Clerics are spellcasters of holy power, gifted or lent power from the Gods to help spread the religious word of their domain.
At 1st level, you choose a domain that is helped shaped by the selection of your Deity and the gifts they grant you. Your choice grants you with domain spells and other cleric-based features when chosen at 1st level. At 2nd level, it also grants you additional ways to use Channel Divinity, as well as additional benefits at 6th, 8th, and 17th levels.
Domain | Source |
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Arcana | Sword Coast Adventurer's Guide |
Death | Dungeon Master's Guide |
Forge | Xanathar's Guide to Everything |
Grave | Xanathar's Guide to Everything |
Knowledge | Player's Handbook |
Life | Player's Handbook |
Light | Player's Handbook |
Nature | Player's Handbook |
Order | Guildmaster's Guide to Ravnica
Tasha's Cauldron of Everything |
Peace | Tasha's Cauldron of Everything |
Tempest | Player's Handbook |
Trickery | Player's Handbook |
Twilight | Tasha's Cauldron of Everything |
War | Player's Handbook |
Notable Clerics
- Edna, cleric of Edesia
- Eve, cleric of Life
- Torna, cleric of Vecna
- Zarachiel, cleric of Kragnux
- Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself - Cleric of Bajayzus, Hisself
D&D Player Character Resources | |
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Race | Human • Elf • Dwarf • Gnome • Dragonborn • Tiefling • Other Races • Subraces |
Class | Arbiter • Artificer • Barbarian • Bard • Cleric • Druid • Fighter • Monk • Mystic • Paladin • Ranger • Rogue • Sorcerer • Warlock • Wizard |
Other Character Options | List of Languages |