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Iris: Difference between revisions

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''The staff regains 1d6 + 1 expended charges each day at dusk. If you expend the final charge, roll a d20. On a 1, the staff shatters and is destroyed.''
''The staff regains 1d6 + 1 expended charges each day at dusk. If you expend the final charge, roll a d20. On a 1, the staff shatters and is destroyed.''
[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Wicked Wilds]]
{{Worldbuilders}}
{{Worldbuilders}}

Latest revision as of 01:57, 29 September 2024

Iris
Languages Common, Primordial, Goblinoid
Marital Status Single
Species Plasmoid
Height 4'9
Weight 90lbs
Eye Color A singular, brown eye.


Iris is a Lunar Sorcerer Plasmoid, with the Far Traveler Background.

Physical Appearance[edit | edit source]

Plasmoids typically have an amorphous shape, and are able to shift and change with ease. Iris is able to do just that, using the phase of the moon to help keep themselves more or less solid. Iris is a pastel, iridescent being. They typically take a more feminine humanoid form, because in moments of freedom, they recognized more care towards people that present such a way, and that they are less likely to be called a monster; This being said, their most natural shape is that of a blob, and not that of a human woman.

Personality[edit | edit source]

Iris is a particularly blunt, but caring being. They take most information at face value, though are steadfast in their personal beliefs. They do not value the parasocial relationship to gods that most others do, and believes solely that the afterlife is simply The End, with no memory or continuation. This is something Iris is not afraid of, because of how little she has actually managed to live.

History[edit | edit source]

Iris has a long history of being kidnapped, bottled, boxed, sold, lost, and forgotten.

Iris has stated that from her understanding, Plasmoids and slimes come from a mishmash of their parents. Some of their memories aren't even our own, because of this. Slimes usually don't care much, and just want to move on, so they tend to be a bit muddier in colors, where some plasmoids are more picky. Iris' family wanted to capture beauty and magic in our sorcerous bloodline, and slowly created her and her numerous siblings. Iris states that they had been called "[T]heir little pearls." Iris and their siblings lived in the sewers, however had got swept up and around the world.

Once Iris had entered the mortal world, free from the sewers beneath, she found herself in a large city. There, she made friends with a local shop-keep who "had been running from some kind of entity," but "had found their place doing what they loved." Iris and this shop-keep had become close friends, and often worked together, however they had been separated when Iris had gone to their store, only to find it abandoned suddenly, without warning or clues of where they had gone. Iris was suddenly alone within a bustling city, and soon had found herself swept away within the crowds.

A gentleman hand managed to pull Iris away from the crowd, down an alleyway, and offered to help her get somewhere much more quiet- Iris accepted, and was coaxed into a potion bottle that held only an eye within it, for easy travel, only to be dimension-doored away, and brought into a towering building. The man had attempted to capture her, and placed her upon a tall shelf, in which Iris had to unscrew the lid of the bottle, which had toppled from the shelf with the momentum of her turning the lid. In a panic, Iris reached a pseudopod out, grabbed the man that had placed her upon the shelf, and essentially launched the glass bottle into the mans head. He stumbled back, and hit his head hard on the way down. Iris did not wait to see if he recovered, and simply left the tower. Wishing to avoid people at all costs, she made her travels towards the beach.

Unfortunately, it had been a stormy day when she had escaped from the tower. The waves crashed against the stone and sand of the beach, drowning any warnings that came Iris' way. The waves pulled back into the horizon, and Iris stepped forward on the newly revealed sand. The roar of the water rushing forward hushed any cries that escaped, and before Iris knew it, she had been surrounded by the taste of salt water and silt, pulled far out to sea. Iris was pulled along the currents, managing only to hold themselves together, and occasionally gasping for breath before being pulled back beneath the waves. After hours, Iris grew exhausted, and as she had been about to give into the desperate want to sleep, she had been lifted from the water, with two red walls rising from the sea itself, before they closed in on her, and sealed her in darkness.

Iris had been swallowed by a whale. It was the thing that saved her, Honestly. She was able to orient herself just enough to forcefully climb her way into the lungs of a Juniper Whale, a massive beast found deep within the oceans. Taking time to rest within the beast, Iris had been able to squeeze herself into the blowhole, forcing the creature to preemptively surface, and catching view of a massive ship in the distance. Knowing this had been her best chance, Iris made her way once more into the ocean.

With the storm long past, Iris had been able to approach the ship with relative ease. Only once close enough for them to spot her, had she realized that the marking upon the ship had been of a local Pirate group. Unable to flee with any sort of speed, Iris was caught within their nets and pulled upon the ship, where she had been interrogated, then trapped within a case meant for a mermaid. Despite her protests and promises, she had been ignored. Many of the crew had talked of selling her at the price of a large pearl, where others had wanted to hide her away, as being a jellyfish mermaid. The Pirates had come to the conclusion that the best course of action would be to hide her away within a cave so they may offload weight, and return later.

Days passed, with Iris trapped within the caves, trapped within the glass walls of an aquarium. Each passed like a blur, with no sounds or lights signifying how long it had been. After what she assumes to have been a week, something finally broke up the nothing; chattering voices and hisses, speaking to one another, and approaching with the warm glow of torchlight. Most wouldn't be excited to see a group of goblins, however with lack of food, or water, Iris had been grateful for any contact, even if it included being carried from one cave, to another. The Goblins fed her, and watched her for entertainment for months. It took nearly a year before she began to learn their language. When she spoke to them, though, they looks revolted. Her meals became scarce, and so Iris learned to simply listen. She learned of a local clan that had been fighting for resources, and noticed when certain goblins left, and never returned. During the night, under the light of a full moon, a quiet cave roared to life, as Kobolds attacked.

Iris could feel the heat from within glass walls as fire erupted around her, and the rival factions of Kobolds had come to wage war against the Goblins that had captured her. Iris had no choice but to sit sidelined as the goblins she had watched over the last year had been slain, and she had been taken as a prize by the victorious Kobolds. Iris had been carried away, once again, although the Kobolds had been much more welcome to talking; They told her stories, and listened to hers. They spoke of their God, an infant dragon named Tarrakesay that lived within endless caverns, big enough that you couldn't see the walls from the center, left slumbering. The Kobolds stated that once it awoke, the sun would be blotted out from the sky, and the world would simply end. She made friends there, though many of the Kobolds did attempt to eat, poke, and prod at the slime.

The Kobolds, despite being friendly towards Iris, had decided that many small shiny things would be far more valuable than one big shiny thing, and managed to sell Iris off in exchange for filling her aquarium with gold. An alchemist had arrived, and filled a large flask with Iris, before traveling back into a new city, in attempts to sell this new Iris-Flavored elixir in a discounted, unlabeled potion bin. She was left there for months, with only a cracked health potion soaking into her bottles cork keeping her going. Iris was finally pulled out from the potion bin, and brought home with a witch, or maybe a hag. Iris is unsure, but she was poured into a cauldron, for some kind of powerful spell, or delicious stew. Once realizing the mix-up, however, Iris had been able to escape yet again, this time traveling back to what she knew-- The Sewers.

Sadly, Iris did not know the Sewers well. Local slimes and oozes continuously attempted to eat Iris, and Iris only really lasted a few months before being found at the mouth of the sewers, by a tall owl. She looked up at the owl, and raised a hand to defend herself, however...The world went black, and Iris found herself upon a shelf, with dozens of items scattered around. She watched, and waited. Iris tried to count how long she was there, but exhaustion overcame her, again, and again....She can only guess months; Perhaps she had been imprisoned for years. She truly does not remember. Every day blurred, the only difference being what had been sitting closest to her on the shelf. She heard voices. She understood that they knew how unfortunate her situation was. She was told that her misfortune would keep the Collection safe. She sat. She waited. She listened to the researches, and watched as they occasionally disappeared... She was forgotten, pushed to the back, and ignored. Suddenly, she was picked up, and put on a new shelf. She traveled, within her little bottle. She was brought far away, and.... Another owl found her, this one with a soft voice. It told her to watch over her friends, and...They opened the bottle. They freed Iris, and gave Iris a job. They led her to the Tempest Brothers, where Iris began to slowly build friendships.

Iris has done some work, including traveling to see the statues of the Seven. She faced down the Twilight Phoenix, and was nearly trapped within a pot for being unfinished, however managed to escape with her strength. She then faced off with the Nameless, ram-skulled deity, and put herself on the line, offering a trade for herself, and two frost-giants and a cyclops hag. She now posses a singular Pawn. This Pawn changed after Iris raided an Ancient White Dragon named Ysildra's cave, and is now a marbled black and white queen.

Languages[edit | edit source]

Goblinoid, Primordial, Common

Powers and Abilities[edit | edit source]

Iris is Adept with Acid spells. She also has a Stirring Dragon-Touched focus, which allows her to teleport with the use of a spell slot.

Attacks and Weapons [edit | edit source]

Iris currently has a Hag Greystaff. This staff is carved of old, gray, frozen wood. While wielding the staff you may take on some features of winter. This staff has 7 charges. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: ray of frost (0 charges; 1 charge if cast at 5th level), fog cloud (1 charge), sleet storm (3 charges), fly (3 charges; self only), ice storm (4 charges), or cone of cold (5 charges).


The staff regains 1d6 + 1 expended charges each day at dusk. If you expend the final charge, roll a d20. On a 1, the staff shatters and is destroyed.

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Recent changes

  • OGFlaya • Yesterday at 05:24
  • Nax24 • Yesterday at 03:43
  • Nax24 • Yesterday at 03:42
  • Nax24 • Yesterday at 03:42
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