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Lindwurm: Difference between revisions

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Sometimes teams of hunters or heroes would station themselves on the north coast to try to keep the lindwurms from making it onto land. Typically all it took was 2 lindwurms to survive these "cullings", and it could lead to countless devastation. In the norths of [[Isonhound]], stories of Lindwurms spread as they devastated the areas near the [[Chilcrest Forest|Chillcrest Forest]].
Sometimes teams of hunters or heroes would station themselves on the north coast to try to keep the lindwurms from making it onto land. Typically all it took was 2 lindwurms to survive these "cullings", and it could lead to countless devastation. In the norths of [[Isonhound]], stories of Lindwurms spread as they devastated the areas near the [[Chilcrest Forest|Chillcrest Forest]].

== Loot ==

=== Lindwurm Claw Daggers ===
Weapons

Martial weapon, light, finesse, thrown (20/60)

200 gp, 2 lb.

1d4 piercing

These fang-like daggers are crafted from the claws of a lindwurm. When thrown, these daggers have a bedazzling curving arc as they spin through the air.

'''Special''': When attacking an enemy within 5 feet with these daggers, you make one additional attack as part of the same action. All extra attacks must be made with the same lindwurm claw dagger.

=== Lindwurm Poison ===
Adventuring Gear

200 gp, 1lb.

This poison is crafted from the venom of a lindwurm. When applied to a weapon, a creature hit by that weapon must make a DC 13 Constitution saving throw become poisoned for 1 minute.

=== Lindwurm Scale Armor ===
Armour

Medium

400 gp, 45 lb.

This suit of scale mail armor is crafted from the scales of a lindwurm. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class.
[[Category:Dragons]]
[[Category:Dragons]]
[[Category:Into the Greedy Green]]
[[Category:Into the Greedy Green]]

Latest revision as of 22:42, 18 January 2025

Lindwurms (sometimes called Landwyrms) are a species of beastial dragonkin found across many of Quelmar's wilds.

About[edit | edit source]

Unlike true Dragons, Lindwurms share a more beastial intelligence, making them only slightly more intelligent than their Wyvern cousins.

  • Lindwurms are legendary for their bite. A single bite from a Lindwurm can sap the life and energy out of a creature, causing it to die after a slow painful exhaustion.
  • Lindwurm bites are particularly effective against Dryads and New Dryad.
  • Lindwurms often hunt in pairs, or rarely in even larger packs.
  • Lindwurm saliva can be bottled, and a single use of it can give a level of exhaustion if applied.

Migration[edit | edit source]

It was said that Lindwurm migrated into Isonhound from the northern coasts (near Sparrow's Point) yearly.

Sometimes teams of hunters or heroes would station themselves on the north coast to try to keep the lindwurms from making it onto land. Typically all it took was 2 lindwurms to survive these "cullings", and it could lead to countless devastation. In the norths of Isonhound, stories of Lindwurms spread as they devastated the areas near the Chillcrest Forest.

Loot[edit | edit source]

Lindwurm Claw Daggers[edit | edit source]

Weapons

Martial weapon, light, finesse, thrown (20/60)

200 gp, 2 lb.

1d4 piercing

These fang-like daggers are crafted from the claws of a lindwurm. When thrown, these daggers have a bedazzling curving arc as they spin through the air.

Special: When attacking an enemy within 5 feet with these daggers, you make one additional attack as part of the same action. All extra attacks must be made with the same lindwurm claw dagger.

Lindwurm Poison[edit | edit source]

Adventuring Gear

200 gp, 1lb.

This poison is crafted from the venom of a lindwurm. When applied to a weapon, a creature hit by that weapon must make a DC 13 Constitution saving throw become poisoned for 1 minute.

Lindwurm Scale Armor[edit | edit source]

Armour

Medium

400 gp, 45 lb.

This suit of scale mail armor is crafted from the scales of a lindwurm. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class.

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