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Revision as of 01:50, 10 April 2022
Crook's Creek
Type | Town |
---|---|
Government | Anarchy |
Location | central Pteris |
Inhabiting Race | Criminals of all Races |
Whenever a Pteris town ain't big enough fer the two of 'em, thems outlaws need to lay their head somewhere. That somewhere is formally incorporated under the name "Safehaven," but everyone knows it's true name: Crooks' Creek. Located on the "coast" of the sea of dunes, the Kharmaja, Crooks' Creek houses pirates, outlaws, and smugglers. It's a lawless boomtown known fer barfights, gang shootouts, and the occasional skilled tattoo artist.
About
History
Most of the information we know about Crooks' Creek comes from around 200BR and the Brightwater campaign. It is unclear when Crooks' Creek existed and how it appeared in different times. One Boros claimed to have been there in the time of the Greedy Green, so its storied history might be detailed by you.
Notable Places
- The Needle and Dread: A tattoo and piercing parlor run by Borya, a fearsome, bald giant who doesn't speak common. Some whisper that his sleeves of rune tattoos are pure magic. Mr. Whiskers is Borya's hairless sphynx cat, covered entirely in tattoos.
- The Low Lantern is a sandship anchored in the dock. It hasn't been sand-worthy for years, but its a bustling hub of gambling where powerful gangleaders make deals behind closed doors.
- Fort Knucklebone: During the First Infernal Emergence, Mad Maggie and her cackling brood set up shop outside Crooks' Creek. Spiked walls of infernal iron surrounded this one-stop shop for infernal war machines, the preferred mode of travel for roving devil gangs.
- The Labyrinth: Just south of Crooks' Creek, the cliff coasts fracture into a mess of pieces from the tectonic turmoil of the First Infernal Emergence. Agile ships can dart through these deep, winding canyons, but so can the occasional sandworm and even worse.
Notable Events
- Nezza spent her time there as she plotted to stop the first Brightwater posse from reaching Ta-Shedet.
- The Revolving Wedding: Cheyenne (formerly Miss Anne-marie McLain) came to town and started with a bang. Six suitors lined up to marry the ascending queen of outlaws, and so she had them play a game of Rogue Roulette. Cheyenne loaded five chambers of her revolver, spun the chamber, and handed the suitors her gun to demonstrate their dedication to her. As luck would have it, the last chamber was the empty one, and her current husband simply goes as Mr. Six.