D&D 5e Race Features
Ability Bonus: +2 Str OR +2 Dex
Speed: 50 Feet
Sight: Darkvision 60 Feet
Age: Dracotaurs live up to 200 years after reaching maturity at 13.
Languages: Draconic or Sylvan (see sub races).
Size: Dracotaurs are taller than centaurs and dragonborns, standing over 7 feet tall from hoof to head, and up to 10 feet long (or about 30 hands).
Fey-crossed Reptile: Advantage on charm effects, immunity to magical sleep.
Breath Weapon (1/rest): You can use your action to exhale destructive fire. When you use your breath weapon, each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Tailure to Launch: Your long legs and balancing tail grant you proficiency in Acrobatics.
Sub Races (Pick one of the below):
- Centaur Upbringing:
- Languages: Sylvan
- Ability Bonus: +2 Wis
- Training of the Forest Fighters: You are proficient in all simple weapons, as well as both long and short bows.
- Dragon Upbringing:
- Languages: Draconic
- Ability Bonus: +1 Con
- Knowledge of the Ages: Your upbringing among the giants of ancient lore grants you proficiency in both History and Arcana.