7-9''' |
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|The relationship tracker advances, but the PC must meet a need of the NPC |
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|- |
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|'''10+''' |
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|The relationship tracker advances. |
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|} |
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== Spiritual Exercises == |
== Spiritual Exercises == |
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This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. |
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To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's '''Faction''' sheet. |
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=== Example Tracker === |
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{| class="wikitable" |
|||
|+ |
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|'''Strangers (0)''' |
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|'''Acquaintance (1)''' |
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|'''Associate (2)''' |
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|'''Friend (3)''' |
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|'''Intimate (4)''' |
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|- |
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| -2 attempts to recruit or utilize for a session. |
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|The NPC will do courtesies, but -1 on attempts to recruit them for a session. |
|||
|A lesser bond. NPC will do small favors. +0 on checks to do more than that. |
|||
|A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors |
|||
|A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
|||
|} |
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=== Resolving === |
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The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3. |
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{| class="wikitable" |
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|+ |
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!Roll |
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!Result |
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|- |
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|'''6-''' |
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|The relationship tracker does not advance |
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|- |
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|'''7-9''' |
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|The relationship tracker advances, but the PC must meet a need of the NPC |
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|- |
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|'''10+''' |
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|The relationship tracker advances. |
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|} |
Revision as of 21:12, 24 December 2024
Downtime in The Fantasial Freeze takes one of 10 forms, depending on what the player characters is doing with their downtime. The list is derived as such because these are the 10 actions that both take time and are potentially significant: They develop a character, leave a mark on the world, or provide a leg up for adventuring
Players may question whether or not their hirelings or other retainers can help them perform multiple downtimes -- the answer is no. But they are welcome to invite more players to join the campaign and do downtimes for their character's sake.
At the moment, each PC gets 1 downtime activity per IRL month. Downtimes are resolved at the top of the next month.
Building The Bastion
[Unavailable until a Player hits Level 3]
Cultivating a Relationship
This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM.
To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's Faction sheet.
Strangers (0) | Acquaintance (1) | Associate (2) | Friend (3) | Intimate (4) |
-2 attempts to recruit or utilize for a session. | The NPC will do courtesies, but -1 on attempts to recruit them for a session. | A lesser bond. NPC will do small favors. +0 on checks to do more than that. | A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors | A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
Resolving
The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3.
Roll | Result |
---|---|
6- | The relationship tracker does not advance |
7-9 | The relationship tracker advances, but the PC must meet a need of the NPC |
10+ | The relationship tracker advances. |
Gathering Intelligence
This downtime action allows a player to gather information from other people. The player first specifies what they want information about and whom they will consult. The player will then say how they go about trying to elicit the information. Do they share war stories and buy the mercenary outfit free rounds of drinks to learn about a certain enemy they’ve faced? Or maybe they want to track down rumors about a traveling caravan by bringing trade goods to an outpost?
Resolving
To perform the downtime action, the player rolls 2d6 adding a modifier based on the character’s highest relationship tracker with a faction or a specific NPC who might be able to introduce them to relevant people or help them track down the information. If there are none, then the character is trying to gather intelligence from strangers (–2). Any sum of modifiers bottom/top out at -3/+3.
Roll | Result |
---|---|
6- | No Intel: The character doesn’t find what they were looking for, but the GM will provide an interesting rumor about something else. |
7-9 | Shaky Intel: The character finds what they were looking for, but the GM has the option of mixing the truth with one piece of ambiguous or misleading information. |
10+ | Solid Intel: The character finds accurate, real information about what they were looking for |
Learning a Skill
Characters will sometimes want to learn some skill, whether it’s a language, sailing, becoming a card shark, or the daunting art of riding giant crows. This is true even in games where there is no skill system. When the player declares the intention to learn a new skill, the GM should decide whether this is possible.
Depending on the skill, power, or ability, this downtime will require completion of a tracker with either 1, 3, or 5 steps
Example Tracker (Upgrade a Skill from -1 to 0)
Month 1 |
After one month of study you are no longer "untrained" in this skill, and have a rank of 0 in it (rather than an untrained -1) |
Example Tracker (Cast with Armor On)
Month 1 | Month 2 | Month 3 |
Early attempts are fruitless, but you begin to understand where you are weakest. | After inconsistently figuring out your best practices, you've fallen into a routine of study. | After 3 months of dedicated training, you have opened your soul to carve your spellcasting to ignore your armor. |
Example Tracker (Double Movement Speed)
Month 1 | Month 2 | Month 3 | Month 4 | Month 5 |
"Line up at the start, the running speed will start slowly and get faster when you hear the triple beep." | You are able to match pace with most of your peers. | You've kept a healthy pace of training, and your muscles are sturdy. You comfortably move 5 feet faster. | Training continues, you now move 10 feet faster. | After 5 months of training...Finally: You are speed, you can move up to 60 feet every round. |
Resolving
The player rolls 2d6 with a base modifier set by the skill of the teacher. No teacher (–1), competent teacher (0), skilled teacher (+1), and master teacher (+2). Further situational modifiers might come from a relevant ability score or from experience. Any sum of modifiers bottom/top out at -3/+3.
Roll | Result |
---|---|
6- | Not Catching On: The skill tracker does not advance |
7-9 | Steady Progress: The skill tracker advances one step. |
10+ | Leaps and Bounds: The skill tracker advances one step. Next month treat your roll as "Steady Progress" if you rolled lower than that. |
Martial Training
This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's Faction sheet.
Example Tracker
Strangers (0) | Acquaintance (1) | Associate (2) | Friend (3) | Intimate (4) |
-2 attempts to recruit or utilize for a session. | The NPC will do courtesies, but -1 on attempts to recruit them for a session. | A lesser bond. NPC will do small favors. +0 on checks to do more than that. | A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors | A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
Resolving
The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3.
Roll | Result |
---|---|
6- | The relationship tracker does not advance |
7-9 | The relationship tracker advances, but the PC must meet a need of the NPC |
10+ | The relationship tracker advances. |
Research
This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's Faction sheet.
Example Tracker
Strangers (0) | Acquaintance (1) | Associate (2) | Friend (3) | Intimate (4) |
-2 attempts to recruit or utilize for a session. | The NPC will do courtesies, but -1 on attempts to recruit them for a session. | A lesser bond. NPC will do small favors. +0 on checks to do more than that. | A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors | A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
Resolving
The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3.
Roll | Result |
---|---|
6- | The relationship tracker does not advance |
7-9 | The relationship tracker advances, but the PC must meet a need of the NPC |
10+ | The relationship tracker advances. |
Revelry
This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's Faction sheet.
Example Tracker
Strangers (0) | Acquaintance (1) | Associate (2) | Friend (3) | Intimate (4) |
-2 attempts to recruit or utilize for a session. | The NPC will do courtesies, but -1 on attempts to recruit them for a session. | A lesser bond. NPC will do small favors. +0 on checks to do more than that. | A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors | A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
Resolving
The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3.
Roll | Result |
---|---|
6- | The relationship tracker does not advance |
7-9 | The relationship tracker advances, but the PC must meet a need of the NPC |
10+ | The relationship tracker advances. |
Spellcraft
This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's Faction sheet.
Example Tracker
Strangers (0) | Acquaintance (1) | Associate (2) | Friend (3) | Intimate (4) |
-2 attempts to recruit or utilize for a session. | The NPC will do courtesies, but -1 on attempts to recruit them for a session. | A lesser bond. NPC will do small favors. +0 on checks to do more than that. | A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors | A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
Resolving
The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3.
Roll | Result |
---|---|
6- | The relationship tracker does not advance |
7-9 | The relationship tracker advances, but the PC must meet a need of the NPC |
10+ | The relationship tracker advances. |
Splendid Artifacts
This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's Faction sheet.
Example Tracker
Strangers (0) | Acquaintance (1) | Associate (2) | Friend (3) | Intimate (4) |
-2 attempts to recruit or utilize for a session. | The NPC will do courtesies, but -1 on attempts to recruit them for a session. | A lesser bond. NPC will do small favors. +0 on checks to do more than that. | A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors | A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
Resolving
The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3.
Roll | Result |
---|---|
6- | The relationship tracker does not advance |
7-9 | The relationship tracker advances, but the PC must meet a need of the NPC |
10+ | The relationship tracker advances. |
Spiritual Exercises
This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM. To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's Faction sheet.
Example Tracker
Strangers (0) | Acquaintance (1) | Associate (2) | Friend (3) | Intimate (4) |
-2 attempts to recruit or utilize for a session. | The NPC will do courtesies, but -1 on attempts to recruit them for a session. | A lesser bond. NPC will do small favors. +0 on checks to do more than that. | A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors | A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf. |
Resolving
The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3.
Roll | Result |
---|---|
6- | The relationship tracker does not advance |
7-9 | The relationship tracker advances, but the PC must meet a need of the NPC |
10+ | The relationship tracker advances. |