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Revision as of 23:11, 14 March 2024 by Spiderjjr45 (talk | contribs)
Gregor Indisson
Languages Common, Elvish, Dwarvish, Draconic
Species Human
Gender Male


Gregor Indisson was a character in the "Into the Greedy Green" campaign's session 0. Although he couldn't continue in the main campaign due to health reasons, he remains a memorable figure to his companions.

Overview

Name: Gregor Indisson

Alignment: True Neutral with Neutral Good tendencies

Class/Profession: Rogue (Archetype: Thief)

Background: Sage (Specialty: Former Wizard's Apprentice)

Languages: Common, Elvish, Dwarvish, Draconic

History

Greg was an aspiring wizard who discovered he was unable to harness magical spells. Turning his misfortune into an opportunity, he became an expert in acquiring rare artifacts from dangerous locales, specializing in navigating deathtraps and uncovering lost relics.

His dreams of becoming a wizard gone for good, Greg found that there was a serious demand for people with the knowledge and expertise to reclaim items and resources from the towers of mages who had died or gone mad with power and so on.  So he resigned himself to the little-known exotic profession of "archaeology" - or as he calls explains it to people, an "Expert in Acquisition and Repossession".  Tombs aren't an option, but if you need a ruin investigated, surveyed, and perhaps plundered, Indison's your man.  Deathtraps a speciality!

Abilities and Traits

Hit Dice: 5d8

Hit Points: 31

Movement Speed: 30 feet/round

Carrying Capacity: 150 pounds

Proficiency Bonus: +3

Armor Class: 13 (Leather armor + Dexterity modifier)

Skills and Proficiencies

Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords

Thieves' tools, acrobatics, arcana, athletics, history, investigation, perception, stealth

Special Abilities

Familiar: Max, a creature currently in the guise of a raven

Ritual Caster: Can cast certain spells as rituals using Intelligence modifier

Dungeon Delver: Advantages related to secret doors, traps, and rapid movement

Expertise: Proficiency bonus doubled for two skills/tools (Investigation, Thieves' Tools)

Sneak Attack, Thieves' Cant, Cunning Action, Uncanny Dodge

Equipment

Short sword, short bow with arrows, leather armor, daggers, thieves' tools, various adventuring gear.

Personality Traits

Enjoys mysteries, values knowledge, easily distracted by the promise of information.

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Recent changes

  • Psuvillager • Yesterday at 23:39
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