Relatives | Dog Gnolls and slime |
---|---|
Languages | Common |
Affiliations | affiliation |
Aliases | the Odiferious Sassenach |
Marital Status | who would have it? |
Place of Birth | some back alley brothel |
Date of Death | When Deralickt DaDwarf decides |
Place of Death | Where Deralickt DaDwarf decides |
Species | unknown |
Gender | Unknow, not applicable |
Height | tall |
Weight | Over |
Eye Color | full of fear of Dwarves |
The Green Knight According to Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself is a being of indeterminable race who skulks in crappy temples and runs from Dwarves.
The following is transcribed by Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself.
Physical Appearance[edit | edit source]
Overly tall green plat mail clad humanoid. Appears to be made up of plants under its armor. Green Helmet with deer horns sprouting from its earholes.
Personality[edit | edit source]
Overcompensating homicidal maniac who likes to touch Dwarves inappropriately and without consent. Lacks social skills and situational awareness on when encounters end. Unable to open doors without having to plead for help. When it looks into itself and what it fears, it sees Deralickt DaDwarf grinning back at it. Developed a fear of being locked into ruined temples full of eyeballs with dwarves.
The Green knight keeps questionable company and is often seen with gnolls of various heights.
Although this personage is worth a square upon meeting them for the bingo game, their general poor conversational skills, lack of hygiene and other social graces, and inability to open doors on their own make scheduling a meeting with them not really worth it. Fishing in a garbage midden is slightly higher on the ladder of pastimes than hanging out with this Ka-nig-it
Languages[edit | edit source]
Attacks and Weapons [edit | edit source]
Spell casting ability to about 6th level
Melee attacks with Sword and Longbow - dealing normal and necrotic damage
High wisdom save bonus, as well as strength (+12)
foul smelling body odor
Regenerates non fire damage
History[edit | edit source]
Firsthand account of Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself
Sooooo, we did to come across thisin Sassenach of a notable being during our initial travels where in this odiferous Pile of filth slain a number of the members of the Pegusus company, some in cold blood righten before mine own eyes.
I, Deralickt Dadwarf, Low Priest of the Order of Cucullin, of the Reformed Church of Bajayzus, Hisself wanna start to let everyone noe what dare be ta noe bout this being of filth. Please feel free ta use dis information to hinder the malcinations of dis cheeky bastard.
The Green Knight, aka the Odiferious Sassenach
Knownin - It is a bipedal quadruped creature roughly humanoid in green plate, with horned antlers upon its helmet. It carries a sword and a great longbow (overcompasatin ifen ya ask me)
Knownin - This being has been Cavortin wif the Dog headed, foul odored gnolls in the area. SoME of these gnolls are of da normal absurd height of 7 foot tall, while some of over 20 foot tall, and various heights inbeween.
Knownin - The Green Knight (nowforth GK) is a beaste of modicum of intellect. The gender of this creature is unknown, but does to have the appearance of bein a part of the patriarchy. The Green Knight has the capability of speech and did ta have a horrible underestimation of Dwarvishness ( a moral failing which I believe ta have corrected). They do tat have the habit of tellin about “This ends now” which they had been wrong about every time. So it seems ta have a incapability ta learn.
Knownin - The GK does ta be very offensive ta behold, and does ta have a various series of offensive capabilities as well. GK does ta have a spell casting ability to fling effects that require a 6th level of order to throw, so they beein about 11th-12th level at least. GK appears to have multiple attacks a round, and hits for normal damage types of damage then it be addin a bit of Necrotic damage ta make it a bit more interestin. This additional necrotic damage seem ta be both from the sword and the longbow.
Knownin - GK does ta like ta give hugs to adorable dwarves and rudely carries dem about, however, appears ta be cultured enough to not go and be tossing dem said dwarves willy nilly. While being hugged by da overcompasatin metal head, I did ta notice that the being is made up of plants an leaves an roots, and all sorts of stuff. So it is either a creature of da Fey, and manifestation of nature, or worse yet, something of Elvish relations. GK appears ta regenerate due ta its antisocial leanins, but appears ta not be able ta do so whenin the damage is caused by fire.
We did ta have encountered this being once so far, and he did ta have to beg a dwarf to let him go. Dadawrf did not want to, but as the big Ugly Sassenach went about threatin ta kill all my party cause he was unable ta kill myself (protected by the powers of the almighty Bajayzus hisself) I relented and allowed him ta flee. The GK may be alive, but know has ta live with itself knowin the power of Bajayzus can smite it and thwart its plans.
When ya have suffered enough for your sins, forced ta live knowin yew were beatin like a gnoll and ya only live at the whim of myself, I will find yew and end ya.