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List of Quelmar Races (DDWN): Difference between revisions

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** '''Algorithmic Mimicry''': Pick any skill except Magic as a bonus skill. Once per day, gain a +1 bonus on a skill check or a +2 bonus to hit as an Instant action.
** '''Algorithmic Mimicry''': Pick any skill except Magic as a bonus skill. Once per day, gain a +1 bonus on a skill check or a +2 bonus to hit as an Instant action.
** '''Mental Immunity''': Impervious to mind-affecting magic.
** '''Mental Immunity''': Impervious to mind-affecting magic.

=== Manipulating Race??? ===
''(Based on Chattel)''

* '''Size:''' Medium
* '''Speed:''' 30 feet
* '''Traits:'''
** '''Lifelong Manipulator''': You gain a +1 bonus to all social skill checks due to your lifelong need to manage and manipulate others.
** '''Frail''': Roll your Strength attribute as 1d4+2 instead of the standard method.
** '''Attribute Boost''': Increase either Constitution or Charisma modifier by +1, up to a maximum of +3.
** '''Mental Blocks''': You have a -2 hit penalty on all attack rolls.

=== Min/Max Race??? ===

* '''Size:''' Medium
* '''Speed:''' 30 feet
* '''Traits:'''
** '''Attribute Penalty''': Choose one attribute; its modifier suffers a permanent -2 penalty, to a maximum of -3.
** '''Limited Potential''': Only one of your attribute scores can be above 13; reduce any others to no more than 13.
** '''Focused Efforts''': Gain two additional Foci of your choice to reflect your efforts to overcome your natural limits.
** '''Indomitable Spirit''': Gain a +2 bonus to all saving throws.

=== MacGuyver Race??? ===

* '''Size:''' Medium
* '''Speed:''' 30 feet
* '''Traits:'''
** '''Specialized Training''': Pick any one non-combat, non-Magic skill as a bonus skill and gain the Specialist Focus in it.
** '''Functional Adaptation''': You are capable of carrying out your intended function even without normally necessary tools or instruments.
** '''Attribute Penalty''': Pick any one attribute; it suffers a -1 penalty to its modifier, to a minimum of -2.
** '''Functional Bonus''': Gain a +1 bonus to all skill checks related to your function.

=== Intimidating Race??? ===

* '''Size:''' Medium
* '''Speed:''' 30 feet
* '''Traits:'''
** Combat Training: Gain Stab and Punch as bonus skills.
** Combat Precision: Gain a +1 bonus on all hit rolls.
** Attribute Penalty: Choose two attributes from Intelligence, Wisdom, and Charisma; these attribute modifiers suffer a -1 penalty, down to a -2 maximum.
** Physical Power: Increase either Strength, Dexterity, or Constitution by +1, up to a maximum of +3.
** Social Intimidation: You have a -1 penalty on all social skill checks not related to intimidation.


== Races Not Allowed in [[The Fantasial Freeze]] ==
== Races Not Allowed in [[The Fantasial Freeze]] ==

Revision as of 23:34, 12 December 2024

In DDWN, the Origin or Race of the character is determined by picking up a specific Focus (Foci are the DDWN equivalent to 5e's Feats).

Below are all of the Racial Foci Currently Available in Quelmar DDWN Games

List of DDWN Racial Foci

Aasimar

(Based on Aristoi)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skills: Gain Lead and one other non-Magic skill.
    • Keen Judgment: +1 Wisdom modifier.
    • Foresight in Battle: Use Wisdom for weapons instead of Strength or Dexterity.

Aarakocra

(Based on Tengu)

  • Size: Medium
  • Speed: 30 feet (fly 30 feet outdoors)
  • Traits:
    • Bonus Skill: Gain Stab.
    • Flight: Fly outdoors at normal encumbrance. When indoors you cannot fight or perform complex actions while airborne. Flight is too exhausting to sustain for long-distance travel.

Changeling

(Based on Harbinger)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Sneak or Convince.
    • Attribute Modifiers: +1 Charisma, -1 Constitution.
    • Harbinger’s Face: Transform your appearance at will.

Choeru

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Convince or Connect.
    • Charismatic Presence: +1 Charisma modifier and +1 to Reaction Rolls.
    • Linguistic Adaptability: Gain fluency in languages after a week of exposure.

Dragonborn

(Based on Lizardmen)

Dwarf

Drow

(Based on Deepfolk)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Enhanced Vision: See clearly in any light condition.
    • Reduced Needs: Require half the food, water, and air of a baseline human.
    • Durable: Raise one physical attribute (DEX/CON/STR) to 14 if it is lower.
    • Sunlight Vulnerability: Exposure to sunlight causes spiritual harm. If more than a handsbreadth of skin is exposed, make a save each round to avoid +1 Strain.

Elf

Genasi

(Based on Xenoblooded)

Gnome

(Based on Gnome)

Goliath

(Based on Halfman)

Half-Elf

Halfling

Harengon

(Based on Usagi)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Exert or Sneak.
    • Lucky: Gain +1 to all saving throws. Automatically succeed on one Luck save per week.
    • Attribute Modifiers: +1 Dexterity, BUT -1 Strength or Constitution.
    • Rapid Movement: Once per scene, double your ground movement for 1 round.

Human

  • Size: Medium
  • Speed: 30 feet
  • Because you did not need to spend a Focus/Feat on another race, you can instead use that Focus on another power or ability.

Kitsune

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Notice or Convince.
    • Attribute Modifiers: +1 Charisma.
    • Elemental Sparks: Gain the Elemental Sparks Elementalist art. If you already have it, pick a bonus Elementalist art instead.

Shifter

(Based on Nahu)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Sneak or Notice.
    • Attribute Modifiers: +1 Dexterity or Charisma.
    • Claws: Your claws function as daggers for melee combat, you can not be disarmed of them short of losing a limb.
    • Enhanced Vision: See clearly in low-light conditions.
    • Instinctive Aggression: Must make a Mental Save during combat if you wish to do subduel/nonlethal damage.

Tabaxi

(Based on Guer)

  • Size: Medium
  • Speed: 40 feet
  • Traits:
    • Bonus Skill: Gain Notice or Sneak.
    • Attribute Modifiers: +1 Wisdom or Charisma.
    • Enhanced Vision: See clearly in low-light conditions.

Tanuki

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Sneak.
    • Climbing Prowess: Climb scalable surfaces at full speed.
    • Shapeshifting: Once per day, transform as if using the Adopt the Simulacular Visage spell (without language-granting powers) for up to two hours per level.

Races Yet to be Implemented or Invented

Laborer Race???

(Based on Zakathi)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Exert.
    • Attribute Adjustment: Raise your constitution score to 14; if it is already 14+, raise it instead to 18.
    • Increased Capacity: Maximum System Strain increases by 2.
    • Labor Dependency: Must exert daily to recover resources. Failure to do so results in System Strain overnight.

Support Race???

(Based on Piren)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Exert.
    • Coordinated Action: Once per scene, give an ally a bonus Main Action for physical tasks. This benefit can be used only once per scene per ally.

Smart Sneaky Race???

(Based on Pichi)

  • Size: Small
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Notice.
    • Attribute Modifiers: +1 Wisdom or Dexterity, -1 Strength or Constitution.
    • Blindsense: Exceptional low-light vision and tactile interaction in complete darkness.

Aquatic Race???

(Based on Manu)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Exert or Survive.
    • Attribute Modifiers: +1 Constitution or Strength, -1 Dexterity or Charisma.
    • Aquatic Adaptations: Swim at full speed and hold breath for up to 15 minutes.
    • Tough Hide: Reduce Shock damage by 1 point, to a minimum of 1.

Small Dextrous Flying Race???

(Based on Accipiter)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Exert as a bonus skill.
    • Accipiter Flight: You have the ability to fly.
    • Attribute Modifiers: -1 Constitution, +1 Dexterity.

Golem Race???

(Based on !Man)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Algorithmic Mimicry: Pick any skill except Magic as a bonus skill. Once per day, gain a +1 bonus on a skill check or a +2 bonus to hit as an Instant action.
    • Mental Immunity: Impervious to mind-affecting magic.

Manipulating Race???

(Based on Chattel)

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Lifelong Manipulator: You gain a +1 bonus to all social skill checks due to your lifelong need to manage and manipulate others.
    • Frail: Roll your Strength attribute as 1d4+2 instead of the standard method.
    • Attribute Boost: Increase either Constitution or Charisma modifier by +1, up to a maximum of +3.
    • Mental Blocks: You have a -2 hit penalty on all attack rolls.

Min/Max Race???

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Attribute Penalty: Choose one attribute; its modifier suffers a permanent -2 penalty, to a maximum of -3.
    • Limited Potential: Only one of your attribute scores can be above 13; reduce any others to no more than 13.
    • Focused Efforts: Gain two additional Foci of your choice to reflect your efforts to overcome your natural limits.
    • Indomitable Spirit: Gain a +2 bonus to all saving throws.

MacGuyver Race???

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Specialized Training: Pick any one non-combat, non-Magic skill as a bonus skill and gain the Specialist Focus in it.
    • Functional Adaptation: You are capable of carrying out your intended function even without normally necessary tools or instruments.
    • Attribute Penalty: Pick any one attribute; it suffers a -1 penalty to its modifier, to a minimum of -2.
    • Functional Bonus: Gain a +1 bonus to all skill checks related to your function.

Intimidating Race???

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Combat Training: Gain Stab and Punch as bonus skills.
    • Combat Precision: Gain a +1 bonus on all hit rolls.
    • Attribute Penalty: Choose two attributes from Intelligence, Wisdom, and Charisma; these attribute modifiers suffer a -1 penalty, down to a -2 maximum.
    • Physical Power: Increase either Strength, Dexterity, or Constitution by +1, up to a maximum of +3.
    • Social Intimidation: You have a -1 penalty on all social skill checks not related to intimidation.

Races Not Allowed in The Fantasial Freeze

Orc

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Survive.
    • Attribute Modifiers: +1 Constitution.
    • Poison Immunity: Immune to mundane poisons.
    • Relentless: Once per day, act for 1 round after hitting zero HP.

Oni

  • Size: Large
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Stab or Punch.
    • Attribute Modifiers: +1 Strength, -1 Wisdom.
    • Powerful Build: Count your Strength as 4 points higher for Encumbrance purposes.
    • Mental Weakness: Suffer a -2 penalty to all Mental saving throws.

Revenant

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Undead Nature: Do not require food, drink, sleep, or air. Require eight hours of rest to recover HP, spells, or Effort.
    • Resilient Form: Stabilize at zero hit points unless mangled. Immune to poison and disease.
    • Delayed Revival: Revival after death takes decades or centuries, depending on the method of destruction.

Ghoul

  • Size: Medium
  • Speed: 30 feet
  • Traits:
    • Bonus Skill: Gain Sneak as a bonus skill.
    • Ghoulish Hunger: Must consume 1 pound of human flesh per month or risk mental breakdown.
    • Attribute Modifiers: +1 Strength or Dexterity.
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