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{{Worldbuilders}}'''The''' '''Holy War '''was a nearly-100 year long war between [[Tiamat]] and the other [[Quelmar Deities]] that began in 912 BR and ended in 995 BR with the death of the last known dragon of Tiamat. The end of the Holy War ushered in a new chapter in Quelmar's history known as [[PR|the "Post-Reckoning" or PR era]]. |
{{Worldbuilders}}'''The''' '''Holy War '''was a nearly-100 year long war between [[Tiamat]] and the other [[Quelmar Deities]] that began in 912 BR and ended in 995 BR with the death of the last known [[dragon]] of Tiamat. The end of the Holy War ushered in a new chapter in Quelmar's history known as [[PR|the "Post-Reckoning" or PR era]]. |
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== Road to War: Divine Antagonism == |
== Road to War: Divine Antagonism == |
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===[[Valhazzith]]'s Assaults === |
===[[Valhazzith]]'s Assaults === |
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'''Valhazzith''' was a massive wyrm who was set to destroy the humans living on [[Dragon Turtle Bay]] in [[Pteris]], and would later to return to the area on instruction to destroy [[Jewelspar]], his last, ultimately unsuccessful, siege. |
'''Valhazzith''' was a massive wyrm who was set to destroy the [[humans]] living on [[Dragon Turtle Bay]] in [[Pteris]], and would later to return to the area on instruction to destroy [[Jewelspar]], his last, ultimately unsuccessful, siege. |
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== Victory over Tiamat == |
== Victory over Tiamat == |
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=== [[Kiston Guardians|The Guardians of Kiston]] === |
=== [[Kiston Guardians|The Guardians of Kiston]] === |
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Though the mortals of Quelmar were celebrating the defeat of the dragons, a disastrous reality still lurked. Those of Tiamat's dragonkin who had survived skirmishes with the gods and their soldiers fled back to [[Kiston]] on her command. Knowing where Tiamat's final forces had fled, [[Gods|the Quelmar pantheon]] forged together a divine lock on the continent. A powerful curse kept any creatures from getting in or out of the mainland. The curse was sustained by a group of [[Kiston Guardians|powerful guardians]], each one strong enough to take on any number of forces trying to get to where the dragons slept. Only if the guardians were slain could the curse be unlocked. |
Though the mortals of Quelmar were celebrating the defeat of the [[dragons]], a disastrous reality still lurked. Those of Tiamat's [[dragonkin]] who had survived skirmishes with the [[gods]] and their soldiers fled back to [[Kiston]] on her command. Knowing where Tiamat's final forces had fled, [[Gods|the Quelmar pantheon]] forged together a divine lock on the continent. A powerful curse kept any creatures from getting in or out of the mainland. The curse was sustained by a group of [[Kiston Guardians|powerful guardians]], each one strong enough to take on any number of forces trying to get to where the dragons slept. Only if the guardians were slain could the curse be unlocked. |
Latest revision as of 17:35, 17 August 2024
The Holy War was a nearly-100 year long war between Tiamat and the other Quelmar Deities that began in 912 BR and ended in 995 BR with the death of the last known dragon of Tiamat. The end of the Holy War ushered in a new chapter in Quelmar's history known as the "Post-Reckoning" or PR era.
Road to War: Divine Antagonism[edit | edit source]
The Wish[edit | edit source]
Famous Conflicts[edit | edit source]
The Fractured Dawn[edit | edit source]
Valhazzith's Assaults[edit | edit source]
Valhazzith was a massive wyrm who was set to destroy the humans living on Dragon Turtle Bay in Pteris, and would later to return to the area on instruction to destroy Jewelspar, his last, ultimately unsuccessful, siege.
Victory over Tiamat[edit | edit source]
The Guardians of Kiston[edit | edit source]
Though the mortals of Quelmar were celebrating the defeat of the dragons, a disastrous reality still lurked. Those of Tiamat's dragonkin who had survived skirmishes with the gods and their soldiers fled back to Kiston on her command. Knowing where Tiamat's final forces had fled, the Quelmar pantheon forged together a divine lock on the continent. A powerful curse kept any creatures from getting in or out of the mainland. The curse was sustained by a group of powerful guardians, each one strong enough to take on any number of forces trying to get to where the dragons slept. Only if the guardians were slain could the curse be unlocked.