Spiderjjr45 (talk | contribs) m (Text replacement - "^(?!{{Worldbuilders}})" to "{{Worldbuilders}}") |
Spiderjjr45 (talk | contribs) m (The LinkTitles extension automatically added links to existing pages (https://github.com/bovender/LinkTitles).) |
||
Line 1: | Line 1: | ||
{{Worldbuilders}}[[File:Pterran.jpg|thumb|264x264px]] |
{{Worldbuilders}}[[File:Pterran.jpg|thumb|264x264px]] |
||
'''Pterran '''were a precursor race to the reptilian folk of Quelmar, including [[Lizardfolk]], [[Troglodytes]], [[Tortles]], [[Yuan-Ti]], and [[Kobold|Kobolds]]. . |
'''Pterran '''were a precursor [[race]] to the reptilian folk of Quelmar, including [[Lizardfolk]], [[Troglodytes]], [[Tortles]], [[Yuan-Ti]], and [[Kobold|Kobolds]]. . |
||
== About == |
== About == |
||
Line 7: | Line 7: | ||
The Pterran people thrived in hot climates due to their cold-blooded biology, and as such were mostly found in their namesake continent of [[Pteris]]. |
The Pterran people thrived in hot climates due to their cold-blooded biology, and as such were mostly found in their namesake continent of [[Pteris]]. |
||
By the early [[BR]] era, the populations of Pterran-descended creatures had vastly outnumbered pure blooded Pterrans, and by the turn of the [[PR]] era, Pterran were considered a legacy race, only existent in the bloodlines they passed on. |
By the early [[BR]] era, the populations of Pterran-descended creatures had vastly outnumbered pure blooded Pterrans, and by the turn of the [[PR]] era, Pterran were considered a legacy race, only existent in the [[bloodlines]] they passed on. |
||
== Society == |
== Society == |
||
Pterrans are a nomadic tribal people, who seek a connection with the land and its people. Unlike modern [[Lizardfolk]], they are not quick to violence, and have a shaman-esque demeanor. However, the Pterran people do not value lofty spiritual bonds, but rather bonds of strength, and many Pterrans become powerful warriors. Bravery is a favorable trait for Pterrans, as is forgiveness. |
Pterrans are a nomadic tribal people, who seek a connection with the land and its people. Unlike modern [[Lizardfolk]], they are not quick to violence, and have a [[shaman]]-esque demeanor. However, the Pterran people do not value lofty spiritual bonds, but rather bonds of strength, and many Pterrans become powerful warriors. Bravery is a favorable trait for Pterrans, as is forgiveness. |
||
Pterrans revere Pteris, and are superstitious about natural events such as earthquakes, determining that they are messages from the "Earth Mother" to the realm's creatures. |
Pterrans revere Pteris, and are superstitious about natural events such as earthquakes, determining that they are messages from the "Earth [[Mother]]" to the realm's creatures. |
||
Pterran culture has structured three determined life paths that almost all Pterran follow: "The Warrior's Path", "The Druid's Path", and "The Magician's Path". Many who chose the Warriors Path eventually bred with and passed their bloodline into the Lizardfolk and Troglodytes of the realm. Those who followed the Druids path found themselves passing their lineage onto Tortles, while Magicians would intermingle with Yuan-Ti and Kobolds, who also shared a reverence for magical power. |
Pterran culture has structured three determined life paths that almost all Pterran follow: "The Warrior's Path", "The [[Druid]]'s Path", and "The Magician's Path". Many who chose the Warriors Path eventually bred with and passed their bloodline into the Lizardfolk and Troglodytes of the realm. Those who followed the Druids path found themselves passing their lineage onto Tortles, while Magicians would intermingle with Yuan-Ti and [[Kobolds]], who also shared a reverence for magical power. |
||
Pterrans particularly fear the [[Thri-Kreen]], who share the Pteris ecosystem. |
Pterrans particularly fear the [[Thri-Kreen]], who share the Pteris ecosystem. |
||
Line 33: | Line 33: | ||
'''Burst of Speed.''' Pterrans can naturally quicken themselves. As a bonus action, gain 10 additional feet of speed for the round. You can do this a number of times equal to your Constitution modifier. All spent uses are recharged on a long rest. |
'''Burst of Speed.''' Pterrans can naturally quicken themselves. As a bonus action, gain 10 additional feet of speed for the round. You can do this a number of times equal to your Constitution modifier. All spent uses are recharged on a long rest. |
||
'''Languages.''' Pterrans speak the Pterran language and one additional language, choosing from Elvish, Auran, or Ignan. |
'''Languages.''' Pterrans speak the Pterran language and one additional language, choosing from [[Elvish]], Auran, or Ignan. |
||
[[Category:Races]] |
[[Category:Races]] |
||
[[Category:Pteris]] |
[[Category:Pteris]] |
Latest revision as of 16:27, 17 August 2024
Pterran were a precursor race to the reptilian folk of Quelmar, including Lizardfolk, Troglodytes, Tortles, Yuan-Ti, and Kobolds. .
About[edit | edit source]
Pterrans stand rougly six feet tall, and have light brown scales for skin. Alongside their two arms and legs, Pterrans have a prehensile tail and bulbous snout. Though their mouths are beak like, they do have many, many teeth, as well as claws.
The Pterran people thrived in hot climates due to their cold-blooded biology, and as such were mostly found in their namesake continent of Pteris.
By the early BR era, the populations of Pterran-descended creatures had vastly outnumbered pure blooded Pterrans, and by the turn of the PR era, Pterran were considered a legacy race, only existent in the bloodlines they passed on.
Society[edit | edit source]
Pterrans are a nomadic tribal people, who seek a connection with the land and its people. Unlike modern Lizardfolk, they are not quick to violence, and have a shaman-esque demeanor. However, the Pterran people do not value lofty spiritual bonds, but rather bonds of strength, and many Pterrans become powerful warriors. Bravery is a favorable trait for Pterrans, as is forgiveness.
Pterrans revere Pteris, and are superstitious about natural events such as earthquakes, determining that they are messages from the "Earth Mother" to the realm's creatures.
Pterran culture has structured three determined life paths that almost all Pterran follow: "The Warrior's Path", "The Druid's Path", and "The Magician's Path". Many who chose the Warriors Path eventually bred with and passed their bloodline into the Lizardfolk and Troglodytes of the realm. Those who followed the Druids path found themselves passing their lineage onto Tortles, while Magicians would intermingle with Yuan-Ti and Kobolds, who also shared a reverence for magical power.
Pterrans particularly fear the Thri-Kreen, who share the Pteris ecosystem.
Racial Traits[edit | edit source]
Speed. You have a walking speed of 30 feet.
Size. Your size is medium.
Age. Pterrans mature quickly, reaching adulthood at about 16 years, and rarely living past the age of 60.
Natural Armor. You have tough, sandy-brown, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.
Hunter. You gain proficiency in the skills of Acrobatics and Athletics.
Claws. Your claws are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier.
Burst of Speed. Pterrans can naturally quicken themselves. As a bonus action, gain 10 additional feet of speed for the round. You can do this a number of times equal to your Constitution modifier. All spent uses are recharged on a long rest.
Languages. Pterrans speak the Pterran language and one additional language, choosing from Elvish, Auran, or Ignan.