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== The Story So Far == |
== The Story So Far == |
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The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them? |
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them? |
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== The Dungeon == |
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Session 1 |
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<nowiki><div class="mw-collapsible mw-collapsed"> The players awoke on the stone cold floor of a seemingly dark and dank dungeon. As they all came to consciousness, a figure stood before them all provided a pile of equipment for each of them to use to possibly hep escape the dungeon. He posed a challenge to earn their freedom, a challenge of their mind and matter. Should they complete these trials, they are free to leave the dungeon and enter the work above. Should they fail, they will simply be added to the challenges for the next group. After the foreboding message and challenge was delivered, the group began to explore their surroundings, making note of a large pentagram on the floor with five symbols etched at the points. A flexing arm, a brain, a book, a winged boot, and a hand concealing a trick card. Thrush attempted to cast a spell into one of these sigils with no change, and Lady Nightingale felt memories involving the sound of many arrows and the overwhelming need to hide. With all of this, the party moved southward into the dungeon. The walls and rooms they passed were oddly sterile, devoid of mark or imperfection, with no signs that anyone had been here before. But eventually the games would begin. The party entered a large chamber which locked them in, and attempted to gas them all. The ever watchful eye of Thrush spotted a small hole in the wall, which revealed itself to be the key to the puzzle as Lady Nightingale stuck her sword inside to turn the gas off. It was then where Olaf kicked the door in, and spotting the two Pain beasts and Stonewraith waiting for them on the other side. Combat began with Lady Nightingale and Rowan killing the creatures with the help of their allies. With their death, the party moved forward and opened the door to a grand Cathedral, filled with masked cultists, seemingly praying to a skeletonized woman with religious robes suspended from the ceiling. Olaf and Inovi opened the door to combat with a tag team attack against the cultist at the altar, which battered him heavily. But the masks slowly turned to face the party, and the first Nightmare chamber has been opened.</nowiki> |
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<nowiki></div></nowiki> |
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== House Rules == |
== House Rules == |
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Revision as of 16:02, 19 November 2025
Red Rranos is (Information on your campaign) that began on (Date).
The campaign involves (information on the campaign content or theme)
Started November 18th, 2025
About
Red Rranos is a Daggerheart campaign set in the Age of Umbra campaign frame. Taking place in La Croix during the very end of the PR era. Magic is ending, as the world begins to shift and change around the peoples of Quelmar try and find favor with the fey, or the devils, or whoever will usher them to a safe plane, there are others who take the opportunity to revel in the chaos, and make some of their own. "L'arche" is a secretive cult of scum and villainy that has taken root in the city, containing some very heinous people. Will players be able to keep hope in these most desperate of times? Will they choose to stand against those that bring darkness to them or will they fall to it?
Player Characters
Thrush - Played my Mercedes
Lady Nightingale - Played by Emma
Inovi - Played by Tyler
Luna Moongood - Played by Jen
Rowan - Played by Jay
Olaf - Played by Chris
NPCs
Corvus
The Story So Far
The players awoke in a mysterious dungeon. Will they find their way out, or die to the many, many horrors that wait them?
The Dungeon
Session 1
<div class="mw-collapsible mw-collapsed"> The players awoke on the stone cold floor of a seemingly dark and dank dungeon. As they all came to consciousness, a figure stood before them all provided a pile of equipment for each of them to use to possibly hep escape the dungeon. He posed a challenge to earn their freedom, a challenge of their mind and matter. Should they complete these trials, they are free to leave the dungeon and enter the work above. Should they fail, they will simply be added to the challenges for the next group. After the foreboding message and challenge was delivered, the group began to explore their surroundings, making note of a large pentagram on the floor with five symbols etched at the points. A flexing arm, a brain, a book, a winged boot, and a hand concealing a trick card. Thrush attempted to cast a spell into one of these sigils with no change, and Lady Nightingale felt memories involving the sound of many arrows and the overwhelming need to hide. With all of this, the party moved southward into the dungeon. The walls and rooms they passed were oddly sterile, devoid of mark or imperfection, with no signs that anyone had been here before. But eventually the games would begin. The party entered a large chamber which locked them in, and attempted to gas them all. The ever watchful eye of Thrush spotted a small hole in the wall, which revealed itself to be the key to the puzzle as Lady Nightingale stuck her sword inside to turn the gas off. It was then where Olaf kicked the door in, and spotting the two Pain beasts and Stonewraith waiting for them on the other side. Combat began with Lady Nightingale and Rowan killing the creatures with the help of their allies. With their death, the party moved forward and opened the door to a grand Cathedral, filled with masked cultists, seemingly praying to a skeletonized woman with religious robes suspended from the ceiling. Olaf and Inovi opened the door to combat with a tag team attack against the cultist at the altar, which battered him heavily. But the masks slowly turned to face the party, and the first Nightmare chamber has been opened.
</div>
House Rules
Have fun
Embrace death warmly when it happens
