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Timeline of the Quelmar Realm

Note: This page contains a timeline of events. For a timeline of seasons see Quelmar Timeline/Seasons

The Eras[edit | edit source]

Prehistory: The Unrecorded World[edit | edit source]

BR: The Era of Dragons[edit | edit source]

PR: The Era of Innovation[edit | edit source]

CR: The Cyber Renaissance[edit | edit source]

Posthistory: After the End of the Realm[edit | edit source]

Timelines[edit | edit source]

The Timeline of the Quelmar Realm can be broken down into five distinct eras, each of which you can view below.

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Year Event
???? From the void of nothing, the 7 Creator Gods create Quelmar
??? The Territory Wars begin as the original 7 races of the realm begin their first fight over territory.
??? Ywrought fractures into distinct continents, cause unknown.
??? The Giving begins as original Gods are supplemented by others.
??? The Great Tree on the island of Krystovos is planted by Obad-Hai
??? Campaign: System Agnostic Chapter One
??? The Plane Wars emerges as a result of the Giving, by now, many other planes are born out of the Prime.
??? The Pixie Nixings
??? Uncharted Campaign
??? The society of Ta-Shedet rises and falls on the cusp of the Pteris badlands.
A Generation Before 0 BR The earliest humans appear, and soon begin keeping a record of time, creating "History" and ending the "Pre-History" era.
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Year Event
0 BR Humans introduce the concept of time and record keeping to the realm.
5 BR Humans arrive on the island of Krystovos and discover the Great Tree. Following engagements with the locals, the Kingdom of Xandria is founded shortly after
80 BR Elven wizards Asaug, Durmundri, and Hygewald attempt to become immortal, but instead abberate 10 Mutated Chimera, who run rampant on the realm.
90-92 BR The Chimera Containment Wars, which see the tracking and imprisonment of all 10 demons underneath major populations in Quelmar.
120 BR Half Orcs begin to become accepted among Humans after many decades of fighting for equal opportunities.
180 BR Campaign: The Brightwater Campaign Season 1
181 BR The Infernal Emergence begins and sees Quelmar become the battlefield between "Heaven" and "Hell" as several neighboring planes fight to claim the realm under their jurisdiction.
207 BR Campaign: The Ancestor Section of It Came From Kiston
207 BR Kiston is unlocked for the first time based on plans by the cult of Vecna, and performed by the survivors later known as The Venship.

Tiamat gains access to the rest of the Quelmar, releasing her chaotic-evil dragons on the realm (which was previously only home to the lawful dragons of Bahamut).

220 BR Campaign: The Brightwater Campaign Season 2
246 BR End of the Infernal Emergence
295 BR West Levinkan successfully succeeds from the rule of the royal Levinkan dynasty, claiming the western half of the continent to be free from the sovereign.
400 BR Agreer Kiston discovers the last continent, recieves a map of the area from the native Draconians before upsetting them with ideas of conquest, is later is found dead at sea.
406-407 BR The Mini Wars
600 BR Earliest discovered reference to the series of pillars later known as the Tovag Baragu.
650 BR The War of Essence begins, throwing Quelmar's weather into turmoil and beginning the modern weather cycles
750 BR Campaign: Icewind Dale
790 BR Caligna and 7 begin their millennium long work on the Clockwork Dragon. It will be completed and deployed over a thousand years later in 795 PR.
795 BR Jewelspar is founded on the coast of Pteris by Erland Nimz.
912 BR The Holy War begins as the gods of the realm begin to ask their followers to take up arms against the dragons, who have now taken control of most of the surface world.
985 BR A Marilith, Toi'Viral, gains access to powerful magic and wishes the dragons away, an act that ultimately determines the winner of the ancient Holy War, leading to Tiamat's banishment.
995 BR The last living dragon is destroyed, Tiamat and Bahamut are banished for the destruction dragons have caused on the realm for the past 700 years⁠
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Year Event
2 PR The start of Realm War I
10 PR Campaign: Start of the OathWielders Campaign
33 PR The end of Realm War I, the last Breme based societies and cultures have been destroyed or go into hiding.
120-138 PR The Demonic Infiltration, creatures of the Abyss swarm Quelmar and cause devastation realmwide.
137 PR Triumph over Abysm. Demogorgon is slain after the black pearl summoning the demons is destroyed, stopping the infiltration. Demons are stranded in Quelmar, and mortals are stranded in the Abyss.
138 PR Esau's Success - One man takes it upon himself to summon powerful devils to the surface to protect Amusa from Orcus and his minions who have taken residence, marking the official end of the Demonic Infiltration
299 PR A Good Year (According to Azazel)
321 PR Campaigns: Start of Another One Bites The Dice & Not Strahd
368-390 PR The Cavalry Rush, liberation and restructuring of the realm takes place over nearly 25 years as the modern domains take shape, and the 'traditional kingdom' (the kind that covers massive swaths of land) goes the way of the dragon
465 PR Campaign: Ancients Alive campaign. A realm wide event known as The Hunt For the Ancients kicks off, inspiring heroes, adventurers, archeologists, scholars, and most importantly...elementalists...to find the Tools of the Primordial Ancients, which have been prophesized to return to the public eye.
466 PR The Arctic Autumn
523 PR Notably called "A Great Year"
600+ PR Artificers Around the Realm begin experimenting with personal Firearms.
605 PR Mini Campaign: Deadly Diaspora. Creatures cast adrift from the stars find their way onto Quelmar and threaten Northern Isonhound.
650 PR Vanara Intellect is born out of Levinkan
691-693 Campaign: Sick of this Shit Campaign
691 PR Campaign: Towson Tabletop (Season 1 and 2)
691 PR Campaign: Pirates of Quelmar
691 PR The new god Kragnux ascends and his archbishop Thwack spreads the new religion across the realm.
699 PR Awakened Autom appear out of Isonhound.
700-702 PR The Razing of Isonhound , after 2 million lives are lost and countless ecosystems burned down, a returning fear of dragons sweeps the realm, leading to the start of the second draconic crusades.
730 PR The start of the War of the Forged in the northern hemisphere of Quelmar.
741-742 PR Campaign: SotS Inc
741 PR Mila Perturb unveils the Iron Horse, a prototype to the steam train that is powered mostly by runes and wovenstone, rather than steam and electricity.
744 PR The War of the Forged comes to a close as communities around the realm begin to accept that construct life deserves equal treatment.
745 PR Campaign: SotS Inc Season 3
761 PR After 60 years of fighting back, the Dragonborn is falsely considered extinct, killed off by the second crusades.
791-792 PR Campaign: Towson Tabletop (Season 3 and 4)
792 PR The second Infernal Emergence occurs, leading to the creation of Hellmar, is swiftly forgotten by most and only recorded in the most skeptical of sources.
793-795 PR Campaign: Towson Tabletop (Season 5)
794-796 Tiamat's and Bahamut's return to Quelmar (sometimes called The Sundown) which many consider as the beginning of The War of Many Names
796 PR The Battle of the Dao marks the end of The Gathering Shadow and a new leader of the LaCroix Kingdom
821-824 PR Campaign: First Class
825-826 PR Campaign: Into the Greedy Green
826 PR Sardior the God of Gem Dragons is resurrected and his Ruby Court reassembled in order to dispel the Shadowfell out of Isonhound, thus completing the return of the original Four Dragons to Quelmar.
883 PR Campaign: Painted Sands of Pteris
893-894 PR Campaign: Within the Wicked Wilds
924 PR Campaign: Quelmarch
999 PR Campaign: The Beggar's Bodega opens up in Al'Adeaf
1010 PR Campaign: The Neighbours begin their slow but steady attempts to takeover the underworld of Ahol.
1250 PR Campaign: The Realmtrotter's Guide to Zobeck
1273 PR Campaign: The Descendant Section of the It Came From Kiston
1273 PR The Fated Five lock Kiston, all creatures on the mainland (including the five) are displaced as the continent is once again displaced from the realm.
1293 PR The Fracturing of the Weave and release of the World Breaker
1294 PR Kiston is sunk
1295 PR Planar Magic is eliminated from the realm, severing its links to the Feywild, the Shadowfell, and the other planes. Quelmarians are stuck in Quelmar for the rest of time. Summons poof out of existance and conjuring from other planes becomes impossible. Quelmar's seasons radically shift by the elemental plane de-attunement, causing every 1 year to have 3 equal months of each season.
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Year Event
10 CR Trollkin become a prominent Quelmar race
25 CR Shadowrunning becomes widespread
34 CR Campaign: Qandela Obscura
70 CR Campaign: SUPERS, considered by some to be the first mainstream superhero comic book series in Quelmar, is published.
73 CR Campaign: Operation Verdant Pyramid
80 CR Campaign: TV Show Quelmar Goes to Space debuts
95 CR The Mi-Go Infiltration leads to the collapse of "tidal change" talks at the Southern United Nations.
100 CR Campaign: Trial of Dreams
103-110 CR Campaign: Sparrow's Point (Gray Man in 103 CR, Feet of the Virident Sea in 110 CR)
114CR Campaign: Secondary Characters Campaign
117 CR Campaign: Metagame Campaign
118 CR Campaign: Reckondary Characters Campaign
178 CR Campaign: >Get Submodule Campaign Part 1 (or 2468...or year 214 if you're in the complex)
190 CR Campaign: >Get Submodule Campaign Part 2 (or 2480...or year 214 if you're in the complex)
304 CR Campaign: CyberpunQ Campaign
595 CR End of the Quelmar Realm as we know it
Click Here to Add or Remove Events in this Era
Year Event
??? Anema E. Core turns his life into a biblical tome known as "The Legends of Sick of this Shit" and disperses it to another universe, his own tragically destroyed.
??? Campaign: Alien Colonial Marines

About Multiple Timelines[edit | edit source]

As there are multiple Quelmar in existence (As seen via the Edditionals and the Tovag Baragu, as well as Time Paradoxes and Temporal Fissures), there is no one timeline that can be applied to the world. The ever changing nature of players cause time to constantly be written and rewritten. In fact, some world-ending events in Quelmar may cause the ending of (one) Quelmar prematurely. Despite these complications, the timelines listed above are the most common representation of the Eras of Quelmar.

The Quelmar Realm
Continents AmusaBremeIsonhoundKistonLevinkanOsugboPteris
Divisions Kingdoms (Before 390 PR) • Domains (After 390 PR)
Citizens Player CharactersNPCsRacesBloodlines
History Timeline of the Quelmar Realm • ( PreBRPRCRPost )

Major Conflicts

Magic and Religion Quelmar DeitiesSpellsMagic ItemsMagic Weapons
Other Lists Alcoholic BeveragesMajor CitiesAdventuring TeamsGuildsDemonymsTuckerisms

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