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* It's assumed '''players buy components''' for spells at towns between sessions. Very expensive components (like diamonds) are still tracked and necessary. | * It's assumed '''players buy components''' for spells at towns between sessions. Very expensive components (like diamonds) are still tracked and necessary. | ||
* An inspiration point can be used to "'''De-Inspire'''" an enemy's check, save, or attack. | * An inspiration point can be used to "'''De-Inspire'''" an enemy's check, save, or attack. | ||
*Allies and Enemies in a line of fire do '''not''' provide half-cover | *Allies and Enemies in a line of fire do '''not''' provide half-cover. | ||
* The '''Flanking''' variant rule is in play, allowing players to get advantage if they attack an enemy from two opposing sides. | * The '''Flanking''' variant rule is in play, allowing players to get advantage if they attack an enemy from two opposing sides. | ||
*Players can cast 2 spells on their turn as long as one is a bonus action, and is ''not'' limited to Cantrip actions only. | *Players can cast 2 spells on their turn as long as one is a bonus action, and is ''not'' limited to Cantrip actions only. |