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Sabbatical
A business casual look for when Sabbatical is more relaxed, but still wants a nice presentation.
Relatives Fierna
Languages Common, Infernal, Celestial, Abyssal, Primordial
Affiliations Fierna
Marital Status Single
Place of Birth Hell
Date of Death N/A
Place of Death Probably Hell
Species Tiefling
Gender Female
Height 5'3"
Weight 128 lbs
Eye Color Gold


Philani a.k.a. "Sabbatical" is a Tiefling of Fierna visiting Quelmar from the plane of Phlegethos. She isn't particularly keen on Quelmar, but had strict instructions to "go out into the world and find an adventure!" At least the visit is an opportunity to try new things, not spend every waking moment on legal training, and spend some time exploring some esoterica. She has adopted the name of "Sabbatical" for her stay in the mortal realm rather than sharing her true identify and heritage with people. She presents herself as a foreign attorney here to take a break and try new things, which is certainly all true, if incomplete.

Despite her devotion to her role in hell, Philani is a cleric of knowledge rather than order and firmly believes that the system of the hells has room for improvement with just the right injection of outside knowledge. She is rigid in her rules, but not quite as bound to precedent or tradition for its own sake and willing to permit some experimentation, so long as it's on her terms.

Physical Appearance

A red Tiefling woman with dark red hair and dark asymmetrical horns growing from her head. She is wearing scale mail armor and wielding a metal shield.
Sabbatical in her initial field equipment.

Sabbatical is a red Tiefling with long, nearly black, red hair usually worn up in a bun. Her horns grow in an asymmetrical pattern, the left growing backwards, and the right protruding more horizontally. She has an average frame, with enough muscle to handle most tasks. Her face is striking, with her golden eyes shining out under a sharp brow. Most often, she wears the padded undertunic that fits beneath her scale mail armor over a pair of lightweight trousers and leather boots. In the field, she wields spell and shield while keeping herself safe with armor.

Personality

Sabbatical is not naturally sociable, but is making an effort to put herself out there. She likely comes across as somewhat rigid and opportunistic--happy to exploit any perceived weakness for her own purposes. But she is also collecting new experiences and new ideas for later consideration.

Sabbatical has a low tolerance for fools and for chaos. Chaotic waste and willful ignorance are the greatest of sins in her mind. She tends to view people as tools, and those who act without thinking are worse than broken tools--they are threats. She is extremely cautious by nature, and extremely wary of unwanted mental effects. She does not like feeling weak compared to others, and has a strong need to feel in control of events around her. Although she has powers from her bloodline to briefly charm others, she has rarely exercised them, focusing instead on the spells she has earned through study and devotion to the acquisition of knowledge.

She tends not to trust others, but due to her relatively limited exposure to other races and beings, she is more likely to trust those she sees as similar to herself: tieflings, and other analytical minds. She fully believes in the necessity of the Hells and does not regret or resent her life and soul being devoted to its purposes. Other tieflings she views as distant relatives who have freedom to act in ways that even powerful devils cannot, but who can still serve a greater purpose. Those that approach life analytically, she believes will eventually, and inevitably become her allies.

Sabbatical appreciates courtesy and offers it to others by default unless they act in a way that loses her respect. Despite few interactions outside her fiendish upbringing, she does not judge others by their appearance, nature, or heritage except in comparison to their environment. To a degree this is because almost everything is new and strange to her, so she approaches it all with an initially open mindset.

Deep down, much of her motivation comes down to a desire for control, control that she has almost never really felt in her life. Her mother and grandmother have always had a relatively heavy hand on her affairs, even when they are distant or seemingly disinterested. Even the sabbatical Philani finds herself on is at the command of her family, although it creates many new opportunities. Power is the only true means of securing control, and if nothing else, this sabbatical will provide plenty of opportunities for growing in power, in one way or another.

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History

Sabbatical only recently arrived in Quelmar, with only some meager possessions and a few gold coins. She obtained lodging through the connections of cultist fanatics devoted to obtaining an archdevil's favor while she waits for the Tempest Brothers Expeditionary Company missions to launch.

Philani, on the other hand, was born as one of only a few mortals native to Hell. Her grandmother is the Archdevil Fierna herself, and Philani has been in training to be one of her lawyers since before she can remember. She is a qualified, if junior attorney within Hell's legal system with experience handling cases of cowardice, attempted escape of punishment, and soul embezzlement. In her capacity as an assistant prosecutor, she has personally participated in the permanent destruction of 837 fiends of hell and 4 acquittals. After her enforced sabbatical on the mortal plane she expects to return to working in the courts of Phlegethos until she eventually dies or is directly transformed into a proper devil. Unbeknownst to her, she is also being pushed to become one of Hell's few representatives in interplanar affairs. Her caseload, study materials, and options have been carefully curated by both the Archdevils in her life to see if she can rise to the challenge and impress the lord of all Hell in order to earn a place in his favor among the cosmos. [Additional details forthcoming in the books: Fatherless in Phlegethos: An Infernal Childhood, and Ascension in Abriymoch: From Palace to Protégé.]

Languages

Sabbatical is fluent in Common, Infernal, Celestial, Abyssal, and Primordial. She hopes to pick up an additional language at some point in the future, perhaps Draconic or Sylvan.

Powers and Abilities

Sabbatical's primary approach to combat involves debuffing targets and controlling a battlefield through Suggestions and Commands. As hearty as she is, she focuses mostly on fighting defensively, knowing she can outlast most opponents, or simply turn the situation away from combat entirely. She is not really a fighter at heart and would rather any fight she is involved in be decided long before weapons are drawn. In one notable exception on a violent night, Sabbatical exhibited powers producing hellfire flickering with crimson, green and gold that both wreathed her with light and could retaliate against enemies in close range. The flames reeked of sulfur and damnation, and danced with an energy almost eager to consume life.

The Journal

Sabbatical carries with her a heavy tome bound in strange red leather filled mostly with blank pages. The heavy tome is where she drafts work on the memoirs of her own life, which she expects never to share with anyone, but cannot quite shake a desire to make. She also keeps a smaller travel notebook where she keeps the journal she was instructed to make for her time in Quelmar, detailing all the potentially exploitable mortals she encounters, any new ideas she discovers, especially those that could be used as inspiration for new punishments, and a simple record of events. Highlights of entries of the latter will appear below.

Entry 1: Arrival in Quelmar

The portal delivered me to a rather inconvenient location: the bedroom of some cultist of Grandmother's. It took far too long to convince this man that no, I was not sent to be his slave or to give him the power of his dreams in exchange for his soul, he was instead to help me integrate with the local society and then forget we ever met. Apparently, I am in a city known as Galik, and my current equipment is illegal without first obtaining the appropriate authorization, which has been another inconvenience. Fortunately, the cultist, Fagin Stonemeadow (to whom I genuinely wish the most exquisite torments once his time comes) was able to provide temporary storage for my armor and weapons until my use can be authorized. The gold coins Mother gave me got an odd look (wrong mint marks for this realm) but were accepted by the innkeeper I eventually found. The city itself is filled with life and lights that remind me a bit of home despite the lack of volcanos and the addition of numerous flying machines. But it is late and I should make an effort to adjust to this realm's day-night cycle quickly and work further in the morning.

Entry 2: Dates and Waits

The local calendar lists the date as [date], which I will use to track the passage of time from this point on. Apparently the bureaucrats of this place have learned their trade well. I only have a few options if I mean to legally operate in this city: join the local militia; obtain a special dispensation; or join an adventuring crew of some kind. While I would prefer a special dispensation, that would draw too much attention and it turns out even the application process (which my experience tells me I would likely be denied) will take months to proceed. That leaves my best option to be joining a crew of adventurers and most likely operating outside the city for the most part. This suits the overall purposes, and several crews appear to be recruiting. I spent a few days (and the remainder of the gold Mother sent with me) researching the companies, and I've decided that the Tempest Brothers Expeditionary Company will best fit my needs. They are set to launch an expedition into Amusa proper soon, and that sounds interesting enough. I expect my next entry to occur after I have secured membership and I meet with some more noteworthy individuals.

2.1 Introductions and initial notes

As it turns out, the expedition is not scheduled to depart Galik for a couple weeks, but a number of the recruited adventurers have already begun to gather. The company's compound has a staging field where some people have set up and it's adjacent to a tavern that has seen a lot more traffic than I expect it has in a while. The sheer informality of the interactions was a bit jarring, but I'm trying to build some connections and get to know the people I'll be spending time with on this time away from work. I was slightly surprised to meet two other tieflings among the first group of contractors: Reedy and Marion. Both seemed young to put it lightly, although Marion had a hint of sadness to her, while Reedy seemed to carry an undercurrent of anger.

The rest of the gathered individuals included: a pair of seemingly unrelated kobolds were also present: Snooze Sneeze, and a smaller, quiet one whose name I have yet to learn; an avian musician of some kind; a swarm of worms inhabiting a suit of armor calling him/themselves 'Wiggler.' (Chaotic, erratic, and to be avoided if possible); a blonde human woman with an ego the size of an archdemon who likes to insert herself into conversations uninvited and seems to assume everyone knows her; a human man (Jim Stacey?) who watched the others with a calculating eye enamored of smoking some kind of herb (possible danger or ally to be determined); and an automaton calling himself Lambda who asserted an interest in building positive relationships and exploring the wilds for is own sake. Additional notes and details to follow: a dossier of individuals and impressions before the start of the expedition.

2.1.1 Marion (Marianne?)
  • Physical Appearance: tiefling (she/they), white skin, painted horns, short red hair, tall. Unknown archdevil heritage.
  • Personality: shy, submissive, dislikes crowds, evidences a degree of passivity in her identity and a desire to ingratiate herself with others. She needs to become more assertive if she wants to survive long-term in the world, let alone anywhere more dangerous. Has discussed an unfamiliar deity: Beshaba apparently linked to ill fortune that is connected to her. This connection bears more scrutiny and could indicate a potential resource or threat.
  • Risk Assessment: Low. Moderate. While their combat ability is uncertain, she appears to pose very little threat to those she perceives as allies, and this is a group she is exceedingly willing to expand. In a direct confrontation, many of her abilities could counter mine, since she seems to be focused on supportive spells. Updated combat capabilities demonstrate sufficiently advanced connection to her magic source to cast more powerful spells than myself. She seems to be marginally ahead of the power level of most other recruits, myself included.
  • Personal Notes: She's very open and might eventually make a decent companion if certain boundaries can be established. Additionally has been observed using healing magic and is some kind of focused spellcaster.
  • Known Spell usage: healing, invisibility, spheres of devouring darkness.
2.1.2 Reedy ([][][][][][][][][])
  • Physical Appearance: tiefling (she/her), red skin, short horns black hair, above average height. Appears to focus on archery. 21 years old. Glasya heritage?.
  • Drake companion (Daq) changes colors and elements
  • Personality: brash, vocal, and broadcasts a commanding air. Seemingly protective of her drake (and others?) and quick to threaten violence. Stubborn. Friend?
  • Risk Assessment: Moderate. Uncertain Moderate combat skills, but with the added threat of a companion creature inadvisable to engage directly. Manipulation of others to draw her ire would likely be more effective.Mobile, but unwise. More likely vulnerable to magical influence than direct magical attacks. The most significant threat comes from the combination of melee strikes from her companion drake and arrows from a distance. The drake empowers her shots with additional elemental damage and can disrupt spellcasting even if Reedy herself is incapacitated.
  • Personal Notes: Despite the above personality notes, she presented a balanced and friendly demeanor when shown the same. Likely protective of her inner circle and a potentially useful ally to make.
  • Magical Abilities: quick summoning and dismissal of her drake, Daq. Never as alone as she may seem.
  • Additional Note: She chased after me when I reacted poorly to an invitation to join a chaotic fae dance. Despite my pushing her away multiple times, she kept coming back, even seemingly overcoming a Suggestion spell far before its duration was finished, although perhaps that was due to a flaw of my own wording. Although I was far from in a combat-ready state, I unleashed several spells on her to relatively little effect, and she was relentless in shooting me forcing me to exhaust my fury. I hurt her, and Daq, during this exchange, but she wanted to help me anyway. After that, she returned to the Black Viper with me, where Stonemeadow delivered an object from the portal. (Not exactly a subtle choice to demonstrate that you're willing to reveal things to Reedy, by the way.) We had a very direct discussion which included an exchange of names and many more details of our backgrounds. (No, I won't be sharing any of those details. You either listened in yourself, or missed the chance.) As much as I'm willing to trust anyone here, I think I can trust Reedy. She knows about your gift and my new capacity for twisting hellfire up from Phlegethos, at least. We'll have to see how well the situation lasts.
2.1.3 Wiggler
  • Physical Appearance: swarming mass of worms (he/him maybe should also include they) encapsulated by a humanoid metal suit. (How he entered the city, given its restrictions, I am uncertain, possibly through wildshaping)
  • Personality: Jubilantly chaotic and full of positive energy for an unknown reason. Prone to sudden bouts of "wiggles" which result in scatters of worms around him. Since making his ability to shapeshift into animals known, he has considerably changed, becoming more relaxed and tolerable. Frequently adopts a cat persona and seeks to comfort others.
  • Risk Assessment: Low/Chaos. Unlikely to intentionally cause direct conflict, yet highly likely to instigate chaos or lead to negative reactions.
  • Personal Notes: Not a creature of the Abyss, but has some Feywild associations of some kind. Presented himself as some kind of healer and offered special worms to others for consumption. Avoidance strategy seems most viable. Mitigation of chaotic urges if assigned together. Encourage emotional support focus as this has been a positive development of his aspect and usefulness.
2.1.4 Lambda
  • Physical Appearance: warforged (he/him), combat automaton
  • Personality: Naïve, curious about everything, and interested in collecting knowledge, attempts to be diplomatic to all others. Exhibits an unusual kindness, especially towards Marion.
  • Risk Assessment: Moderate. Low expected direct risk, but significant risk of obtaining knowledge that is not beneficial. Open to requests to obscure information if made ahead of time, yet seems susceptible to any number of outside influences. Combat skills and very nature make many of my abilities inapplicable should the need arise. It would be best to not ever engage Lambda in combat, and to direct overwhelming physical force toward him should the need to eliminate the being arise. Upon sparring with him, this assessment is confirmed. Additional firepower will be required should his interests run directly counter to mine.
  • Personal Notes: Despite no interest in magic, Lambda's quest for knowledge and understanding seems genuine, yet he clearly allows others to direct and limit him (or at least makes the claim that he honors such requests). I suggested he discontinue following such requests, and informed him that he can retain whatever information he learns about me. He is highly focused on improving overall group cohesion, and like me, finds some of the most chaotic members of the company distasteful and potentially dangerous. He also appears to carry a heavy weight related to his past existence (programming?) as a weapon of war against dragonkin.
2.1.5 Arcane "Arc"
  • Physical Appearance: tiefling (they), purple skin, white horns, short white hair, average height. Glasya heritage
  • Personality: Somewhat distant (expected professionalism from their role or more?), free with knowledge, research specialist, studious, does not appear to be be very socially adept.
  • Risk Assessment: Moderate. Largest risk is that any information obtained by Arc will become known to an unknown number of others. While not a self-professed combatant, has a position of authority in this company for a reason and may have surprising strengths.
  • Personal Notes: Most likely direct superior in the role I expect to take on during this sabbatical, so a good individual to stay aware of. Potential a valuable source of information about other members of the expedition if I am ever in need of intelligence on them. Keeps records, so even if they cannot be directly persuaded, notes may be borrowed if necessary. Joined the "ladies night out" I organized for myself and the fellow tieflings in the company and exhibited a professional demeanor and a solid background in arcane study.
2.1.6 Sneeze
  • Physical Appearance: kobold (he/him), red scales, average size.
  • Personality: [uncertain due to limited interaction], appears to act in remarkably stereotypical kobold fashion, emphasizes physical interaction with others. Violent, childish, and child-like. Is very stupid generally, but has revealed knowledge in certain matters that makes me question how much is real or a mask.
  • Risk Assessment: Low. Moderate. Appears easily distracted by any new thing. While personality and intelligence remain his greatest weaknesses, his raw combat ability cannot be ignored. He exhibits the profile of a raging barbarian who swells in size during his rage. Violence is clearly his first approach when faced with a problem.
  • Personal Notes: Is surprisingly knowledgeable about the workings of the company despite living in the floorboards of the nearby dormitory space. Is actively hiding (from law enforcement?) and has been spotted openly flouting the laws of the city Galik. Has claimed to have been taken in the past through a feywild portal where he was cast into the future and across the continents of Quelmar to where we find him now. Also strongly resents Lambda for killing kobolds in the past.
  • Additional Note: Cannot be relied upon for even the simplest things or understandings. A direct liability even with explicit management.
2.1.7 Kompi
  • Physical Appearance: kobold (she/her/they), white scales, very small.
  • Personality: Skittish. Surprisingly well-spoken for a kobold, but cautious and wary of loud and large creatures. Actively non-confrontational, even if they have a considerable situational advantage.
  • Risk Assessment: Low. Unknown combat skills, but appears likely to be relatively easy to frighten or redirect toward an alternative threat or target. Has an ability to manifest large "dino" creatures as needed to help in situations.
  • Personal Notes: Friends with Marion, and willing to offer "gifts" to those he considers friends. Gave me a piece of petrified wood after I mentioned my ability to create silence. I like her, although we have only infrequently interacted. She keeps mostly to herself and doesn't start trouble.
2.1.8 Obsidian ("Idi")
  • Physical Appearance: earth genasi (he/him), brown hair, average height.
  • Personality: minor physical obsession with his axe, easy-going, somewhat timid, and attempts to be a little mysterious. Interested in artifacts, books and research, and seems a
  • Risk Assessment: Low. Observed basic combat skills, but an uncertain demeanor. Mixes magic and martial ability, so is likely short-range combatant with limited ranged capabilities, also seemed physically vulnerable.
  • Personal Notes: Has acted a little awkward. Perhaps burgeoning signs of an infatuation for Marion. Requires further observation.
2.1.9 "Jim Stacy"
  • Physical Appearance: human (he/him), older, average height
  • Personality: observant, patient, and has a tendancy towards violence. Thinks of himself as above most of the others and likely selfish nature, but has evidenced a paternalistic instinct towards Marion. Draws conclusions quickly, but may be more flexible regarding their results. Smoker--addiction is a potential weakness to leverage. Has a highly suspicious view of situations and people and likewise suspects poison or threat from anywhere.
  • Risk Assessment: High. Moderate. Highly focused combat style on throwing daggers. Mobility specialist and assassin? This may be relatively easily dealt with, but more worrying is his tendency to watch others and consider threatening circumstances. Even more worrying are the unknown forces at play surrounding him. While some details have been found, his mere presence poses a significant risk to all those around him. Recent developments have shown several vulnerabilities to exploit. Downgrading threat rating.
  • Personal Notes: When asked about his conclusions about me, described me as "athletic, gruff, uses physical fitness as a means to combat their social anxieties." I am unsure if he's just not as good at reading into our limited interactions or whether he was simply lying about his thoughts. More likely the latter. Has earned the sobriquet: "Mr. Newspaper" due to his habit of hiding behind one while sitting in the common rooms.


Mr. Stacy apparently ominously disappeared the other day. He returned after close to a full day, wrapped in magical chains and unconscious. He was also noticeably being observed by some kind of dimensional being. Upon further medical examination, he appeared to be in a coma, but not in any immediate danger. However, his presence itself was an imminent threat as this dimensional being, appearing human and apparently called "Dr. Moss" stepped from some kind of dimensional doorway and freely passed in and out of it. He gave some cryptic statement of being Mr. Stacy's family before disappearing again, although I expect that is far from the last time this person will make their presence known. Marion has seemingly grown entirely attached to a fanciful image of him as some sort of father figure. He seems to play along with this fantasy readily, and even outside of their presence, but there's an obvious tension to matters involving him despite the obviously greater threat he himself poses to her than anything he has done to protect Marion. Upon waking he also exhibited new ability with throwing daggers, being able to conjure and throw them at will. He may also have additional abilities including some level of telepathy now. Further interrogation is required. Upon further interrogation: Jim Stacy stole his mechanical limbs from a friar of the Imperfect Cog. He lost his limbs as a child when some kind of "anti-foundation" group killed his adoptive family. He is a clone of Dr. Moss of some kind. He has been subject to an unknown and extensive amount of experiments and possibly tortures. Despite all of this, he doesn't believe any of those watching him pose a risk to the company recruits because we are not "anomalous." These bits of information are reliable insofar as Jim Stacy believes them to be authentic, but his mental faculties may have been compromised as well, so this information may also be merely what the watchers want him to think. The entire situation reeks of the kind of trouble I absolutely do not want to get tangled up in, vacation or not. It will be best if others can be convinced to distance themselves from him, but he seems to keep himself ever-present in company public spaces. Perhaps once the expedition actually launches this will be easier to accomplish.

When brought on a run through the city to direct his attention to a different news publication, he evidenced no strain from the steady pace I set, nor any difficulty in handling obstacles in the path. Surprisingly acrobatic and spry, although he has a tendency to avoid relying on his mechanical limbs when engaged in complex maneuvers. He has come to the incomprehensible decision (almost certainly because Marion made him feel bad about it) to support the murderous and chaotic fae. Apparently this resulted in him assaulting a satyr in her home and being knocked unconscious, but I could not find the location to finish the job. If this is how he will decide things, he is better off eliminated as a consequence of his own failures and where the fallout from his mysterious connections can be directed elsewhere.

2.1.10 Therrin Flare
  • Physical Appearance: humanoid (he/him) (possibly Aasimar),
  • Personality: Appears to be typical devout Pelor worshipper. Appears unlikely to have buried evil tendencies at this time.
  • Risk Assessment: Moderate. Followers of Pelor are likely directly antagonistic to long-term plans, but because I'm not engaged in anything specifically adverse to Pelor's purposes on this visit to the mortal plane, I likely have little to fear. It is possible that inconvenient revelations could come from this one though.
  • Personal Notes: Illusionist. Very free with minor magics and a little bit of a show-off, although that's already obvious from the personality note.
2.1.11 Paris Hilton
  • Physical Appearance: human, (she/her), blonde hair and gaudy wardrobe
  • Personality: Self-centered, shallow view of the world and situations surrounding her, likely to inject herself into any and every conversation without care or notice whether she is welcome
  • Risk Assessment: Low. While her combat abilities have yet to be ascertained, she has demonstrated no dangerous capabilities or attitudes, and I find it highly unlikely that her personality has been a front in order to hide deeper plans; that would be far too exhausting for anyone human to maintain.
  • Personal Notes: An annoyance, more than anything else, and one that I let get under my skin too easily in our first interaction. Still, I would prefer to avoid her if possible simply because I find her presence grating. She exudes wealth and privilege, which would be useful to take advantage of, but even the thought of being in her presence long enough to do so makes me feel slightly nauseous. Grandmother's approach is likely not viable for me in this instance.

Follow-up notations: Upon further interactions, manipulation of this woman seems eminently possible through the use of large words with vaguely positive connotations. This was effective in securing aid in establishing a Quiet Corner of the common room where others are advised to provide a calm space, and where permission has been granted to support that via Silence spells. Civility and barely honest compliments appear to be a viable stratagem moving forward, although her very presence is still grating.

2.1.12 The Court of Seasons

It's hard to isolate any one individual of this group of four Eladrin elves. I know that they have set themselves up in the yard outside the Tempest Brother's Company, and that they are fay, one of each season, but little more beyond that. Thus far they have seemed oddly reclusive, yet forward, so I will attempt a direct conversation to assess them soon. The power dynamic and relationships may not be easily exploitable, but perhaps their inherently controlled chaotic nature can be channeled in useful directions. They have kept mostly to themselves, and aside from their first setup I have only seen pairs going out and doing things.

From my limited knowledge, these four are rather unusual for their kind. They each seem quite stable in their seasonal affiliation and form a tight-knit group.

Sir Yewvane Eedryll - 7th Knight of the Court of Seasons (of 8 extant houses), and the leader of the group. The others clearly defer to him, and are all "heartsworn" to him (and possibly each other).

  • Autumnal affiliation eladrin elf (he/him), Knight and leader of this house. He appears to be the primary adventurer, although his Winter companion also appears comfortable around a fight. He has taken to resting a hand on the hilt of his sword much more lately--since the latest batch of fae beings arrived, and since he learned of Finnegan's tale.
  • The Autumn Knight has exhibited a considerable amount of hubris more recently, and exuded a sense of moral superiority. He has not even considered the fact that it was as much his actions, as those of his vassal that led to my offense and rage.
  • He is seemingly protective of Luster for reasons I have yet to understand, and motivations related to fae politics I lack the context to disentangle.

Shieldmaiden Taya

  • Winter affiliation eladrin elf (she/her) tall (nearly 7 ft.) and broad. Clearly strong and the muscle in the group. She takes an assertive posture, but a deferential role to Yewvane. This has become more noticeable over time, but she is also clearly the most prone to violence of the four.

Olla, Folly of Spring

  • Spring affiliation eladrin elf (she/her) the kindest and least obtrusive of the four. She has only rarely appeared, but has always shown the utmost courtesy outside of revels. Perhaps a bit incautious and prone to making rash decisions.

Ojai, Feast of Summer

  • Summer affiliation eladrin elf (he/him) rarely wears much in the way of clothing, clearly a sensuous creature of excess and desires. When I refused his invitation to join in a revel being created by Finnegan, Yewvane, and involving the dancing, murderous fairy, Luster, he pressed on again, imagining I would find anything to like in that circumstance, further exacerbated by suggesting feeling their dance would be somehow beneficial, but most insulting was the imposition of effects on my being, delivered by that same music. For some reason, he seems to feel a degree of contrition and has offered service in recompense. Frankly, I have no interest, but I know it would be foolish of me to let their foolish decision go to waste. I would also cede control to them in determining how the perceived debt is balanced.
2.1.13 Nassir Tycho
  • Physical Appearance: Black Dragonborn (he/him) very tall
  • Personality: Cultured barbarian tribesman. Has a culture closely centered around concepts of honor, appears to have a burgeoning infatuation with Marion and has been spending a lot of time with her. Seemed receptive to suggestions and cold logic applied to the Luster situation. Understands the need to make hard choices and cut dead weights.
  • Risk Assessment: Low. While his direct combat strength remains to be properly ascertained, I find it highly unlikely that I would have to engage in combat or he would threaten any of my goals.
  • Personal Notes: Pleasant enough company, although he seems a little on the slow side. He could possibly be leveraged into accepting an offer of power, especially if Marion were in danger.
2.1.14 The Shapeshifter (Changeling) Guy, Girl, Thing, Kid
  • Physical Appearance: Frequently changing, but maintains several personas that are all detestable. Guy is a male half-elf who leans hard on a fake understanding of elven culture, Girl a human woman in mid teens. Thing appears to be a frog-creature, perhaps a Grung? and Kid is a (somewhat large) human child.
  • Personality: Insufferable chaotic instigator, endlessly rude, and plays the victim.
  • Risk Assessment: Low. I do not expect this creature to survive long. Even if its combat abilities prove adequate it will almost certainly place itself in untenable situations.
  • Personal Notes: Avoid whenever possible. Even attempts at developing a better understanding were complete failures. This being has no interest in growth or change, and is just a chaotic element best eliminated.
2.1.15 Tassa Brightfox
  • Physical Appearance: Kender (she/her) long red hair, green eyes, from Krynn
  • Personality: Highly curious, credulous and not a strong critical thinker. Innocent and ignorant.
  • Risk Assessment: Low. Honestly, this one seems harmless and a poor fit for the crew of killers this is turning out to be.
  • Personal Notes: Yet another cross-planar traveler.
2.1.16 Finnegan Warbler
  • Physical Appearance: Puffin aaracokra (he/him)
  • Personality: Magnanimously pompous. He initially set himself as a pseudo-lordly entity over some kind of magic table intended to keep the peace and provide for everyone as if he himself were a lord.
  • Risk Assessment:
  • Personal Notes:
2.1.17 Zimper
  • Physical Appearance: Mixed gnomish and goblinoid features. (he/him)
  • Personality: Skittish. Speaks to a rock. Externalizes much of his thinking to a rock he has named Sylvester who only he can hear.
  • Risk Assessment: Low. Although the rock appears to deliver his more insightful thoughts. Sabotage of whatever mental system he has set up would likely disrupt any ability for him to function.
  • Personal Notes: Honestly, I think this poor creature is just insane. There may be a way to make use of the infirmity to advantage, but even if it can be done, the value seems likely to be low. Once sufficient materials are collected, examining the rock to definitively eliminate the possibility that it has power will be of use.
2.1.18 Luster
  • Physical Appearance: Fairy, (she/her) azure/purple skin and hair, supposedly a transformed eladrin of the Moon Court.
  • Personality: Unstable, violent and prone to chaotic actions of all stripes. A true, wildfae, and not one with motivations entirely comprehensible to mortal minds. Exudes joy even when contemplating terrible actions.
  • Risk Assessment: Extreme. Personal threat moderate. She is a genuine troublemaker, bringing chaos in her wake, and poisoning those around her with her schemes and the consequences of her actions. If she can be eliminated or removed, it is strictly beneficial to allow that to occur.
  • Personal Notes: I do not understand how, but in the past few days, despite entering the company by dragging the corpse of a man she had illegally slain, she has endeared a large number of the most vocal recruits to her side. This is also despite the fact that she has brought additional trouble and scrutiny to the company in the form of fae bounty hunters and satyrs who are associated with her (former?) court. It is quite frustrating to see so many fall under the sway of a being of utter chaos just because she smiles at them. Perhaps showing them an appropriate demon might help redirect scrutiny toward the smiling faces.
2.1.19 [Penultimate Named Person]
  • Physical Appearance:
  • Personality:
  • Risk Assessment:
  • Personal Notes:
2.1.20 [Final Noted Newcomer]
  • Physical Appearance:
  • Personality:
  • Risk Assessment:
  • Personal Notes:

2.2 Information Gathering

In addition to assessing the people with whom I will likely be working, I have been attempting to assess the city of Galik as a whole. During my daily exercise, I've taken up running the streets to develop an accurate map of the area and develop a feel for the varying districts. This is slow work, as the scale of the city is significant, but has yielded considerable results, not least of which is discovering the location of The Flame's Respite, an underground lounge with sauna rooms and the capacity for aromatherapy. The proprietor, a fire genasi man named Torrick Ignus has agreed to host an evening of relaxation for myself and the other tieflings I have met around the Tempest Brother's compound.

2.3 Food and Fiends

[Discussion of kitchen practices, and the results of the spa day.]

2.4 Follys of Fae

[The tension between Yewvane and Finnegan Warbler, Luster's murderous arrival, its lack? of fallout, and the chaotic dance.]

2.5 Dinner and Dinosaurs

After discussion and testing of the new abilities with Reedy, we returned to the Tempest Brothers Company to find... many of the people missing. Luster, Zimper, and Yewvane were out in the yard, with the former two playing like children while a proud father watches on. [additional description of 4/24 rp including cooking ribs, talk with Jim Stacy's assassination plan, absent allies, an apology in name only, and Kompi's magic. Add a finale involving Sneeze and more chaotic fae complications, because of course.]

Entry 3: The Wicked Wilds

[tbw]

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