This article refers to the profession, for information on the game Shadowrun, see GM:Shadowrun
Shadowrunning refers to the act of taking on illegal jobs or "quests" from professionals in Quelmar that emerged in the highly industrialized CR era.
About[edit | edit source]
Those who take on a life of Shadowrunning are called Shadowrunners, and these individuals are often blessed with unique abilities or powers that are rarely found in the CR era. This can include the use of magic, enhanced martial ability, or even a high proficiency in engineering. Shadowrunners typically perform jobs for groups in exchange for financial security. In return, the clients who they service are able to sabotage or infiltrate rivals in whatever industry they serve.
History[edit | edit source]
Shadowrunning began in the early CR era during a revival of capitalism across the realm, especially in major cities.
Shadowrunning became a major driver of technological innovation, as businesses increased their security against netrunners and other modern rogues. By 25 CR, Shadowrunners were equipped with the fanciest equipment that had come out of the last war, though still pertained a very steam-punk esque appearance.
By the next century in 150 CR, major populations like Night City had hyperindustrialized, and Shadowrunners in those areas were incredibly advanced, including early mainframes and cyberdecks.
Shadowrunning Services[edit | edit source]
- Assassination
- Theft
- Forgery
Known Shadowrunners[edit | edit source]
Jerimiah Isothorpe[edit | edit source]
Jerimiah was a Shadowrunner who was attacked at Lackpurse Lane Station around 600 CR and robbed by a mysteriously handsome and old man. His day job was working as a historian for Sick of this Shit Inc, which was a drug rehabilitation program at that time.